mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-26 05:51:20 +00:00
- Fixed: The Doom status bar's ammo display may not use the INDEXFONT for
the alternative HUD. Instead it has to create a separate one out of the STYSNUM characters. SVN r1432 (trunk)
This commit is contained in:
parent
5bd3d0d37d
commit
a09e15fa09
3 changed files with 26 additions and 8 deletions
|
@ -1,4 +1,7 @@
|
||||||
February 21, 2009 (Changes by Graf Zahl)
|
February 21, 2009 (Changes by Graf Zahl)
|
||||||
|
- Fixed: The Doom status bar's ammo display may not use the INDEXFONT for
|
||||||
|
the alternative HUD. Instead it has to create a separate one out of the
|
||||||
|
STYSNUM characters.
|
||||||
- Fixed: skins can not be sorted for binary search because the player class
|
- Fixed: skins can not be sorted for binary search because the player class
|
||||||
code depends on the original indices.
|
code depends on the original indices.
|
||||||
- Fixed: P_StartConversation set the global dialog node variable for all
|
- Fixed: P_StartConversation set the global dialog node variable for all
|
||||||
|
|
|
@ -46,6 +46,21 @@ INDEXFONT_RAVEN
|
||||||
9 SMALLIN9
|
9 SMALLIN9
|
||||||
}
|
}
|
||||||
|
|
||||||
|
INDEXFONT_DOOM
|
||||||
|
{
|
||||||
|
0 STYSNUM0
|
||||||
|
1 STYSNUM1
|
||||||
|
2 STYSNUM2
|
||||||
|
3 STYSNUM3
|
||||||
|
4 STYSNUM4
|
||||||
|
5 STYSNUM5
|
||||||
|
6 STYSNUM6
|
||||||
|
7 STYSNUM7
|
||||||
|
8 STYSNUM8
|
||||||
|
9 STYSNUM9
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
// Doom and Chex intermissions use special text glyphs. The Raven and Strife
|
// Doom and Chex intermissions use special text glyphs. The Raven and Strife
|
||||||
// games just use the standard big font.
|
// games just use the standard big font.
|
||||||
|
|
||||||
|
|
|
@ -81,15 +81,15 @@ statusbar normal // Standard Doom Status bar
|
||||||
drawswitchableimage keyslot 3 && 6, "nullimage", "STKEYS1", "STKEYS4", "STKEYS7", 239, 181;
|
drawswitchableimage keyslot 3 && 6, "nullimage", "STKEYS1", "STKEYS4", "STKEYS7", 239, 181;
|
||||||
drawswitchableimage keyslot 1 && 4, "nullimage", "STKEYS2", "STKEYS5", "STKEYS8", 239, 191;
|
drawswitchableimage keyslot 1 && 4, "nullimage", "STKEYS2", "STKEYS5", "STKEYS8", 239, 191;
|
||||||
|
|
||||||
drawnumber 3, INDEXFONT, gold, ammo Clip, 288, 173;
|
drawnumber 3, INDEXFONT_DOOM, untranslated, ammo Clip, 288, 173;
|
||||||
drawnumber 3, INDEXFONT, gold, ammo Shell, 288, 179;
|
drawnumber 3, INDEXFONT_DOOM, untranslated, ammo Shell, 288, 179;
|
||||||
drawnumber 3, INDEXFONT, gold, ammo RocketAmmo, 288, 185;
|
drawnumber 3, INDEXFONT_DOOM, untranslated, ammo RocketAmmo, 288, 185;
|
||||||
drawnumber 3, INDEXFONT, gold, ammo Cell, 288, 191;
|
drawnumber 3, INDEXFONT_DOOM, untranslated, ammo Cell, 288, 191;
|
||||||
|
|
||||||
drawnumber 3, INDEXFONT, gold, ammocapacity Clip, 314, 173;
|
drawnumber 3, INDEXFONT_DOOM, untranslated, ammocapacity Clip, 314, 173;
|
||||||
drawnumber 3, INDEXFONT, gold, ammocapacity Shell, 314, 179;
|
drawnumber 3, INDEXFONT_DOOM, untranslated, ammocapacity Shell, 314, 179;
|
||||||
drawnumber 3, INDEXFONT, gold, ammocapacity RocketAmmo, 314, 185;
|
drawnumber 3, INDEXFONT_DOOM, untranslated, ammocapacity RocketAmmo, 314, 185;
|
||||||
drawnumber 3, INDEXFONT, gold, ammocapacity Cell, 314, 191;
|
drawnumber 3, INDEXFONT_DOOM, untranslated, ammocapacity Cell, 314, 191;
|
||||||
gamemode deathmatch, teamgame
|
gamemode deathmatch, teamgame
|
||||||
{
|
{
|
||||||
drawnumber 2, HUDFONT_DOOM, untranslated, frags, 138, 171;
|
drawnumber 2, HUDFONT_DOOM, untranslated, frags, 138, 171;
|
||||||
|
|
Loading…
Reference in a new issue