This commit is contained in:
Christoph Oelckers 2013-07-25 16:39:53 +02:00
commit 9ed829c3af

View file

@ -204,6 +204,7 @@ CVAR (Color, am_ovthingcolor_friend, 0xe88800, CVAR_ARCHIVE);
CVAR (Color, am_ovthingcolor_monster, 0xe88800, CVAR_ARCHIVE);
CVAR (Color, am_ovthingcolor_item, 0xe88800, CVAR_ARCHIVE);
CVAR (Color, am_ovthingcolor_citem, 0xe88800, CVAR_ARCHIVE);
CVAR (Int, am_showthingsprites, 0, CVAR_ARCHIVE);
static int bigstate = 0;
@ -412,6 +413,9 @@ static bool stopped = true;
static void AM_calcMinMaxMtoF();
static void DrawMarker (FTexture *tex, fixed_t x, fixed_t y, int yadjust,
INTBOOL flip, fixed_t xscale, fixed_t yscale, int translation, fixed_t alpha, DWORD fillcolor, FRenderStyle renderstyle);
void AM_rotatePoint (fixed_t *x, fixed_t *y);
void AM_rotate (fixed_t *x, fixed_t *y, angle_t an);
void AM_doFollowPlayer ();
@ -2193,6 +2197,12 @@ AM_drawLineCharacter
void AM_drawPlayers ()
{
if (am_cheat >= 2 && am_showthingsprites > 0)
{
// Player sprites are drawn with the others
return;
}
mpoint_t pt;
angle_t angle;
int i;
@ -2344,6 +2354,27 @@ void AM_drawThings ()
{
p.x = t->x >> FRACTOMAPBITS;
p.y = t->y >> FRACTOMAPBITS;
if (am_showthingsprites > 0)
{
const spritedef_t& sprite = sprites[t->sprite];
const size_t spriteIndex = sprite.spriteframes + (am_showthingsprites > 1 ? t->frame : 0);
const spriteframe_t& frame = SpriteFrames[spriteIndex];
const angle_t rotation = (frame.Texture[0] == frame.Texture[1])
? (t->angle + (angle_t)(ANGLE_45 / 2) * 9) >> 28
: (t->angle + (angle_t)(ANGLE_45 / 2) * 9 - (angle_t)(ANGLE_180 / 16)) >> 28;
const FTextureID textureID = frame.Texture[am_showthingsprites > 2 ? rotation : 0];
FTexture* texture = TexMan(textureID);
const fixed_t spriteScale = 10 * scale_mtof;
DrawMarker (texture, p.x, p.y, 0, 0,
spriteScale, spriteScale, 0, FRACUNIT, 0, LegacyRenderStyles[STYLE_Normal]);
}
else
{
angle = t->angle;
if (am_rotate == 1 || (am_rotate == 2 && viewactive))
@ -2412,6 +2443,8 @@ void AM_drawThings ()
AM_drawLineCharacter (box, 4, t->radius >> FRACTOMAPBITS, angle - t->angle, color, p.x, p.y);
}
}
t = t->snext;
}
}