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- adjusted function names.
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1 changed files with 5 additions and 5 deletions
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@ -84,11 +84,11 @@ struct GLSectorPlane
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void GetFromSector(sector_t * sec, int ceiling)
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{
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Offs.X = (float)sec->GetXOffsetF(ceiling);
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Offs.Y = (float)sec->GetYOffsetF(ceiling);
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Scale.X = (float)sec->GetXScaleF(ceiling);
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Scale.Y = (float)sec->GetYScaleF(ceiling);
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Angle = (float)sec->GetAngleF(ceiling).Degrees;
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Offs.X = (float)sec->GetXOffset(ceiling);
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Offs.Y = (float)sec->GetYOffset(ceiling);
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Scale.X = (float)sec->GetXScale(ceiling);
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Scale.Y = (float)sec->GetYScale(ceiling);
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Angle = (float)sec->GetAngle(ceiling).Degrees;
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texture = sec->GetTexture(ceiling);
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plane = sec->GetSecPlane(ceiling);
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Texheight = (float)((ceiling == sector_t::ceiling)? plane.fD() : -plane.fD());
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