From 9bd20ce5a85456b43850977f45e0d9f92307e83f Mon Sep 17 00:00:00 2001 From: RaveYard <29225776+MrRaveYard@users.noreply.github.com> Date: Mon, 4 Sep 2023 10:32:59 +0200 Subject: [PATCH] Fix the lightmapper ceiling/floor plane calculations --- src/rendering/hwrenderer/doom_levelmesh.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/rendering/hwrenderer/doom_levelmesh.cpp b/src/rendering/hwrenderer/doom_levelmesh.cpp index f6738b84aa..cf6c9c17da 100644 --- a/src/rendering/hwrenderer/doom_levelmesh.cpp +++ b/src/rendering/hwrenderer/doom_levelmesh.cpp @@ -509,7 +509,7 @@ void DoomLevelMesh::CreateFloorSurface(FLevelLocals &doomMap, subsector_t *sub, surf.Type = ST_FLOOR; surf.typeIndex = typeIndex; surf.ControlSector = is3DFloor ? sector : nullptr; - surf.plane = FVector4((float)plane.Normal().X, (float)plane.Normal().Y, (float)plane.Normal().Z, (float)plane.D); + surf.plane = FVector4((float)plane.Normal().X, (float)plane.Normal().Y, (float)plane.Normal().Z, -(float)plane.D); Surfaces.Push(surf); } @@ -548,7 +548,7 @@ void DoomLevelMesh::CreateCeilingSurface(FLevelLocals &doomMap, subsector_t *sub surf.Type = ST_CEILING; surf.typeIndex = typeIndex; surf.ControlSector = is3DFloor ? sector : nullptr; - surf.plane = FVector4((float)plane.Normal().X, (float)plane.Normal().Y, (float)plane.Normal().Z, (float)plane.D); + surf.plane = FVector4((float)plane.Normal().X, (float)plane.Normal().Y, (float)plane.Normal().Z, -(float)plane.D); Surfaces.Push(surf); }