mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-10 23:01:50 +00:00
- disabled code signing in Xcode by default
It’s impossible to build GZDoom without valid code signing identity with Xcode 11 using a project
This commit is contained in:
parent
663c45f6b6
commit
9f190e76e3
1 changed files with 2 additions and 1 deletions
|
@ -1413,7 +1413,8 @@ if( APPLE )
|
|||
|
||||
set_target_properties(zdoom PROPERTIES
|
||||
LINK_FLAGS "${LINK_FRAMEWORKS}"
|
||||
MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/posix/osx/zdoom-info.plist" )
|
||||
MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/posix/osx/zdoom-info.plist"
|
||||
XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY "" )
|
||||
|
||||
# Dymanic libraries like libvulkan.dylib or libMoltenVK.dylib will be loaded by dlopen()
|
||||
# if placed in the directory with the main executable
|
||||
|
|
Loading…
Reference in a new issue