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Clear old camera from previous level
The sound code could accidentally reference an old invalid camera during level spawn
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@ -1084,6 +1084,7 @@ void G_StartTravel ()
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{
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{
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AActor *pawn = players[i].mo;
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AActor *pawn = players[i].mo;
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AInventory *inv;
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AInventory *inv;
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players[i].camera = NULL;
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// Only living players travel. Dead ones get a new body on the new level.
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// Only living players travel. Dead ones get a new body on the new level.
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if (players[i].health > 0)
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if (players[i].health > 0)
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