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This isn't needed. It's already checked at this point.
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1 changed files with 0 additions and 2 deletions
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@ -5911,7 +5911,6 @@ static bool DoRadiusGive(AActor *self, AActor *thing, PClassActor *item, int amo
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doPass = true;
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doPass = true;
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}
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}
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else if (((flags & RGF_ITEMS) && thing->IsKindOf(RUNTIME_CLASS(AInventory))) ||
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else if (((flags & RGF_ITEMS) && thing->IsKindOf(RUNTIME_CLASS(AInventory))) ||
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((flags & RGF_MISSILES) && thing->flags & MF_MISSILE) ||
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((flags & RGF_CORPSES) && thing->flags & MF_CORPSE) ||
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((flags & RGF_CORPSES) && thing->flags & MF_CORPSE) ||
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((flags & RGF_KILLED) && thing->flags6 & MF6_KILLED))
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((flags & RGF_KILLED) && thing->flags6 & MF6_KILLED))
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{
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{
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@ -5980,7 +5979,6 @@ static bool DoRadiusGive(AActor *self, AActor *thing, PClassActor *item, int amo
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if (doPass)
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if (doPass)
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{
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{
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DVector3 diff = self->Vec3To(thing);
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DVector3 diff = self->Vec3To(thing);
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diff.Z += thing->Height *0.5;
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diff.Z += thing->Height *0.5;
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if (flags & RGF_CUBE)
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if (flags & RGF_CUBE)
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