mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-11 15:21:51 +00:00
- gl_colormap.h is no longer needed.
This commit is contained in:
parent
fc0d673935
commit
9d13e6b7ec
1 changed files with 0 additions and 30 deletions
|
@ -1,30 +0,0 @@
|
||||||
#ifndef __GL_COLORMAP
|
|
||||||
#define __GL_COLORMAP
|
|
||||||
|
|
||||||
#include "doomtype.h"
|
|
||||||
#include "v_palette.h"
|
|
||||||
#include "r_data/colormaps.h"
|
|
||||||
|
|
||||||
struct lightlist_t;
|
|
||||||
|
|
||||||
enum EColorManipulation
|
|
||||||
{
|
|
||||||
CM_SPECIAL2D = -3, // the special colormaps get passed as color pair from the 2D drawer so they need a different value here.
|
|
||||||
CM_PLAIN2D = -2, // regular 2D drawing.
|
|
||||||
CM_INVALID=-1,
|
|
||||||
CM_DEFAULT=0, // untranslated
|
|
||||||
CM_FIRSTSPECIALCOLORMAP, // first special fixed colormap
|
|
||||||
CM_FIRSTSPECIALCOLORMAPFORCED= 0x08000000, // first special fixed colormap, application forced (for 2D overlays)
|
|
||||||
|
|
||||||
CM_FOGLAYER = 0x10000000, // Sprite shaped fog layer
|
|
||||||
|
|
||||||
// These are not to be passed to the texture manager
|
|
||||||
CM_LITE = 0x20000000, // special values to handle these items without excessive hacking
|
|
||||||
CM_TORCH= 0x20000010, // These are not real color manipulations
|
|
||||||
};
|
|
||||||
|
|
||||||
#define CM_MAXCOLORMAP int(CM_FIRSTSPECIALCOLORMAP + SpecialColormaps.Size())
|
|
||||||
#define CM_MAXCOLORMAPFORCED int(CM_FIRSTSPECIALCOLORMAPFORCED + SpecialColormaps.Size())
|
|
||||||
|
|
||||||
|
|
||||||
#endif
|
|
Loading…
Reference in a new issue