Added autoSwitch parameter to A_ReFire

This commit is contained in:
DyNaM1Kk 2025-03-30 22:01:20 +04:00 committed by Rachael Alexanderson
parent 6f3032dc54
commit a0ab9ba25c

View file

@ -413,7 +413,7 @@ class StateProvider : Inventory
//
//---------------------------------------------------------------------------
action void A_ReFire(statelabel flash = null)
action void A_ReFire(statelabel flash = null, bool autoSwitch = true)
{
let player = player;
bool pending;
@ -438,7 +438,7 @@ class StateProvider : Inventory
else
{
player.refire = 0;
player.ReadyWeapon.CheckAmmo (player.ReadyWeapon.bAltFire? Weapon.AltFire : Weapon.PrimaryFire, true);
player.ReadyWeapon.CheckAmmo (player.ReadyWeapon.bAltFire? Weapon.AltFire : Weapon.PrimaryFire, autoSwitch);
}
}