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Add GFF_NOEXTCHANGE to Phasing Zorcher flash
The Plasma Rifle does not light the player's sprite, so we must assume the Phasing Zorcher also should not.
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@ -106,7 +106,7 @@ class PhasingZorcher : PlasmaRifle
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States
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{
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Fire:
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PLSG A 0 A_GunFlash;
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PLSG A 0 A_GunFlash('Flash', GFF_NOEXTCHANGE);
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PLSG A 3 A_FireProjectile("PhaseZorchMissile");
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PLSG B 20 A_ReFire;
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Goto Ready;
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