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- Added new "sv_damagefactor*" variables.
sv_damagefactorplayer: Scales damage for player sv_damagefactorfriendly: Scales damage for all other +FRIENDLY objects sv_damagefactormobj: Scales damage for everything else (incl. monsters and decorations)
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1 changed files with 15 additions and 2 deletions
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@ -79,6 +79,9 @@ CVAR (Bool, cl_showsprees, true, CVAR_ARCHIVE)
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CVAR (Bool, cl_showmultikills, true, CVAR_ARCHIVE)
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EXTERN_CVAR (Bool, show_obituaries)
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CVAR (Float, sv_damagefactormobj, 1.0, CVAR_SERVERINFO|CVAR_NOSAVE)
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CVAR (Float, sv_damagefactorfriendly, 1.0, CVAR_SERVERINFO|CVAR_NOSAVE)
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CVAR (Float, sv_damagefactorplayer, 1.0, CVAR_SERVERINFO|CVAR_NOSAVE)
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FName MeansOfDeath;
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@ -1036,7 +1039,17 @@ static int DamageMobj (AActor *target, AActor *inflictor, AActor *source, int da
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if (player && damage > 1)
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{
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// Take half damage in trainer mode
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damage = int(damage * G_SkillProperty(SKILLP_DamageFactor));
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damage = int(damage * G_SkillProperty(SKILLP_DamageFactor) * sv_damagefactorplayer);
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}
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else if (!player && damage > 1 && !(target->flags & MF_FRIENDLY))
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{
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// inflict scaled damage to non-players
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damage = int(damage * sv_damagefactormobj);
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}
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else if (!player && damage > 1 && (target->flags & MF_FRIENDLY))
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{
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// inflict scaled damage to non-player friends
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damage = int(damage * sv_damagefactorfriendly);
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}
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// Special damage types
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if (inflictor)
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@ -1865,7 +1878,7 @@ void P_PoisonDamage (player_t *player, AActor *source, int damage, bool playPain
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return;
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}
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// Take half damage in trainer mode
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damage = int(damage * G_SkillProperty(SKILLP_DamageFactor));
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damage = int(damage * G_SkillProperty(SKILLP_DamageFactor) * sv_damagefactorplayer);
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// Handle passive damage modifiers (e.g. PowerProtection)
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damage = target->GetModifiedDamage(player->poisontype, damage, true);
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// Modify with damage factors
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