From 9d9219795af4e2023909b01865d736a1fc2133f8 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sat, 23 Apr 2016 13:48:25 +0200 Subject: [PATCH] - adjusted function names. --- src/gl/scene/gl_wall.h | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/src/gl/scene/gl_wall.h b/src/gl/scene/gl_wall.h index 5d998342a5..c47b4a5cb8 100644 --- a/src/gl/scene/gl_wall.h +++ b/src/gl/scene/gl_wall.h @@ -84,11 +84,11 @@ struct GLSectorPlane void GetFromSector(sector_t * sec, int ceiling) { - Offs.X = (float)sec->GetXOffsetF(ceiling); - Offs.Y = (float)sec->GetYOffsetF(ceiling); - Scale.X = (float)sec->GetXScaleF(ceiling); - Scale.Y = (float)sec->GetYScaleF(ceiling); - Angle = (float)sec->GetAngleF(ceiling).Degrees; + Offs.X = (float)sec->GetXOffset(ceiling); + Offs.Y = (float)sec->GetYOffset(ceiling); + Scale.X = (float)sec->GetXScale(ceiling); + Scale.Y = (float)sec->GetYScale(ceiling); + Angle = (float)sec->GetAngle(ceiling).Degrees; texture = sec->GetTexture(ceiling); plane = sec->GetSecPlane(ceiling); Texheight = (float)((ceiling == sector_t::ceiling)? plane.fD() : -plane.fD());