- rename gzdoom_optional_assets.pk3 to zd_extra.pk3

This commit is contained in:
Rachael Alexanderson 2017-09-09 05:51:18 -04:00
parent 6640bc11bb
commit 9d2b114657
2 changed files with 2 additions and 2 deletions

View file

@ -96,7 +96,7 @@ const char *GetVersionString();
// This is so that derivates can use the same savegame versions without worrying about engine compatibility
#define GAMESIG "GZDOOM"
#define BASEWAD "gzdoom.pk3"
#define OPTIONALWAD "gzdoom_optional_assets.pk3"
#define OPTIONALWAD "zd_extra.pk3"
#define BASESF "gzdoom.sf2"
// More stuff that needs to be different for derivatives.

View file

@ -1,3 +1,3 @@
cmake_minimum_required( VERSION 2.8.7 )
add_pk3(gzdoom_optional_assets.pk3 ${CMAKE_CURRENT_SOURCE_DIR}/static)
add_pk3(zd_extra.pk3 ${CMAKE_CURRENT_SOURCE_DIR}/static)