Fixed window transparency bug

This commit is contained in:
Magnus Norddahl 2016-06-14 00:27:08 +02:00
parent 586d5cdf1e
commit 9c8c1e0ea5

View file

@ -588,6 +588,8 @@ class RtAdd4colsRGBACommand : public DrawerCommand
fixed_t dc_light;
ShadeConstants dc_shade_constants;
BYTE *dc_colormap;
fixed_t dc_srcalpha;
fixed_t dc_destalpha;
public:
RtAdd4colsRGBACommand(int sx, int yl, int yh)
@ -601,6 +603,8 @@ public:
dc_light = ::dc_light;
dc_shade_constants = ::dc_shade_constants;
dc_colormap = ::dc_colormap;
dc_srcalpha = ::dc_srcalpha;
dc_destalpha = ::dc_destalpha;
}
#ifdef NO_SSE
@ -722,10 +726,10 @@ public:
__m128i mbg_alpha = _mm_set_epi16(256, bg_alpha, bg_alpha, bg_alpha, 256, bg_alpha, bg_alpha, bg_alpha);
do {
uint32_t p0 = source[0];
uint32_t p1 = source[1];
uint32_t p2 = source[2];
uint32_t p3 = source[3];
uint32_t p0 = colormap[source[0]];
uint32_t p1 = colormap[source[1]];
uint32_t p2 = colormap[source[2]];
uint32_t p3 = colormap[source[3]];
// shade_pal_index:
__m128i fg = _mm_set_epi32(palette[p3], palette[p2], palette[p1], palette[p0]);