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- removed stencil buffer check from SDL init code because it caused a crash.
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1 changed files with 0 additions and 7 deletions
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@ -311,13 +311,6 @@ bool SDLGLVideo::InitHardware (bool allowsoftware, int multisample)
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Printf ("R_OPENGL: Reverting to software mode...\n");
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return false;
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}
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int value = 0;
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SDL_GL_GetAttribute( SDL_GL_STENCIL_SIZE, &value );
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if (!value)
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{
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Printf("R_OPENGL: Failed to initialize stencil buffer! Reverting to software mode...\n");
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}
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return true;
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}
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