- disabled code signing in Xcode by default

It’s impossible to build GZDoom without valid code signing identity with Xcode 11 using a project
This commit is contained in:
alexey.lysiuk 2019-09-28 12:45:20 +03:00
parent 663c45f6b6
commit 9f190e76e3

View file

@ -1413,7 +1413,8 @@ if( APPLE )
set_target_properties(zdoom PROPERTIES
LINK_FLAGS "${LINK_FRAMEWORKS}"
MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/posix/osx/zdoom-info.plist" )
MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/posix/osx/zdoom-info.plist"
XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY "" )
# Dymanic libraries like libvulkan.dylib or libMoltenVK.dylib will be loaded by dlopen()
# if placed in the directory with the main executable