- gl_colormap.h is no longer needed.

This commit is contained in:
Christoph Oelckers 2018-04-27 00:31:00 +02:00
parent fc0d673935
commit 9d13e6b7ec

View file

@ -1,30 +0,0 @@
#ifndef __GL_COLORMAP
#define __GL_COLORMAP
#include "doomtype.h"
#include "v_palette.h"
#include "r_data/colormaps.h"
struct lightlist_t;
enum EColorManipulation
{
CM_SPECIAL2D = -3, // the special colormaps get passed as color pair from the 2D drawer so they need a different value here.
CM_PLAIN2D = -2, // regular 2D drawing.
CM_INVALID=-1,
CM_DEFAULT=0, // untranslated
CM_FIRSTSPECIALCOLORMAP, // first special fixed colormap
CM_FIRSTSPECIALCOLORMAPFORCED= 0x08000000, // first special fixed colormap, application forced (for 2D overlays)
CM_FOGLAYER = 0x10000000, // Sprite shaped fog layer
// These are not to be passed to the texture manager
CM_LITE = 0x20000000, // special values to handle these items without excessive hacking
CM_TORCH= 0x20000010, // These are not real color manipulations
};
#define CM_MAXCOLORMAP int(CM_FIRSTSPECIALCOLORMAP + SpecialColormaps.Size())
#define CM_MAXCOLORMAPFORCED int(CM_FIRSTSPECIALCOLORMAPFORCED + SpecialColormaps.Size())
#endif