diff --git a/src/g_level.cpp b/src/g_level.cpp index cf40b50990..65bde08d88 100644 --- a/src/g_level.cpp +++ b/src/g_level.cpp @@ -1084,6 +1084,7 @@ void G_StartTravel () { AActor *pawn = players[i].mo; AInventory *inv; + players[i].camera = NULL; // Only living players travel. Dead ones get a new body on the new level. if (players[i].health > 0)