- add level compatibility fixes for Eternal Doom III

This commit is contained in:
jplebreton 2024-04-18 03:38:39 -04:00 committed by Rachael Alexanderson
parent 558bd4674d
commit 9c01738b86
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@ -1061,6 +1061,20 @@ class LevelCompatibility : LevelPostProcessor
break; break;
} }
case '55BF5BFAF086C904E7258258F9700155': // Eternal Doom map02
{
// unreachable monsters
SetThingFlags(274, GetThingFlags(274) | MTF_NOCOUNT);
SetThingFlags(275, GetThingFlags(275) | MTF_NOCOUNT);
SetThingFlags(276, GetThingFlags(276) | MTF_NOCOUNT);
SetThingFlags(277, GetThingFlags(277) | MTF_NOCOUNT);
SetThingFlags(278, GetThingFlags(278) | MTF_NOCOUNT);
SetThingFlags(279, GetThingFlags(279) | MTF_NOCOUNT);
SetThingFlags(280, GetThingFlags(280) | MTF_NOCOUNT);
SetThingFlags(281, GetThingFlags(281) | MTF_NOCOUNT);
break;
}
case '5C594C67CF7721005DE71429F9811370': // Eternal Doom map03 case '5C594C67CF7721005DE71429F9811370': // Eternal Doom map03
{ {
// fix broken staircase. The compatibility option is not sufficient // fix broken staircase. The compatibility option is not sufficient
@ -1068,8 +1082,11 @@ class LevelCompatibility : LevelPostProcessor
ClearSectorTags(212); ClearSectorTags(212);
ClearSectorTags(213); ClearSectorTags(213);
ClearSectorTags(214); ClearSectorTags(214);
// unreachable secret
SetSectorSpecial(551, 0);
break; break;
} }
case '9A4615498C3451413F1CD3D15099ACC7': // Eternal Doom map05 case '9A4615498C3451413F1CD3D15099ACC7': // Eternal Doom map05
{ {
// an imp and two cyberdemons are located at the softlock area // an imp and two cyberdemons are located at the softlock area
@ -1078,12 +1095,20 @@ class LevelCompatibility : LevelPostProcessor
SetThingFlags(274, GetThingFlags (274) | MTF_NOCOUNT); SetThingFlags(274, GetThingFlags (274) | MTF_NOCOUNT);
break; break;
} }
case '8B55842D5A509902738040AF10B4E787': // Eternal Doom map10 case '8B55842D5A509902738040AF10B4E787': // Eternal Doom map10
{ {
// soulsphere at the end of the level is there merely to replicate the start of the next map // soulsphere at the end of the level is there merely to replicate the start of the next map
SetThingFlags(548, GetThingFlags (548) | MTF_NOCOUNT); SetThingFlags(548, GetThingFlags (548) | MTF_NOCOUNT);
break; break;
} }
case 'E5B4379151C2010B966CA37A9818C901': // Eternal Doom map12
{
// unreachable baron
SetThingFlags(177, GetThingFlags(177) | MTF_NOCOUNT);
break;
}
case 'DCE862393CAAA6FF1294FB7056B53057': // UAC Ultra map07 case 'DCE862393CAAA6FF1294FB7056B53057': // UAC Ultra map07
{ {