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- move hud scale CVARs to the backend.
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parent
9076145319
commit
a084667bed
4 changed files with 26 additions and 21 deletions
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@ -36,6 +36,7 @@ struct SystemCallbacks
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void (*StartCutscene)(bool blockui);
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void (*StartCutscene)(bool blockui);
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void (*SetTransition)(int type);
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void (*SetTransition)(int type);
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bool (*CheckCheatmode)(bool printmsg, bool sponly);
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bool (*CheckCheatmode)(bool printmsg, bool sponly);
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void (*HudScaleChanged)();
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};
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};
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extern SystemCallbacks sysCallbacks;
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extern SystemCallbacks sysCallbacks;
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@ -46,6 +46,7 @@
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#include "utf8.h"
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#include "utf8.h"
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#include "v_text.h"
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#include "v_text.h"
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#include "vm.h"
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#include "vm.h"
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#include "i_interface.h"
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FGameTexture* CrosshairImage;
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FGameTexture* CrosshairImage;
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static int CrosshairNum;
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static int CrosshairNum;
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@ -60,8 +61,18 @@ CVAR(Int, crosshairhealth, 2, CVAR_ARCHIVE);
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CVARD(Float, crosshairscale, 0.5, CVAR_ARCHIVE, "changes the size of the crosshair");
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CVARD(Float, crosshairscale, 0.5, CVAR_ARCHIVE, "changes the size of the crosshair");
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CVAR(Bool, crosshairgrow, false, CVAR_ARCHIVE);
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CVAR(Bool, crosshairgrow, false, CVAR_ARCHIVE);
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EXTERN_CVAR(Float, hud_scalefactor)
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CUSTOM_CVARD(Float, hud_scalefactor, 1, CVAR_ARCHIVE, "changes the hud scale")
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EXTERN_CVAR(Bool, hud_aspectscale)
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{
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if (self < 0.36f) self = 0.36f;
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else if (self > 1) self = 1;
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else if (sysCallbacks.HudScaleChanged) sysCallbacks.HudScaleChanged();
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}
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CUSTOM_CVARD(Bool, hud_aspectscale, true, CVAR_ARCHIVE, "enables aspect ratio correction for the status bar")
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{
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if (sysCallbacks.HudScaleChanged) sysCallbacks.HudScaleChanged();
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}
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void ST_LoadCrosshair(int num, bool alwaysload)
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void ST_LoadCrosshair(int num, bool alwaysload)
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{
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{
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@ -2961,6 +2961,14 @@ static void System_SetTransition(int type)
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if (type != wipe_None) wipegamestate = type == wipe_Burn? GS_FORCEWIPEBURN : type == wipe_Fade? GS_FORCEWIPEFADE : GS_FORCEWIPEMELT;
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if (type != wipe_None) wipegamestate = type == wipe_Burn? GS_FORCEWIPEBURN : type == wipe_Fade? GS_FORCEWIPEFADE : GS_FORCEWIPEMELT;
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}
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}
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static void System_HudScaleChanged()
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{
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if (StatusBar)
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{
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StatusBar->SetScale();
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setsizeneeded = true;
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}
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}
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bool CheckSkipGameOptionBlock(const char* str);
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bool CheckSkipGameOptionBlock(const char* str);
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@ -3531,6 +3539,7 @@ static int D_DoomMain_Internal (void)
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System_StartCutscene,
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System_StartCutscene,
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System_SetTransition,
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System_SetTransition,
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CheckCheatmode,
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CheckCheatmode,
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System_HudScaleChanged,
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};
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};
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@ -103,17 +103,6 @@ CVAR (Flag, pf_poison, paletteflash, PF_POISON)
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CVAR (Flag, pf_ice, paletteflash, PF_ICE)
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CVAR (Flag, pf_ice, paletteflash, PF_ICE)
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CVAR (Flag, pf_hazard, paletteflash, PF_HAZARD)
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CVAR (Flag, pf_hazard, paletteflash, PF_HAZARD)
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CUSTOM_CVARD(Float, hud_scalefactor, 1, CVAR_ARCHIVE, "changes the hud scale")
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{
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if (self < 0.36f) self = 0.36f;
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else if (self > 1) self = 1;
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else if (StatusBar)
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{
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StatusBar->SetScale();
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setsizeneeded = true;
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}
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}
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// Stretch status bar to full screen width?
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// Stretch status bar to full screen width?
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CUSTOM_CVAR (Int, st_scale, 0, CVAR_ARCHIVE)
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CUSTOM_CVAR (Int, st_scale, 0, CVAR_ARCHIVE)
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@ -129,14 +118,9 @@ CUSTOM_CVAR (Int, st_scale, 0, CVAR_ARCHIVE)
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setsizeneeded = true;
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setsizeneeded = true;
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}
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}
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}
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}
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CUSTOM_CVAR(Bool, hud_aspectscale, false, CVAR_ARCHIVE)
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{
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EXTERN_CVAR(Float, hud_scalefactor)
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if (StatusBar)
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EXTERN_CVAR(Bool, hud_aspectscale)
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{
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StatusBar->SetScale();
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setsizeneeded = true;
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}
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}
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CVAR (Bool, crosshairon, true, CVAR_ARCHIVE);
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CVAR (Bool, crosshairon, true, CVAR_ARCHIVE);
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CVAR (Int, crosshair, 0, CVAR_ARCHIVE)
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CVAR (Int, crosshair, 0, CVAR_ARCHIVE)
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