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# Conflicts: # wadsrc/static/language.enu
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commit
9cf9cc1318
3 changed files with 3 additions and 3 deletions
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@ -1893,7 +1893,7 @@ void P_CalcHeight (player_t *player)
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{
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bob = 0;
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}
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player->viewz = player->mo->Z() + player->viewheight + bob;
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player->viewz = player->mo->Z() + player->viewheight + (bob * player->mo->ViewBob); // [SP] Allow DECORATE changes to view bobbing speed.
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if (player->mo->Floorclip && player->playerstate != PST_DEAD
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&& player->mo->Z() <= player->mo->floorz)
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{
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@ -1002,7 +1002,7 @@ void FTextureManager::UpdateAnimations (DWORD mstime)
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template<> FSerializer &Serialize(FSerializer &arc, const char *key, FDoorAnimation *&p, FDoorAnimation **def)
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{
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FTextureID tex = p->BaseTexture;
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FTextureID tex = p? p->BaseTexture : FNullTextureID();
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Serialize(arc, key, tex, def ? &(*def)->BaseTexture : nullptr);
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if (arc.isReading())
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{
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@ -1788,7 +1788,7 @@ DSPLYMNU_PALLETEHACK = "DirectDraw palette hack"; // Not used
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DSPLYMNU_ATTACHEDSURFACES = "Use attached surfaces"; // Not used
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DSPLYMNU_SKYMODE = "Sky render mode";
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DSPLYMNU_LINEARSKY = "Linear skies";
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DSPLYMNU_GZDFULLBRIGHT = "Emulate GZDoom FullBright";
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DSPLYMNU_GZDFULLBRIGHT = "Fullbright overrides sector color";
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DSPLYMNU_DRAWFUZZ = "Use fuzz effect";
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DSPLYMNU_TRANSSOUL = "Lost Soul translucency";
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DSPLYMNU_FAKECONTRAST = "Use fake contrast";
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