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- FileData cleanup and uncoupling from FString.
Work is still needed to allow this to use the lump cache directly because some decisions in the past made this data padded by a zero byte.
This commit is contained in:
parent
ca1d7fd539
commit
a0d679b84b
24 changed files with 69 additions and 90 deletions
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@ -40,10 +40,7 @@
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#include <ctype.h>
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#include <string.h>
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#include "m_argv.h"
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#include "cmdlib.h"
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#include "filesystem.h"
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#include "m_crc32.h"
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#if __has_include("md5.h")
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@ -1320,7 +1317,13 @@ void FileSystem::ReadFile (int lump, void *dest)
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FileData FileSystem::ReadFile (int lump)
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{
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return FileData(FString(*this, ELumpNum(lump)));
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if ((unsigned)lump >= (unsigned)FileInfo.size())
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{
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throw FileSystemException("ReadFile: %u >= NumEntries", lump);
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}
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auto lumpp = FileInfo[lump].lump;
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return FileData(lumpp);
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}
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//==========================================================================
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@ -1522,10 +1525,6 @@ bool FileSystem::CreatePathlessCopy(const char *name, int id, int /*flags*/)
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// FileData -----------------------------------------------------------------
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FileData::FileData ()
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{
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}
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FileData::FileData (const FileData ©)
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{
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Block = copy.Block;
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@ -1537,29 +1536,15 @@ FileData &FileData::operator = (const FileData ©)
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return *this;
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}
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FileData::FileData (const FString &source)
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: Block (source)
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FileData::FileData (FResourceLump* lump)
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{
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auto size = lump->LumpSize;
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Block.resize(1 + size);
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memcpy(Block.data(), lump->Lock(), size);
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Block[size] = 0;
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lump->Unlock();
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}
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FileData::~FileData ()
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{
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}
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FString::FString (FileSystem& fileSystem, ELumpNum lumpnum)
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{
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auto lumpr = fileSystem.OpenFileReader ((int)lumpnum);
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auto size = lumpr.GetLength ();
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AllocBuffer (1 + size);
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auto numread = lumpr.Read (&Chars[0], size);
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Chars[size] = '\0';
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if (numread != size)
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{
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throw FileSystemException("ConstructStringFromLump: Only read %ld of %ld bytes on lump %i (%s)\n",
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numread, size, lumpnum, fileSystem.GetFileFullName((int)lumpnum));
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}
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}
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//==========================================================================
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//
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@ -29,19 +29,18 @@ union LumpShortName
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class FileData
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{
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public:
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FileData ();
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FileData () = default;
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FileData (const FileData ©);
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FileData &operator= (const FileData ©);
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~FileData ();
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const void *GetMem () { return Block.Len() == 0 ? NULL : (void *)Block.GetChars(); }
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size_t GetSize () { return Block.Len(); }
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const char* GetString () const { return Block.GetChars(); }
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const void *GetMem () { return Block.size() <= 1 ? NULL : (void *)Block.data(); }
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size_t GetSize () { return Block.size(); }
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const char* GetString () const { return (const char*)Block.data(); }
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const uint8_t* GetBytes() const { return Block.data(); }
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private:
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FileData (const FString &source);
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FileData (FResourceLump* lump);
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FString Block;
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std::vector<uint8_t> Block;
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friend class FileSystem;
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};
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@ -125,7 +125,7 @@ FSingleLumpFont::FSingleLumpFont (const char *name, int lump) : FFont(lump)
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FontName = name;
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FileData data1 = fileSystem.ReadFile (lump);
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const uint8_t *data = (const uint8_t *)data1.GetMem();
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auto data = data1.GetBytes();
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if (data[0] == 0xE1 && data[1] == 0xE6 && data[2] == 0xD5 && data[3] == 0x1A)
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{
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@ -475,7 +475,7 @@ void FSingleLumpFont::LoadBMF(int lump, const uint8_t *data)
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void FSingleLumpFont::CheckFON1Chars()
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{
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FileData memLump = fileSystem.ReadFile(Lump);
