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Merge branch 'master' of https://github.com/rheit/zdoom
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commit
a0d4bc0a89
3 changed files with 8 additions and 4 deletions
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@ -3546,6 +3546,8 @@ static const int LegacyRenderStyleIndices[] =
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65, // STYLE_Add,
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66, // STYLE_Shaded,
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67, // STYLE_TranslucentStencil,
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68, // STYLE_Shadow,
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69, // STYLE_Subtract,
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-1
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};
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@ -1826,6 +1826,8 @@ void P_LoadThings2 (MapData * map)
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for(int i = 0; i< numthings; i++)
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{
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memset (&mti[i], 0, sizeof(mti[i]));
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mti[i].thingid = LittleShort(mth[i].thingid);
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mti[i].x = LittleShort(mth[i].x)<<FRACBITS;
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mti[i].y = LittleShort(mth[i].y)<<FRACBITS;
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@ -1838,12 +1840,10 @@ void P_LoadThings2 (MapData * map)
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mti[i].SkillFilter = MakeSkill(mti[i].flags);
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mti[i].ClassFilter = (mti[i].flags & MTF_CLASS_MASK) >> MTF_CLASS_SHIFT;
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mti[i].flags &= ~(MTF_SKILLMASK|MTF_CLASS_MASK);
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mti[i].Conversation = 0;
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mti[i].gravity = FRACUNIT;
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mti[i].RenderStyle = STYLE_Count;
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mti[i].alpha = -1;
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mti[i].health = 1;
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mti[i].fillcolor = mti[i].scaleX = mti[i].scaleY = mti[i].score = 0;
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}
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delete[] mtp;
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}
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@ -796,11 +796,13 @@ DEFINE_PROPERTY(renderstyle, S, Actor)
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{
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PROP_STRING_PARM(str, 0);
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static const char * renderstyles[]={
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"NONE", "NORMAL", "FUZZY", "SOULTRANS", "OPTFUZZY", "STENCIL", "TRANSLUCENT", "ADD", "SHADED", "SUBTRACT", NULL };
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"NONE", "NORMAL", "FUZZY", "SOULTRANS", "OPTFUZZY", "STENCIL",
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"TRANSLUCENT", "ADD", "SHADED", "SHADOW", "SUBTRACT", NULL };
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static const int renderstyle_values[]={
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STYLE_None, STYLE_Normal, STYLE_Fuzzy, STYLE_SoulTrans, STYLE_OptFuzzy,
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STYLE_TranslucentStencil, STYLE_Translucent, STYLE_Add, STYLE_Shaded, STYLE_Subtract};
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STYLE_TranslucentStencil, STYLE_Translucent, STYLE_Add, STYLE_Shaded,
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STYLE_Shadow, STYLE_Subtract};
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// make this work for old style decorations, too.
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if (!strnicmp(str, "style_", 6)) str+=6;
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