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- marked all virtual overrides in DSBarInfo with the 'override' keyword so that I do not have to search for them again.
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1 changed files with 9 additions and 9 deletions
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@ -1010,7 +1010,7 @@ public:
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Images.Uninit();
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}
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void ScreenSizeChanged()
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void ScreenSizeChanged() override
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{
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Super::ScreenSizeChanged();
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if (uiscale > 0)
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@ -1024,7 +1024,7 @@ public:
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}
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}
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void Draw (EHudState state)
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void Draw (EHudState state) override
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{
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DBaseStatusBar::Draw(state);
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if (script->cleanX <= 0)
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@ -1129,7 +1129,7 @@ public:
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hud_scale = oldhud_scale;
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}
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void NewGame ()
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void NewGame () override
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{
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if (CPlayer != NULL)
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{
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@ -1141,17 +1141,17 @@ public:
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}
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}
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bool MustDrawLog (EHudState state)
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bool MustDrawLog (EHudState state) override
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{
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return script->huds[STBAR_POPUPLOG]->NumCommands() == 0;
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}
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void SetMugShotState (const char *state_name, bool wait_till_done, bool reset)
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void SetMugShotState (const char *state_name, bool wait_till_done, bool reset) override
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{
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script->MugShot.SetState(state_name, wait_till_done, reset);
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}
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void Tick ()
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void Tick () override
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{
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DBaseStatusBar::Tick();
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@ -1175,15 +1175,15 @@ public:
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lastInventoryBar->Tick(NULL, this, false);
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}
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void ReceivedWeapon(AWeapon *weapon)
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void ReceivedWeapon(AWeapon *weapon) override
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{
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script->MugShot.Grin();
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}
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// void DSBarInfo::FlashItem(const PClass *itemtype) - Is defined with CommandDrawSelectedInventory
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void FlashItem(const PClass *itemtype);
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void FlashItem(const PClass *itemtype) override;
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void ShowPop(int popnum)
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void ShowPop(int popnum) override
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{
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DBaseStatusBar::ShowPop(popnum);
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if(popnum != currentPopup)
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