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const uint8_t* data = (const uint8_t*)memLump.GetMem();
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auto data = memLump.GetBytes();
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const uint8_t* data_p;
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data_p = data + 8;
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@ -173,7 +173,7 @@ unsigned FindModel(const char * path, const char * modelfile, bool silent)
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int len = fileSystem.FileLength(lump);
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FileData lumpd = fileSystem.ReadFile(lump);
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char * buffer = (char*)lumpd.GetMem();
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const char * buffer = lumpd.GetString();
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if ( (size_t)fullname.LastIndexOf("_d.3d") == fullname.Len()-5 )
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{
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@ -70,15 +70,15 @@ private:
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{
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uint16_t numframes, framesize;
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};
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d3dhead * dhead;
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d3dpoly * dpolys;
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a3dhead * ahead;
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uint32_t * averts;
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const d3dhead * dhead;
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const d3dpoly * dpolys;
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const a3dhead * ahead;
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const uint32_t * averts;
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struct dxvert
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{
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int16_t x, y, z, pad;
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};
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dxvert * dxverts;
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const dxvert * dxverts;
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// converted data structures
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struct UE1Vertex
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@ -178,7 +178,7 @@ void FDMDModel::LoadGeometry()
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{
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static int axis[3] = { VX, VY, VZ };
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FileData lumpdata = fileSystem.ReadFile(mLumpNum);
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const char *buffer = (const char *)lumpdata.GetMem();
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auto buffer = lumpdata.GetString();
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texCoords = new FTexCoord[info.numTexCoords];
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memcpy(texCoords, buffer + info.offsetTexCoords, info.numTexCoords * sizeof(FTexCoord));
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@ -502,7 +502,7 @@ void FMD2Model::LoadGeometry()
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static int axis[3] = { VX, VY, VZ };
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uint8_t *md2_frames;
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FileData lumpdata = fileSystem.ReadFile(mLumpNum);
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const char *buffer = (const char *)lumpdata.GetMem();
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auto buffer = lumpdata.GetString();
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texCoords = new FTexCoord[info.numTexCoords];
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memcpy(texCoords, (uint8_t*)buffer + info.offsetTexCoords, info.numTexCoords * sizeof(FTexCoord));
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@ -190,7 +190,7 @@ bool FMD3Model::Load(const char * path, int lumpnum, const char * buffer, int le
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void FMD3Model::LoadGeometry()
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{
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FileData lumpdata = fileSystem.ReadFile(mLumpNum);
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const char *buffer = (const char *)lumpdata.GetMem();
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auto buffer = lumpdata.GetString();
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md3_header_t * hdr = (md3_header_t *)buffer;
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md3_surface_t * surf = (md3_surface_t*)(buffer + LittleLong(hdr->Ofs_Surfaces));
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@ -69,26 +69,25 @@ bool FUE1Model::Load( const char *filename, int lumpnum, const char *buffer, int
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void FUE1Model::LoadGeometry()
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{
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FileData lump, lump2;
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const char *buffer, *buffer2;
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lump = fileSystem.ReadFile(mDataLump);
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buffer = (char*)lump.GetMem();
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lump2 = fileSystem.ReadFile(mAnivLump);
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buffer2 = (char*)lump2.GetMem();
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FileData lump = fileSystem.ReadFile(mDataLump);
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buffer = lump.GetString();
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FileData lump2 = fileSystem.ReadFile(mAnivLump);
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buffer2 = lump2.GetString();
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// map structures
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dhead = (d3dhead*)(buffer);
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dpolys = (d3dpoly*)(buffer+sizeof(d3dhead));
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ahead = (a3dhead*)(buffer2);
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dhead = (const d3dhead*)(buffer);
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dpolys = (const d3dpoly*)(buffer+sizeof(d3dhead));
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ahead = (const a3dhead*)(buffer2);
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// detect deus ex format
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if ( (ahead->framesize/dhead->numverts) == 8 )
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{
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averts = NULL;
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dxverts = (dxvert*)(buffer2+sizeof(a3dhead));
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averts = nullptr;
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dxverts = (const dxvert*)(buffer2+sizeof(a3dhead));
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}
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else
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{
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averts = (uint32_t*)(buffer2+sizeof(a3dhead));
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dxverts = NULL;
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averts = (const uint32_t*)(buffer2+sizeof(a3dhead));
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dxverts = nullptr;
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}
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// set counters
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numVerts = dhead->numverts;
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@ -162,7 +162,7 @@ FVoxel *R_LoadKVX(int lumpnum)
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int i, j, n;
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FileData lump = fileSystem.ReadFile(lumpnum); // FileData adds an extra 0 byte to the end.
