Restore original offset range for WraithFX5 spawn

This commit is contained in:
Randy Heit 2016-01-19 18:00:46 -06:00
parent 9282eda306
commit 9b9008ecc7
1 changed files with 2 additions and 2 deletions

View File

@ -215,8 +215,8 @@ void A_WraithFX4 (AActor *self)
if (spawn5)
{
fixedvec3 pos = self->Vec3Offset(
(pr_wraithfx4()-128)<<12,
(pr_wraithfx4()-128)<<12,
(pr_wraithfx4()-128)<<11,
(pr_wraithfx4()-128)<<11,
(pr_wraithfx4()<<10));
mo = Spawn ("WraithFX5", pos, ALLOW_REPLACE);