- Removed the deprecation warnings for the state assignment commands

in DECORATE. While it is still recommended not to use them anymore
  they will continue to work with custom state support and existing 
  DECORATE code doesn't have to be changed. However, they will remain
  limited to the existing functionality, nothing more.


SVN r377 (trunk)
This commit is contained in:
Christoph Oelckers 2006-11-05 15:49:54 +00:00
parent ae1eb01649
commit 9c529b8aa4
3 changed files with 10 additions and 14 deletions

View file

@ -1,3 +1,10 @@
November 5, 2006 (Changes by Graf Zahl)
- Removed the deprecation warnings for the state assignment commands
in DECORATE. While it is still recommended not to use them anymore
they will continue to work with custom state support and existing
DECORATE code doesn't have to be changed. However, they will remain
limited to the existing functionality, nothing more.
November 4, 2006 (Changes by Graf Zahl)
- Replaced the static string buffer in ProcessStates with an FString.
- After doing some tests with state label scopes I had to conclude that

View file

@ -16,16 +16,6 @@ class ARocket : public AActor
public:
};
class AArchvile : public AActor
{
DECLARE_ACTOR (AArchvile, AActor)
};
class ALostSoul : public AActor
{
DECLARE_ACTOR (ALostSoul, AActor)
};
class APlasmaBall : public AActor
{
DECLARE_ACTOR (APlasmaBall, AActor)

View file

@ -2474,16 +2474,14 @@ void ProcessActor(void (*process)(FState *, int))
//
// StatePropertyIsDeprecated
//
// Deprecated means it will be removed in a future version.
//
//==========================================================================
static void StatePropertyIsDeprecated (const char *actorname, const char *prop)
{
/*
static bool warned = false;
Printf (TEXTCOLOR_YELLOW "In actor %s, the %s property is deprecated and will be removed in 2.2.0.\n",
actorname, prop);
Printf (TEXTCOLOR_YELLOW "In actor %s, the %s property is deprecated.\n", actorname, prop);
if (!warned)
{
warned = true;
@ -2491,6 +2489,7 @@ static void StatePropertyIsDeprecated (const char *actorname, const char *prop)
TEXTCOLOR_YELLOW " %s:\n"
TEXTCOLOR_YELLOW " Goto <state>\n", prop, prop);
}
*/
}
//==========================================================================