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uint8_t *rawvoxel = (uint8_t *)lump.GetMem();
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auto rawvoxel = lump.GetBytes();
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int voxelsize = (int)(lump.GetSize()-1);
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// Oh, KVX, why couldn't you have a proper header? We'll just go through
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@ -93,7 +93,7 @@ PalettedPixels FAutomapTexture::CreatePalettedPixels(int conversion)
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{
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int x, y;
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FileData data = fileSystem.ReadFile (SourceLump);
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const uint8_t *indata = (const uint8_t *)data.GetMem();
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auto indata = data.GetBytes();
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PalettedPixels Pixels(Width * Height);
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@ -121,7 +121,7 @@ FIMGZTexture::FIMGZTexture (int lumpnum, uint16_t w, uint16_t h, int16_t l, int1
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PalettedPixels FIMGZTexture::CreatePalettedPixels(int conversion)
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{
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FileData lump = fileSystem.ReadFile (SourceLump);
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const ImageHeader *imgz = (const ImageHeader *)lump.GetMem();
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auto imgz = (const ImageHeader *)lump.GetMem();
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const uint8_t *data = (const uint8_t *)&imgz[1];
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uint8_t *dest_p;
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@ -148,7 +148,7 @@ int FQOITexture::CopyPixels(FBitmap *bmp, int conversion)
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size_t p = 14, run = 0;
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size_t chunks_len = lump.GetSize() - 8;
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auto bytes = (const uint8_t*)lump.GetMem();
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auto bytes = lump.GetBytes();
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for (int h = 0; h < Height; h++)
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{
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@ -173,7 +173,7 @@ FRawPageTexture::FRawPageTexture (int lumpnum)
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PalettedPixels FRawPageTexture::CreatePalettedPixels(int conversion)
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{
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FileData lump = fileSystem.ReadFile (SourceLump);
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const uint8_t *source = (const uint8_t *)lump.GetMem();
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auto source = lump.GetBytes();
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const uint8_t *source_p = source;
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uint8_t *dest_p;
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@ -206,8 +206,8 @@ int FRawPageTexture::CopyPixels(FBitmap *bmp, int conversion)
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{
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FileData lump = fileSystem.ReadFile(SourceLump);
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FileData plump = fileSystem.ReadFile(mPaletteLump);
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const uint8_t *source = (const uint8_t *)lump.GetMem();
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const uint8_t *psource = (const uint8_t *)plump.GetMem();
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auto source = lump.GetBytes();
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auto psource = plump.GetBytes();
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PalEntry paldata[256];
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for (auto & pe : paldata)
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{
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@ -165,7 +165,7 @@ FStartupTexture::FStartupTexture (int lumpnum)
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bUseGamePalette = false;
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FileData lump = fileSystem.ReadFile (SourceLump);
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const uint8_t *source = (const uint8_t *)lump.GetMem();
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auto source = lump.GetBytes();
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// Initialize the bitmap palette.
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// the palette is static so that the notches can share it.
