Revert "- removed STAT_INVENTORY."

This reverts commit 5ff0abe568.

- use STAT_INVENTORY only for held items.

Seems this was causing some strange issues with hubs, but for items placed in the world it still cannot be allowed to have them in a different statnum.
This commit is contained in:
Christoph Oelckers 2016-08-25 21:41:17 +02:00
parent 48430d9b1a
commit 9ca6764556
3 changed files with 4 additions and 2 deletions

View file

@ -1280,7 +1280,7 @@ void G_FinishTravel ()
for (inv = pawn->Inventory; inv != NULL; inv = inv->Inventory)
{
inv->ChangeStatNum (STAT_DEFAULT);
inv->ChangeStatNum (STAT_INVENTORY);
inv->LinkToWorld ();
inv->Travelled ();
}

View file

@ -821,6 +821,7 @@ void AInventory::BecomeItem ()
}
RemoveFromHash ();
flags &= ~MF_SPECIAL;
ChangeStatNum(STAT_INVENTORY);
SetState (FindState("Held"));
}
@ -847,6 +848,7 @@ void AInventory::BecomePickup ()
}
flags = (GetDefault()->flags | MF_DROPPED) & ~MF_COUNTITEM;
renderflags &= ~RF_INVISIBLE;
ChangeStatNum(STAT_DEFAULT);
SetState (SpawnState);
}

View file

@ -53,7 +53,7 @@ enum
STAT_BOSSTARGET, // A boss brain target
STAT_LIGHTNING, // The lightning thinker
STAT_DECALTHINKER, // An object that thinks for a decal
UNUSED_STAT_INVENTORY, // An inventory item (value kept for savegame compatibility.)
STAT_INVENTORY, // An inventory item
STAT_LIGHT, // A sector light effect
STAT_LIGHTTRANSFER, // A sector light transfer. These must be ticked after the light effects!!!
STAT_EARTHQUAKE, // Earthquake actors