From 9d4ba3c7fdec9c9d0f76e59763e4204f60e6bef4 Mon Sep 17 00:00:00 2001 From: Randy Heit Date: Fri, 4 May 2012 02:16:19 +0000 Subject: [PATCH] - Unraveled the want_native bit in I_CheckNativeMouse somewhat to ensure that it ends up false when menuactive == MENU_WaitKey, even if you're not in a level. SVN r3618 (trunk) --- src/win32/i_mouse.cpp | 17 ++++++++++++----- 1 file changed, 12 insertions(+), 5 deletions(-) diff --git a/src/win32/i_mouse.cpp b/src/win32/i_mouse.cpp index 4ed347234e..e758655d31 100644 --- a/src/win32/i_mouse.cpp +++ b/src/win32/i_mouse.cpp @@ -267,12 +267,19 @@ void I_CheckNativeMouse(bool preferNative) } else { - want_native = - (GetForegroundWindow() != Window) || - preferNative || - !use_mouse || - ((!m_use_mouse || menuactive != MENU_WaitKey) && + if ((GetForegroundWindow() != Window) || preferNative || !use_mouse) + { + want_native = true; + } + else if (menuactive == MENU_WaitKey) + { + want_native = false; + } + else + { + want_native = ((!m_use_mouse || menuactive != MENU_WaitKey) && (!CaptureMode_InGame() || GUICapture || paused || demoplayback)); + } } //Printf ("%d %d %d\n", wantNative, preferNative, NativeMouse);