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@ -234,7 +234,7 @@ void PlanarToChunky(T* dest, const uint8_t* src, const T* remap, int width, int
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PalettedPixels FStartupTexture::CreatePalettedPixels(int conversion)
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{
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FileData lump = fileSystem.ReadFile (SourceLump);
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const uint8_t *source = (const uint8_t *)lump.GetMem();
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auto source = lump.GetBytes();
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const uint8_t *remap = ImageHelpers::GetRemap(conversion == luminance);
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@ -254,7 +254,7 @@ PalettedPixels FStartupTexture::CreatePalettedPixels(int conversion)
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int FStartupTexture::CopyPixels(FBitmap *bmp, int conversion)
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{
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FileData lump = fileSystem.ReadFile (SourceLump);
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const uint8_t *source = (const uint8_t *)lump.GetMem();
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auto source = lump.GetBytes();
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PlanarToChunky((uint32_t*)bmp->GetPixels(), source + 48, startuppalette32, Width, Height);
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return 0;
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}
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@ -282,7 +282,7 @@ FNotchTexture::FNotchTexture (int lumpnum, int width, int height)
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PalettedPixels FNotchTexture::CreatePalettedPixels(int conversion)
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{
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FileData lump = fileSystem.ReadFile (SourceLump);
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const uint8_t *source = (const uint8_t *)lump.GetMem();
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auto source = lump.GetBytes();
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const uint8_t *remap = ImageHelpers::GetRemap(conversion == luminance);
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TArray<uint8_t> Work(Width*Height, true);
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@ -305,7 +305,7 @@ PalettedPixels FNotchTexture::CreatePalettedPixels(int conversion)
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int FNotchTexture::CopyPixels(FBitmap *bmp, int conversion)
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{
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FileData lump = fileSystem.ReadFile (SourceLump);
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const uint8_t *source = (const uint8_t *)lump.GetMem();
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auto source = lump.GetBytes();
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auto Work = (uint32_t*)bmp->GetPixels();
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for(int i = 0; i < Width * Height / 2; i++)
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PalettedPixels FStrifeStartupTexture::CreatePalettedPixels(int conversion)
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{
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FileData lump = fileSystem.ReadFile (SourceLump);
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const uint8_t *source = (const uint8_t *)lump.GetMem();
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auto source = lump.GetBytes();
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PalettedPixels Pixels(Width*Height);
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const uint8_t *remap = ImageHelpers::GetRemap(conversion == luminance);
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ImageHelpers::FlipNonSquareBlockRemap(Pixels.Data(), source, Width, Height, Width, remap);
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@ -663,9 +663,8 @@ int V_GetColorFromString(const char* cstr, FScriptPosition* sc)
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FString V_GetColorStringByName(const char* name, FScriptPosition* sc)
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{
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FileData rgbNames;
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char* rgbEnd;
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char* rgb, * endp;
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const char* rgbEnd;
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const char* rgb, * endp;
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int rgblump;
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int c[3], step;
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size_t namelen;
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return FString();
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}
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rgbNames = fileSystem.ReadFile(rgblump);
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auto rgbNames = fileSystem.ReadFile(rgblump);
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rgb = (char*)rgbNames.GetMem();
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rgbEnd = rgb + fileSystem.FileLength(rgblump);
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step = 0;
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}
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else if (step < 3)
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{ // collect RGB values
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c[step++] = strtoul(rgb, &endp, 10);
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c[step++] = strtoul(rgb, (char**)&endp, 10);
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if (endp == rgb)
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{
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break;
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@ -930,7 +929,7 @@ int ReadPalette(int lumpnum, uint8_t* buffer)
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return 0;
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}
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FileData lump = fileSystem.ReadFile(lumpnum);
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uint8_t* lumpmem = (uint8_t*)lump.GetMem();
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auto lumpmem = lump.GetBytes();
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memset(buffer, 0, 768);
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FileReader fr;
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@ -147,9 +147,6 @@ public:
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FString (const char *head, const char *tail);
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FString (char head, const FString &tail);
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// Other constructors
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FString (FileSystem&, ELumpNum); // Create from a lump
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~FString ();
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// Discard string's contents, create a new buffer, and lock it.
