From 9d0beeaafe998a084975a61a82e7a75fb988e09d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Ricardo=20Lu=C3=ADs=20Vaz=20Silva?= Date: Fri, 3 Feb 2023 21:17:01 -0300 Subject: [PATCH] Fix formatting for P_BobWeapon3D --- src/playsim/p_pspr.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/playsim/p_pspr.cpp b/src/playsim/p_pspr.cpp index ce2cdfab12..79fbd5595a 100644 --- a/src/playsim/p_pspr.cpp +++ b/src/playsim/p_pspr.cpp @@ -641,7 +641,8 @@ void P_BobWeapon (player_t *player, float *x, float *y, double ticfrac) *x = *y = 0; } -void P_BobWeapon3D (player_t *player, FVector3 *translation, FVector3 *rotation, double ticfrac) { +void P_BobWeapon3D (player_t *player, FVector3 *translation, FVector3 *rotation, double ticfrac) +{ IFVIRTUALPTRNAME(player->mo, NAME_PlayerPawn, BobWeapon3D) { VMValue param[] = { player->mo, ticfrac };