- added more casting kludges so that I can run some tests with Heretic's definitions.

This commit is contained in:
Christoph Oelckers 2016-10-14 22:54:22 +02:00
parent d00e93bdab
commit 9def9ec095
2 changed files with 35 additions and 16 deletions

View file

@ -824,17 +824,6 @@ inline PClass::MetaClass *PClass::GetClass() const
return static_cast<MetaClass *>(DObject::GetClass());
}
// A class that hasn't had its parent class defined yet ---------------------
class PClassWaitingForParent : public PClass
{
DECLARE_CLASS(PClassWaitingForParent, PClass);
public:
PClassWaitingForParent(FName myname, FName parentname);
FName ParentName;
};
// Type tables --------------------------------------------------------------
struct FTypeTable

View file

@ -3942,13 +3942,43 @@ FxExpression *FxVMFunctionCall::Resolve(FCompileContext& ctx)
{
for (unsigned i = 0; i < ArgList->Size(); i++)
{
// temporary hack to let strings get compiled as state. This will have to be done more intelligently.
if (i+implicit < argtypes.Size() && argtypes[i+implicit] == TypeState && (*ArgList)[i]->isConstant() && static_cast<FxConstant*>((*ArgList)[i])->ValueType == TypeString)
if ((*ArgList)[i]->isConstant())
{
if (i + implicit < argtypes.Size())
{
auto type = static_cast<FxConstant*>((*ArgList)[i])->ValueType;
// temporary hack to add the casts which get used by the internal definitions
if (argtypes[i + implicit] == TypeState && type == TypeString)
{
ScriptPosition.Message(MSG_WARNING, "Converting %s to state", static_cast<FxConstant*>((*ArgList)[i])->GetValue().GetString());
auto statenode = new FxMultiNameState(static_cast<FxConstant*>((*ArgList)[i])->GetValue().GetString(), ScriptPosition);
delete (*ArgList)[i];
(*ArgList)[i] = statenode;
}
if (argtypes[i + implicit] == TypeSound && type == TypeString)
{
ScriptPosition.Message(MSG_WARNING, "Converting %s to sound", static_cast<FxConstant*>((*ArgList)[i])->GetValue().GetString());
auto statenode = new FxConstant(FSoundID(static_cast<FxConstant*>((*ArgList)[i])->GetValue().GetString()), ScriptPosition);
delete (*ArgList)[i];
(*ArgList)[i] = statenode;
}
if (argtypes[i + implicit] == TypeSInt32 && type == TypeFloat64)
{
ScriptPosition.Message(MSG_WARNING, "Converting %f to int", static_cast<FxConstant*>((*ArgList)[i])->GetValue().GetFloat());
auto statenode = new FxConstant(static_cast<FxConstant*>((*ArgList)[i])->GetValue().GetInt(), ScriptPosition);
delete (*ArgList)[i];
(*ArgList)[i] = statenode;
}
if (argtypes[i + implicit] == TypeFloat64 && type == TypeSInt32)
{
ScriptPosition.Message(MSG_WARNING, "Converting %d to float", static_cast<FxConstant*>((*ArgList)[i])->GetValue().GetInt());
auto statenode = new FxConstant(static_cast<FxConstant*>((*ArgList)[i])->GetValue().GetFloat(), ScriptPosition);
delete (*ArgList)[i];
(*ArgList)[i] = statenode;
}
}
}
(*ArgList)[i] = (*ArgList)[i]->Resolve(ctx);
if ((*ArgList)[i] == NULL) failed = true;
}