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@ -166,8 +166,8 @@ void D_LoadWadSettings ()
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while ((lump = fileSystem.FindLump ("KEYCONF", &lastlump)) != -1)
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{
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FileData data = fileSystem.ReadFile (lump);
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const char *eof = (char *)data.GetMem() + fileSystem.FileLength (lump);
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const char *conf = (char *)data.GetMem();
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const char *eof = data.GetString() + fileSystem.FileLength (lump);
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const char *conf = data.GetString();
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while (conf < eof)
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{
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@ -67,7 +67,7 @@ void FTextureAnimator::InitSwitchList ()
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if (lump != -1)
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{
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FileData lumpdata = fileSystem.ReadFile (lump);
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const char *alphSwitchList = (const char *)lumpdata.GetMem();
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auto alphSwitchList = lumpdata.GetString();
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const char *list_p;
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FSwitchDef *def1, *def2;
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@ -205,7 +205,7 @@ void FTextureAnimator::InitAnimated (void)
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{
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FileData animatedlump = fileSystem.ReadFile (lumpnum);
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int animatedlen = fileSystem.FileLength(lumpnum);
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const uint8_t *animdefs = (const uint8_t *)animatedlump.GetMem();
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auto animdefs = animatedlump.GetBytes();
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const uint8_t *anim_p;
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FTextureID pic1, pic2;
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int animtype;
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@ -85,7 +85,7 @@ static int BuildPaletteTranslation(int lump)
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}
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FileData data = fileSystem.ReadFile(lump);
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const uint8_t *ipal = (const uint8_t *)data.GetMem();
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auto ipal = data.GetBytes();
|
||||
FRemapTable opal;
|
||||
|
||||
bool blood = false;
|
||||
|
|
|
@ -754,7 +754,7 @@ static int FindGLNodesInWAD(int labellump)
|
|||
if (fileSystem.GetFileContainer(lump)==wadfile)
|
||||
{
|
||||
FileData mem = fileSystem.ReadFile(lump);
|
||||
if (MatchHeader(fileSystem.GetFileFullName(labellump), (const char *)mem.GetMem())) return lump;
|
||||
if (MatchHeader(fileSystem.GetFileFullName(labellump), mem.GetString())) return lump;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -431,7 +431,7 @@ static void R_CreatePlayerTranslation (float h, float s, float v, const FPlayerC
|
|||
else
|
||||
{
|
||||
FileData translump = fileSystem.ReadFile(colorset->Lump);
|
||||
const uint8_t *trans = (const uint8_t *)translump.GetMem();
|
||||
auto trans = translump.GetBytes();
|
||||
for (i = start; i <= end; ++i)
|
||||
{
|
||||
table->Remap[i] = GPalette.Remap[trans[i]];
|
||||
|
|
|
@ -947,7 +947,7 @@ CCMD (skins)
|
|||
static void R_CreateSkinTranslation (const char *palname)
|
||||
{
|
||||
FileData lump = fileSystem.ReadFile (palname);
|
||||
const uint8_t *otherPal = (uint8_t *)lump.GetMem();
|
||||
auto otherPal = lump.GetBytes();
|
||||
|
||||
for (int i = 0; i < 256; ++i)
|
||||
{
|
||||
|
|
|
@ -63,7 +63,7 @@ void InitPalette ()
|
|||
if (lump != -1)
|
||||
{
|
||||
FileData cmap = fileSystem.ReadFile(lump);
|
||||
const unsigned char* cmapdata = (const unsigned char*)cmap.GetMem();
|
||||
auto cmapdata = cmap.GetBytes();
|
||||
GPalette.GenerateGlobalBrightmapFromColormap(cmapdata, 32);
|
||||
MakeGoodRemap((uint32_t*)GPalette.BaseColors, GPalette.Remap, cmapdata + 7936); // last entry in colormap
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue