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- Converted the Heresiarch to DECORATE.
SVN r1145 (trunk)
This commit is contained in:
parent
5ea4b37373
commit
9b58c5ebbd
5 changed files with 622 additions and 708 deletions
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@ -343,6 +343,25 @@ ACTOR(WraithFX3)
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ACTOR(WraithMelee)
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ACTOR(WraithFX2)
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ACTOR(SorcSpinBalls)
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ACTOR(SpeedBalls)
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ACTOR(SlowBalls)
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ACTOR(StopBalls)
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ACTOR(SorcBossAttack)
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ACTOR(SpawnFizzle)
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ACTOR(SorcBallOrbit)
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ACTOR(AccelBalls)
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ACTOR(DecelBalls)
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ACTOR(SorcOffense2)
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ACTOR(SorcBallPop)
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ACTOR(BounceCheck)
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ACTOR(SorcFX1Seek)
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ACTOR(SorcFX2Split)
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ACTOR(SorcFX2Orbit)
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ACTOR(SpawnBishop)
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ACTOR(SorcererBishopEntry)
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ACTOR(SorcFX4Check)
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ACTOR(TemplarAttack)
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ACTOR(SentinelAttack)
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ACTOR(ReaverRanged)
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@ -47,25 +47,12 @@
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#define BALL2_ANGLEOFFSET (ANGLE_MAX/3)
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#define BALL3_ANGLEOFFSET ((ANGLE_MAX/3)*2)
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void A_SorcBallPop (AActor *actor);
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void A_SorcBallOrbit (AActor *actor);
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void A_SorcSpinBalls (AActor *actor);
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void A_SpeedBalls (AActor *actor);
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void A_SlowBalls (AActor *actor);
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void A_StopBalls (AActor *actor);
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void A_AccelBalls (AActor *actor);
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void A_DecelBalls (AActor *actor);
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void A_SorcBossAttack (AActor *actor);
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void A_SpawnFizzle (AActor *actor);
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void A_BounceCheck (AActor *actor);
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void A_DoBounceCheck (AActor *actor, const char *sound);
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void A_SorcFX1Seek (AActor *actor);
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void A_SorcOffense2 (AActor *actor);
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void A_SorcFX2Split (AActor *actor);
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void A_SorcFX2Orbit (AActor *actor);
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void A_SorcererBishopEntry (AActor *actor);
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void A_SpawnBishop (AActor *actor);
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void A_SorcFX4Check (AActor *actor);
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void A_DoBounceCheck (AActor *actor, const char *sound);
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static FRandom pr_heresiarch ("Heresiarch");
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@ -73,7 +60,7 @@ static FRandom pr_heresiarch ("Heresiarch");
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class AHeresiarch : public AActor
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{
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DECLARE_ACTOR (AHeresiarch, AActor)
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DECLARE_CLASS (AHeresiarch, AActor)
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public:
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const PClass *StopBall;
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@ -81,82 +68,7 @@ public:
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void Die (AActor *source, AActor *inflictor);
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};
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FState AHeresiarch::States[] =
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{
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#define S_SORC_SPAWN1 0
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S_NORMAL (SORC, 'A', 3, NULL , &States[S_SORC_SPAWN1+1]),
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S_NORMAL (SORC, 'A', 2, A_SorcSpinBalls , &States[S_SORC_SPAWN1+2]),
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S_NORMAL (SORC, 'A', 10, A_Look , &States[S_SORC_SPAWN1+2]),
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#define S_SORC_WALK1 (S_SORC_SPAWN1+3)
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S_NORMAL (SORC, 'A', 5, A_Chase , &States[S_SORC_WALK1+1]),
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S_NORMAL (SORC, 'B', 5, A_Chase , &States[S_SORC_WALK1+2]),
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S_NORMAL (SORC, 'C', 5, A_Chase , &States[S_SORC_WALK1+3]),
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S_NORMAL (SORC, 'D', 5, A_Chase , &States[S_SORC_WALK1]),
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#define S_SORC_PAIN1 (S_SORC_WALK1+4)
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S_NORMAL (SORC, 'G', 8, NULL , &States[S_SORC_PAIN1+1]),
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S_NORMAL (SORC, 'G', 8, A_Pain , &States[S_SORC_WALK1]),
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#define S_SORC_ATK2_1 (S_SORC_PAIN1+2)
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S_BRIGHT (SORC, 'F', 6, A_FaceTarget , &States[S_SORC_ATK2_1+1]),
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S_BRIGHT (SORC, 'F', 6, A_SpeedBalls , &States[S_SORC_ATK2_1+2]),
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S_BRIGHT (SORC, 'F', 6, A_FaceTarget , &States[S_SORC_ATK2_1+2]),
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#define S_SORC_ATTACK1 (S_SORC_ATK2_1+3)
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S_BRIGHT (SORC, 'E', 6, NULL , &States[S_SORC_ATTACK1+1]),
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S_BRIGHT (SORC, 'E', 6, A_SpawnFizzle , &States[S_SORC_ATTACK1+2]),
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S_BRIGHT (SORC, 'E', 5, A_FaceTarget , &States[S_SORC_ATTACK1+1]),
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S_BRIGHT (SORC, 'E', 2, NULL , &States[S_SORC_ATTACK1+4]),
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S_BRIGHT (SORC, 'E', 2, A_SorcBossAttack , &States[S_SORC_WALK1]),
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#define S_SORC_DIE1 (S_SORC_ATTACK1+5)
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S_BRIGHT (SORC, 'H', 5, NULL , &States[S_SORC_DIE1+1]),
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S_BRIGHT (SORC, 'I', 5, A_FaceTarget , &States[S_SORC_DIE1+2]),
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S_BRIGHT (SORC, 'J', 5, A_Scream , &States[S_SORC_DIE1+3]),
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S_BRIGHT (SORC, 'K', 5, NULL , &States[S_SORC_DIE1+4]),
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S_BRIGHT (SORC, 'L', 5, NULL , &States[S_SORC_DIE1+5]),
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S_BRIGHT (SORC, 'M', 5, NULL , &States[S_SORC_DIE1+6]),
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S_BRIGHT (SORC, 'N', 5, NULL , &States[S_SORC_DIE1+7]),
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S_BRIGHT (SORC, 'O', 5, NULL , &States[S_SORC_DIE1+8]),
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S_BRIGHT (SORC, 'P', 5, NULL , &States[S_SORC_DIE1+9]),
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S_BRIGHT (SORC, 'Q', 5, NULL , &States[S_SORC_DIE1+10]),
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S_BRIGHT (SORC, 'R', 5, NULL , &States[S_SORC_DIE1+11]),
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S_BRIGHT (SORC, 'S', 5, NULL , &States[S_SORC_DIE1+12]),
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S_BRIGHT (SORC, 'T', 5, NULL , &States[S_SORC_DIE1+13]),
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S_BRIGHT (SORC, 'U', 5, A_NoBlocking , &States[S_SORC_DIE1+14]),
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S_BRIGHT (SORC, 'V', 5, NULL , &States[S_SORC_DIE1+15]),
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S_BRIGHT (SORC, 'W', 5, NULL , &States[S_SORC_DIE1+16]),
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S_BRIGHT (SORC, 'X', 5, NULL , &States[S_SORC_DIE1+17]),
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S_BRIGHT (SORC, 'Y', 5, NULL , &States[S_SORC_DIE1+18]),
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S_BRIGHT (SORC, 'Z', -1, NULL , NULL),
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};
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IMPLEMENT_ACTOR (AHeresiarch, Hexen, 10080, 0)
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PROP_SpawnHealth (5000)
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PROP_PainChance (10)
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PROP_SpeedFixed (16)
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PROP_RadiusFixed (40)
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PROP_HeightFixed (110)
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PROP_Mass (500)
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PROP_Damage (9)
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PROP_Flags (MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD|MF_COUNTKILL)
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PROP_Flags2 (MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_BOSS|MF2_PUSHWALL|MF2_MCROSS)
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PROP_Flags3 (MF3_DONTMORPH|MF3_NOTARGET)
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PROP_Flags4 (MF4_NOICEDEATH|MF4_DEFLECT)
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PROP_SpawnState (S_SORC_SPAWN1)
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PROP_SeeState (S_SORC_WALK1)
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PROP_PainState (S_SORC_PAIN1)
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PROP_MissileState (S_SORC_ATK2_1)
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PROP_DeathState (S_SORC_DIE1)
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PROP_SeeSound ("SorcererSight")
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PROP_PainSound ("SorcererPain")
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PROP_DeathSound ("SorcererDeathScream")
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PROP_ActiveSound ("SorcererActive")
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PROP_Obituary ("$OB_HERESIARCH")
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END_DEFAULTS
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IMPLEMENT_CLASS (AHeresiarch)
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void AHeresiarch::Serialize (FArchive &arc)
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{
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@ -182,7 +94,7 @@ void AHeresiarch::Die (AActor *source, AActor *inflictor)
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class ASorcBall : public AActor
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{
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DECLARE_STATELESS_ACTOR (ASorcBall, AActor)
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DECLARE_CLASS (ASorcBall, AActor)
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public:
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virtual void DoFireSpell ();
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virtual void SorcUpdateBallAngle ();
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@ -195,36 +107,19 @@ public:
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arc << AngleOffset;
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}
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void GetExplodeParms (int &damage, int &distance, bool &hurtSource)
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{
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distance = 255;
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damage = 255;
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SeeSound = 0; // don't play bounce
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}
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bool SpecialBlastHandling (AActor *source, fixed_t strength)
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{ // don't blast sorcerer balls
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return false;
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}
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};
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IMPLEMENT_STATELESS_ACTOR (ASorcBall, Hexen, -1, 0)
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PROP_SpeedFixed (10)
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PROP_RadiusFixed (5)
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PROP_HeightFixed (5)
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PROP_Flags (MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE)
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PROP_Flags2 (MF2_HEXENBOUNCE|MF2_NOTELEPORT)
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PROP_Flags3 (MF3_FULLVOLDEATH|MF3_CANBOUNCEWATER|MF3_NOWALLBOUNCESND)
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PROP_SeeSound ("SorcererBallBounce")
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PROP_DeathSound ("SorcererBigBallExplode")
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END_DEFAULTS
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IMPLEMENT_CLASS (ASorcBall)
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// First ball (purple) - fires projectiles ----------------------------------
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class ASorcBall1 : public ASorcBall
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{
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DECLARE_ACTOR (ASorcBall1, ASorcBall)
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DECLARE_CLASS (ASorcBall1, ASorcBall)
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public:
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void BeginPlay ()
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{
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@ -236,49 +131,13 @@ public:
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virtual void CastSorcererSpell ();
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};
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FState ASorcBall1::States[] =
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{
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#define S_SORCBALL1_1 0
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S_NORMAL (SBMP, 'A', 2, A_SorcBallOrbit , &States[S_SORCBALL1_1+1]),
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S_NORMAL (SBMP, 'B', 2, A_SorcBallOrbit , &States[S_SORCBALL1_1+2]),
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S_NORMAL (SBMP, 'C', 2, A_SorcBallOrbit , &States[S_SORCBALL1_1+3]),
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S_NORMAL (SBMP, 'D', 2, A_SorcBallOrbit , &States[S_SORCBALL1_1+4]),
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S_NORMAL (SBMP, 'E', 2, A_SorcBallOrbit , &States[S_SORCBALL1_1+5]),
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S_NORMAL (SBMP, 'F', 2, A_SorcBallOrbit , &States[S_SORCBALL1_1+6]),
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S_NORMAL (SBMP, 'G', 2, A_SorcBallOrbit , &States[S_SORCBALL1_1+7]),
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S_NORMAL (SBMP, 'H', 2, A_SorcBallOrbit , &States[S_SORCBALL1_1+8]),
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S_NORMAL (SBMP, 'I', 2, A_SorcBallOrbit , &States[S_SORCBALL1_1+9]),
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S_NORMAL (SBMP, 'J', 2, A_SorcBallOrbit , &States[S_SORCBALL1_1+10]),
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S_NORMAL (SBMP, 'K', 2, A_SorcBallOrbit , &States[S_SORCBALL1_1+11]),
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S_NORMAL (SBMP, 'L', 2, A_SorcBallOrbit , &States[S_SORCBALL1_1+12]),
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S_NORMAL (SBMP, 'M', 2, A_SorcBallOrbit , &States[S_SORCBALL1_1+13]),
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S_NORMAL (SBMP, 'N', 2, A_SorcBallOrbit , &States[S_SORCBALL1_1+14]),
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S_NORMAL (SBMP, 'O', 2, A_SorcBallOrbit , &States[S_SORCBALL1_1+15]),
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S_NORMAL (SBMP, 'P', 2, A_SorcBallOrbit , &States[S_SORCBALL1_1]),
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#define S_SORCBALL1_D1 (S_SORCBALL1_1+16)
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S_NORMAL (SBMP, 'A', 5, A_SorcBallPop , &States[S_SORCBALL1_D1+1]),
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S_NORMAL (SBMP, 'B', 2, A_BounceCheck , &States[S_SORCBALL1_D1+1]),
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#define S_SORCBALL1_D5 (S_SORCBALL1_D1+2)
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S_NORMAL (SBS4, 'D', 5, A_Explode , &States[S_SORCBALL1_D5+1]),
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S_NORMAL (SBS4, 'E', 5, NULL , &States[S_SORCBALL1_D5+2]),
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S_NORMAL (SBS4, 'F', 6, NULL , &States[S_SORCBALL1_D5+3]),
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S_NORMAL (SBS4, 'G', 6, NULL , &States[S_SORCBALL1_D5+4]),
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S_NORMAL (SBS4, 'H', 6, NULL , NULL),
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};
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IMPLEMENT_ACTOR (ASorcBall1, Hexen, -1, 0)
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PROP_SpawnState (S_SORCBALL1_1)
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PROP_PainState (S_SORCBALL1_D1)
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PROP_DeathState (S_SORCBALL1_D5)
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END_DEFAULTS
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IMPLEMENT_CLASS (ASorcBall1)
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// Second ball (blue) - generates the shield --------------------------------
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class ASorcBall2 : public ASorcBall
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{
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DECLARE_ACTOR (ASorcBall2, ASorcBall)
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DECLARE_CLASS (ASorcBall2, ASorcBall)
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public:
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void BeginPlay ()
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{
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virtual void CastSorcererSpell ();
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};
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FState ASorcBall2::States[] =
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{
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#define S_SORCBALL2_1 0
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S_NORMAL (SBMB, 'A', 2, A_SorcBallOrbit , &States[S_SORCBALL2_1+1]),
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S_NORMAL (SBMB, 'B', 2, A_SorcBallOrbit , &States[S_SORCBALL2_1+2]),
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S_NORMAL (SBMB, 'C', 2, A_SorcBallOrbit , &States[S_SORCBALL2_1+3]),
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S_NORMAL (SBMB, 'D', 2, A_SorcBallOrbit , &States[S_SORCBALL2_1+4]),
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S_NORMAL (SBMB, 'E', 2, A_SorcBallOrbit , &States[S_SORCBALL2_1+5]),
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S_NORMAL (SBMB, 'F', 2, A_SorcBallOrbit , &States[S_SORCBALL2_1+6]),
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S_NORMAL (SBMB, 'G', 2, A_SorcBallOrbit , &States[S_SORCBALL2_1+7]),
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S_NORMAL (SBMB, 'H', 2, A_SorcBallOrbit , &States[S_SORCBALL2_1+8]),
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S_NORMAL (SBMB, 'I', 2, A_SorcBallOrbit , &States[S_SORCBALL2_1+9]),
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S_NORMAL (SBMB, 'J', 2, A_SorcBallOrbit , &States[S_SORCBALL2_1+10]),
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S_NORMAL (SBMB, 'K', 2, A_SorcBallOrbit , &States[S_SORCBALL2_1+11]),
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S_NORMAL (SBMB, 'L', 2, A_SorcBallOrbit , &States[S_SORCBALL2_1+12]),
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S_NORMAL (SBMB, 'M', 2, A_SorcBallOrbit , &States[S_SORCBALL2_1+13]),
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S_NORMAL (SBMB, 'N', 2, A_SorcBallOrbit , &States[S_SORCBALL2_1+14]),
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S_NORMAL (SBMB, 'O', 2, A_SorcBallOrbit , &States[S_SORCBALL2_1+15]),
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S_NORMAL (SBMB, 'P', 2, A_SorcBallOrbit , &States[S_SORCBALL2_1]),
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#define S_SORCBALL2_D1 (S_SORCBALL2_1+16)
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S_NORMAL (SBMB, 'A', 5, A_SorcBallPop , &States[S_SORCBALL2_D1+1]),
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S_NORMAL (SBMB, 'B', 2, A_BounceCheck , &States[S_SORCBALL2_D1+1]),
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#define S_SORCBALL2_D5 (S_SORCBALL2_D1+2)
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S_NORMAL (SBS3, 'D', 5, A_Explode , &States[S_SORCBALL2_D5+1]),
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S_NORMAL (SBS3, 'E', 5, NULL , &States[S_SORCBALL2_D5+2]),
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S_NORMAL (SBS3, 'F', 6, NULL , &States[S_SORCBALL2_D5+3]),
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S_NORMAL (SBS3, 'G', 6, NULL , &States[S_SORCBALL2_D5+4]),
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S_NORMAL (SBS3, 'H', 6, NULL , NULL),
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};
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IMPLEMENT_ACTOR (ASorcBall2, Hexen, -1, 0)
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PROP_SpawnState (S_SORCBALL2_1)
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PROP_PainState (S_SORCBALL2_D1)
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PROP_DeathState (S_SORCBALL2_D5)
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END_DEFAULTS
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IMPLEMENT_CLASS (ASorcBall2)
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// Third ball (green) - summons Bishops -------------------------------------
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class ASorcBall3 : public ASorcBall
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{
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DECLARE_ACTOR (ASorcBall3, ASorcBall)
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DECLARE_CLASS (ASorcBall3, ASorcBall)
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public:
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void BeginPlay ()
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{
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virtual void CastSorcererSpell ();
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};
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FState ASorcBall3::States[] =
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{
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#define S_SORCBALL3_1 0
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S_NORMAL (SBMG, 'A', 2, A_SorcBallOrbit , &States[S_SORCBALL3_1+1]),
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S_NORMAL (SBMG, 'B', 2, A_SorcBallOrbit , &States[S_SORCBALL3_1+2]),
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S_NORMAL (SBMG, 'C', 2, A_SorcBallOrbit , &States[S_SORCBALL3_1+3]),
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S_NORMAL (SBMG, 'D', 2, A_SorcBallOrbit , &States[S_SORCBALL3_1+4]),
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S_NORMAL (SBMG, 'E', 2, A_SorcBallOrbit , &States[S_SORCBALL3_1+5]),
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S_NORMAL (SBMG, 'F', 2, A_SorcBallOrbit , &States[S_SORCBALL3_1+6]),
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S_NORMAL (SBMG, 'G', 2, A_SorcBallOrbit , &States[S_SORCBALL3_1+7]),
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S_NORMAL (SBMG, 'H', 2, A_SorcBallOrbit , &States[S_SORCBALL3_1+8]),
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S_NORMAL (SBMG, 'I', 2, A_SorcBallOrbit , &States[S_SORCBALL3_1+9]),
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S_NORMAL (SBMG, 'J', 2, A_SorcBallOrbit , &States[S_SORCBALL3_1+10]),
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S_NORMAL (SBMG, 'K', 2, A_SorcBallOrbit , &States[S_SORCBALL3_1+11]),
|
||||
S_NORMAL (SBMG, 'L', 2, A_SorcBallOrbit , &States[S_SORCBALL3_1+12]),
|
||||
S_NORMAL (SBMG, 'M', 2, A_SorcBallOrbit , &States[S_SORCBALL3_1+13]),
|
||||
S_NORMAL (SBMG, 'N', 2, A_SorcBallOrbit , &States[S_SORCBALL3_1+14]),
|
||||
S_NORMAL (SBMG, 'O', 2, A_SorcBallOrbit , &States[S_SORCBALL3_1+15]),
|
||||
S_NORMAL (SBMG, 'P', 2, A_SorcBallOrbit , &States[S_SORCBALL3_1]),
|
||||
|
||||
#define S_SORCBALL3_D1 (S_SORCBALL3_1+16)
|
||||
S_NORMAL (SBMG, 'A', 5, A_SorcBallPop , &States[S_SORCBALL3_D1+1]),
|
||||
S_NORMAL (SBMG, 'B', 2, A_BounceCheck , &States[S_SORCBALL3_D1+1]),
|
||||
|
||||
#define S_SORCBALL3_D5 (S_SORCBALL3_D1+2)
|
||||
S_NORMAL (SBS3, 'D', 5, A_Explode , &States[S_SORCBALL3_D5+1]),
|
||||
S_NORMAL (SBS3, 'E', 5, NULL , &States[S_SORCBALL3_D5+2]),
|
||||
S_NORMAL (SBS3, 'F', 6, NULL , &States[S_SORCBALL3_D5+3]),
|
||||
S_NORMAL (SBS3, 'G', 6, NULL , &States[S_SORCBALL3_D5+4]),
|
||||
S_NORMAL (SBS3, 'H', 6, NULL , NULL),
|
||||
};
|
||||
|
||||
IMPLEMENT_ACTOR (ASorcBall3, Hexen, -1, 0)
|
||||
PROP_SpawnState (S_SORCBALL3_1)
|
||||
PROP_PainState (S_SORCBALL3_D1)
|
||||
PROP_DeathState (S_SORCBALL3_D5)
|
||||
END_DEFAULTS
|
||||
IMPLEMENT_CLASS (ASorcBall3)
|
||||
|
||||
// Sorcerer spell 1 (The burning, bouncing head thing) ----------------------
|
||||
|
||||
/*
|
||||
class ASorcFX1 : public AActor
|
||||
{
|
||||
DECLARE_ACTOR (ASorcFX1, AActor)
|
||||
DECLARE_CLASS (ASorcFX1, AActor)
|
||||
public:
|
||||
void GetExplodeParms (int &damage, int &distance, bool &hurtSource)
|
||||
{
|
||||
damage = 30;
|
||||
}
|
||||
bool FloorBounceMissile (secplane_t &plane)
|
||||
{
|
||||
fixed_t orgmomz = momz;
|
||||
|
@ -400,236 +184,8 @@ public:
|
|||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
FState ASorcFX1::States[] =
|
||||
{
|
||||
#define S_SORCFX1_1 0
|
||||
S_BRIGHT (SBS1, 'A', 2, NULL , &States[S_SORCFX1_1+1]),
|
||||
S_BRIGHT (SBS1, 'B', 3, A_SorcFX1Seek , &States[S_SORCFX1_1+2]),
|
||||
S_BRIGHT (SBS1, 'C', 3, A_SorcFX1Seek , &States[S_SORCFX1_1+3]),
|
||||
S_BRIGHT (SBS1, 'D', 3, A_SorcFX1Seek , &States[S_SORCFX1_1]),
|
||||
|
||||
#define S_SORCFX1_D1 (S_SORCFX1_1+4)
|
||||
S_BRIGHT (FHFX, 'S', 2, A_Explode , &States[S_SORCFX1_D1+1]),
|
||||
S_BRIGHT (FHFX, 'S', 6, NULL , &States[S_SORCFX1_D1+2]),
|
||||
S_BRIGHT (FHFX, 'S', 6, NULL , NULL),
|
||||
};
|
||||
|
||||
IMPLEMENT_ACTOR (ASorcFX1, Hexen, -1, 0)
|
||||
PROP_SpeedFixed (7)
|
||||
PROP_RadiusFixed (5)
|
||||
PROP_HeightFixed (5)
|
||||
PROP_Flags (MF_NOBLOCKMAP|MF_MISSILE)
|
||||
PROP_Flags2 (MF2_HEXENBOUNCE|MF2_NOTELEPORT)
|
||||
PROP_Flags3 (MF3_FULLVOLDEATH|MF3_CANBOUNCEWATER|MF3_NOWALLBOUNCESND)
|
||||
|
||||
PROP_SpawnState (S_SORCFX1_1)
|
||||
PROP_DeathState (S_SORCFX1_D1)
|
||||
PROP_XDeathState (S_SORCFX1_D1)
|
||||
|
||||
PROP_SeeSound ("SorcererBallBounce")
|
||||
PROP_DeathSound ("SorcererHeadScream")
|
||||
END_DEFAULTS
|
||||
|
||||
// Sorcerer spell 2 (The visible part of the shield) ------------------------
|
||||
|
||||
class ASorcFX2 : public AActor
|
||||
{
|
||||
DECLARE_ACTOR (ASorcFX2, AActor)
|
||||
};
|
||||
|
||||
FState ASorcFX2::States[] =
|
||||
{
|
||||
#define S_SORCFX2_SPLIT1 0
|
||||
S_BRIGHT (SBS2, 'A', 3, A_SorcFX2Split , &States[S_SORCFX2_SPLIT1]),
|
||||
|
||||
#define S_SORCFX2T1 (S_SORCFX2_SPLIT1+1)
|
||||
S_NORMAL (SBS2, 'A', 10, NULL , NULL),
|
||||
|
||||
#define S_SORCFX2_ORBIT1 (S_SORCFX2T1+1)
|
||||
S_BRIGHT (SBS2, 'A', 2, A_SorcFX2Orbit , &States[S_SORCFX2_ORBIT1+1]),
|
||||
S_BRIGHT (SBS2, 'B', 2, A_SorcFX2Orbit , &States[S_SORCFX2_ORBIT1+2]),
|
||||
S_BRIGHT (SBS2, 'C', 2, A_SorcFX2Orbit , &States[S_SORCFX2_ORBIT1+3]),
|
||||
S_BRIGHT (SBS2, 'D', 2, A_SorcFX2Orbit , &States[S_SORCFX2_ORBIT1+4]),
|
||||
S_BRIGHT (SBS2, 'E', 2, A_SorcFX2Orbit , &States[S_SORCFX2_ORBIT1+5]),
|
||||
S_BRIGHT (SBS2, 'F', 2, A_SorcFX2Orbit , &States[S_SORCFX2_ORBIT1+6]),
|
||||
S_BRIGHT (SBS2, 'G', 2, A_SorcFX2Orbit , &States[S_SORCFX2_ORBIT1+7]),
|
||||
S_BRIGHT (SBS2, 'H', 2, A_SorcFX2Orbit , &States[S_SORCFX2_ORBIT1+8]),
|
||||
S_BRIGHT (SBS2, 'I', 2, A_SorcFX2Orbit , &States[S_SORCFX2_ORBIT1+9]),
|
||||
S_BRIGHT (SBS2, 'J', 2, A_SorcFX2Orbit , &States[S_SORCFX2_ORBIT1+10]),
|
||||
S_BRIGHT (SBS2, 'K', 2, A_SorcFX2Orbit , &States[S_SORCFX2_ORBIT1+11]),
|
||||
S_BRIGHT (SBS2, 'L', 2, A_SorcFX2Orbit , &States[S_SORCFX2_ORBIT1+12]),
|
||||
S_BRIGHT (SBS2, 'M', 2, A_SorcFX2Orbit , &States[S_SORCFX2_ORBIT1+13]),
|
||||
S_BRIGHT (SBS2, 'N', 2, A_SorcFX2Orbit , &States[S_SORCFX2_ORBIT1+14]),
|
||||
S_BRIGHT (SBS2, 'O', 2, A_SorcFX2Orbit , &States[S_SORCFX2_ORBIT1+15]),
|
||||
S_BRIGHT (SBS2, 'P', 2, A_SorcFX2Orbit , &States[S_SORCFX2_ORBIT1]),
|
||||
};
|
||||
|
||||
IMPLEMENT_ACTOR (ASorcFX2, Hexen, -1, 0)
|
||||
PROP_SpeedFixed (15)
|
||||
PROP_RadiusFixed (5)
|
||||
PROP_HeightFixed (5)
|
||||
PROP_Flags (MF_NOBLOCKMAP|MF_NOGRAVITY)
|
||||
PROP_Flags2 (MF2_NOTELEPORT)
|
||||
|
||||
PROP_SpawnState (S_SORCFX2_SPLIT1)
|
||||
PROP_DeathState (S_SORCFX2T1)
|
||||
END_DEFAULTS
|
||||
|
||||
// The translucent trail behind SorcFX2 -------------------------------------
|
||||
|
||||
class ASorcFX2T1 : public ASorcFX2
|
||||
{
|
||||
DECLARE_STATELESS_ACTOR (ASorcFX2T1, ASorcFX2)
|
||||
};
|
||||
|
||||
IMPLEMENT_STATELESS_ACTOR (ASorcFX2T1, Hexen, -1, 0)
|
||||
PROP_Flags (MF_NOBLOCKMAP|MF_NOGRAVITY)
|
||||
PROP_Flags2 (MF2_NOTELEPORT)
|
||||
PROP_RenderStyle (STYLE_Translucent)
|
||||
PROP_Alpha (HX_ALTSHADOW)
|
||||
|
||||
PROP_SpawnState (S_SORCFX2T1)
|
||||
END_DEFAULTS
|
||||
|
||||
// Sorcerer spell 3 (The Bishop spawner) ------------------------------------
|
||||
|
||||
class ASorcFX3 : public AActor
|
||||
{
|
||||
DECLARE_ACTOR (ASorcFX3, AActor)
|
||||
};
|
||||
|
||||
FState ASorcFX3::States[] =
|
||||
{
|
||||
#define S_SORCFX3_1 0
|
||||
S_BRIGHT (SBS3, 'A', 2, NULL , &States[S_SORCFX3_1+1]),
|
||||
S_BRIGHT (SBS3, 'B', 2, NULL , &States[S_SORCFX3_1+2]),
|
||||
S_BRIGHT (SBS3, 'C', 2, NULL , &States[S_SORCFX3_1]),
|
||||
|
||||
#define S_BISHMORPH1 (S_SORCFX3_1+3)
|
||||
S_BRIGHT (SBS3, 'A', 4, NULL , &States[S_BISHMORPH1+1]),
|
||||
S_NORMAL (BISH, 'P', 4, A_SorcererBishopEntry , &States[S_BISHMORPH1+2]),
|
||||
S_NORMAL (BISH, 'O', 4, NULL , &States[S_BISHMORPH1+3]),
|
||||
S_NORMAL (BISH, 'N', 4, NULL , &States[S_BISHMORPH1+4]),
|
||||
S_NORMAL (BISH, 'M', 3, NULL , &States[S_BISHMORPH1+5]),
|
||||
S_NORMAL (BISH, 'L', 3, NULL , &States[S_BISHMORPH1+6]),
|
||||
S_NORMAL (BISH, 'K', 3, NULL , &States[S_BISHMORPH1+7]),
|
||||
S_NORMAL (BISH, 'J', 3, NULL , &States[S_BISHMORPH1+8]),
|
||||
S_NORMAL (BISH, 'I', 3, NULL , &States[S_BISHMORPH1+9]),
|
||||
S_NORMAL (BISH, 'H', 3, NULL , &States[S_BISHMORPH1+10]),
|
||||
S_NORMAL (BISH, 'G', 3, A_SpawnBishop , NULL),
|
||||
};
|
||||
|
||||
IMPLEMENT_ACTOR (ASorcFX3, Hexen, -1, 0)
|
||||
PROP_SpeedFixed (15)
|
||||
PROP_RadiusFixed (22)
|
||||
PROP_HeightFixed (65)
|
||||
PROP_Flags (MF_NOBLOCKMAP|MF_MISSILE)
|
||||
PROP_Flags2 (MF2_NOTELEPORT)
|
||||
|
||||
PROP_SpawnState (S_SORCFX3_1)
|
||||
PROP_DeathState (S_BISHMORPH1)
|
||||
|
||||
PROP_SeeSound ("SorcererBishopSpawn")
|
||||
END_DEFAULTS
|
||||
|
||||
// The Bishop spawner's explosion animation ---------------------------------
|
||||
|
||||
class ASorcFX3Explosion : public AActor
|
||||
{
|
||||
DECLARE_ACTOR (ASorcFX3Explosion, AActor)
|
||||
};
|
||||
|
||||
FState ASorcFX3Explosion::States[] =
|
||||
{
|
||||
#define S_SORCFX3_EXP1 0
|
||||
S_NORMAL (SBS3, 'D', 3, NULL , &States[S_SORCFX3_EXP1+1]),
|
||||
S_NORMAL (SBS3, 'E', 3, NULL , &States[S_SORCFX3_EXP1+2]),
|
||||
S_NORMAL (SBS3, 'F', 3, NULL , &States[S_SORCFX3_EXP1+3]),
|
||||
S_NORMAL (SBS3, 'G', 3, NULL , &States[S_SORCFX3_EXP1+4]),
|
||||
S_NORMAL (SBS3, 'H', 3, NULL , NULL),
|
||||
};
|
||||
|
||||
IMPLEMENT_ACTOR (ASorcFX3Explosion, Hexen, -1, 0)
|
||||
PROP_Flags (MF_NOBLOCKMAP|MF_NOGRAVITY)
|
||||
PROP_Flags2 (MF2_NOTELEPORT)
|
||||
PROP_RenderStyle (STYLE_Translucent)
|
||||
PROP_Alpha (HX_ALTSHADOW)
|
||||
|
||||
PROP_SpawnState (S_SORCFX3_EXP1)
|
||||
END_DEFAULTS
|
||||
|
||||
|
||||
// Sorcerer spell 4 (The purple projectile) ---------------------------------
|
||||
|
||||
class ASorcFX4 : public AActor
|
||||
{
|
||||
DECLARE_ACTOR (ASorcFX4, AActor)
|
||||
public:
|
||||
void GetExplodeParms (int &damage, int &distance, bool &hurtSource)
|
||||
{
|
||||
damage = 20;
|
||||
}
|
||||
};
|
||||
|
||||
FState ASorcFX4::States[] =
|
||||
{
|
||||
#define S_SORCFX4_1 0
|
||||
S_BRIGHT (SBS4, 'A', 2, A_SorcFX4Check , &States[S_SORCFX4_1+1]),
|
||||
S_BRIGHT (SBS4, 'B', 2, A_SorcFX4Check , &States[S_SORCFX4_1+2]),
|
||||
S_BRIGHT (SBS4, 'C', 2, A_SorcFX4Check , &States[S_SORCFX4_1]),
|
||||
|
||||
#define S_SORCFX4_D1 (S_SORCFX4_1+3)
|
||||
S_BRIGHT (SBS4, 'D', 2, NULL , &States[S_SORCFX4_D1+1]),
|
||||
S_BRIGHT (SBS4, 'E', 2, A_Explode , &States[S_SORCFX4_D1+2]),
|
||||
S_BRIGHT (SBS4, 'F', 2, NULL , &States[S_SORCFX4_D1+3]),
|
||||
S_BRIGHT (SBS4, 'G', 2, NULL , &States[S_SORCFX4_D1+4]),
|
||||
S_BRIGHT (SBS4, 'H', 2, NULL , NULL),
|
||||
};
|
||||
|
||||
IMPLEMENT_ACTOR (ASorcFX4, Hexen, -1, 0)
|
||||
PROP_SpeedFixed (12)
|
||||
PROP_RadiusFixed (10)
|
||||
PROP_HeightFixed (10)
|
||||
PROP_Flags (MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE)
|
||||
PROP_Flags2 (MF2_NOTELEPORT)
|
||||
PROP_RenderStyle (STYLE_Add)
|
||||
|
||||
PROP_SpawnState (S_SORCFX4_1)
|
||||
PROP_DeathState (S_SORCFX4_D1)
|
||||
|
||||
PROP_DeathSound ("SorcererBallExplode")
|
||||
END_DEFAULTS
|
||||
|
||||
// Spark that appears when shooting SorcFX4 ---------------------------------
|
||||
|
||||
class ASorcSpark1 : public AActor
|
||||
{
|
||||
DECLARE_ACTOR (ASorcSpark1, AActor)
|
||||
};
|
||||
|
||||
FState ASorcSpark1::States[] =
|
||||
{
|
||||
#define S_SORCSPARK1 0
|
||||
S_BRIGHT (SBFX, 'A', 4, NULL , &States[S_SORCSPARK1+1]),
|
||||
S_BRIGHT (SBFX, 'B', 4, NULL , &States[S_SORCSPARK1+2]),
|
||||
S_BRIGHT (SBFX, 'C', 4, NULL , &States[S_SORCSPARK1+3]),
|
||||
S_BRIGHT (SBFX, 'D', 4, NULL , &States[S_SORCSPARK1+4]),
|
||||
S_BRIGHT (SBFX, 'E', 4, NULL , &States[S_SORCSPARK1+5]),
|
||||
S_BRIGHT (SBFX, 'F', 4, NULL , &States[S_SORCSPARK1+6]),
|
||||
S_BRIGHT (SBFX, 'G', 4, NULL , NULL),
|
||||
};
|
||||
|
||||
IMPLEMENT_ACTOR (ASorcSpark1, Hexen, -1, 0)
|
||||
PROP_RadiusFixed (5)
|
||||
PROP_HeightFixed (5)
|
||||
PROP_Gravity (FRACUNIT/8)
|
||||
PROP_Flags (MF_NOBLOCKMAP|MF_DROPOFF)
|
||||
PROP_Flags2 (MF2_NOTELEPORT)
|
||||
PROP_RenderStyle (STYLE_Add)
|
||||
|
||||
PROP_SpawnState (S_SORCSPARK1)
|
||||
END_DEFAULTS
|
||||
IMPLEMENT_CLASS (ASorcFX1)
|
||||
*/
|
||||
|
||||
//============================================================================
|
||||
//
|
||||
|
@ -684,15 +240,15 @@ void A_SorcSpinBalls(AActor *actor)
|
|||
actor->special1 = ANGLE_1;
|
||||
z = actor->z - actor->floorclip + actor->height;
|
||||
|
||||
mo = Spawn<ASorcBall1> (actor->x, actor->y, z, NO_REPLACE);
|
||||
mo = Spawn("SorcBall1", actor->x, actor->y, z, NO_REPLACE);
|
||||
if (mo)
|
||||
{
|
||||
mo->target = actor;
|
||||
mo->special2 = SORCFX4_RAPIDFIRE_TIME;
|
||||
}
|
||||
mo = Spawn<ASorcBall2> (actor->x, actor->y, z, NO_REPLACE);
|
||||
mo = Spawn("SorcBall2", actor->x, actor->y, z, NO_REPLACE);
|
||||
if (mo) mo->target = actor;
|
||||
mo = Spawn<ASorcBall3> (actor->x, actor->y, z, NO_REPLACE);
|
||||
mo = Spawn("SorcBall3", actor->x, actor->y, z, NO_REPLACE);
|
||||
if (mo) mo->target = actor;
|
||||
}
|
||||
|
||||
|
@ -775,7 +331,7 @@ void A_SorcBallOrbit(AActor *ball)
|
|||
{
|
||||
// Put sorcerer into special throw spell anim
|
||||
if (parent->health > 0)
|
||||
parent->SetStateNF (&AHeresiarch::States[S_SORC_ATTACK1]);
|
||||
parent->SetState (parent->FindState("Attack1"));
|
||||
|
||||
actor->DoFireSpell ();
|
||||
}
|
||||
|
@ -790,7 +346,7 @@ void A_SorcBallOrbit(AActor *ball)
|
|||
parent->args[3] = SORC_STOPPED;
|
||||
// Back to orbit balls
|
||||
if (parent->health > 0)
|
||||
parent->SetStateNF (&AHeresiarch::States[S_SORC_ATTACK1+3]);
|
||||
parent->SetState (parent->FindState("Attack2"));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -964,7 +520,7 @@ void ASorcBall::CastSorcererSpell ()
|
|||
|
||||
// Put sorcerer into throw spell animation
|
||||
if (target->health > 0)
|
||||
target->SetStateNF (&AHeresiarch::States[S_SORC_ATTACK1+3]);
|
||||
target->SetState (target->FindState("Attack2"));
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
|
@ -983,7 +539,7 @@ void ASorcBall2::CastSorcererSpell ()
|
|||
AActor *mo;
|
||||
|
||||
fixed_t z = parent->z - parent->floorclip + SORC_DEFENSE_HEIGHT*FRACUNIT;
|
||||
mo = Spawn<ASorcFX2> (x, y, z, ALLOW_REPLACE);
|
||||
mo = Spawn("SorcFX2", x, y, z, ALLOW_REPLACE);
|
||||
parent->flags2 |= MF2_REFLECTIVE|MF2_INVULNERABLE;
|
||||
parent->args[0] = SORC_DEFENSE_TIME;
|
||||
if (mo) mo->target = parent;
|
||||
|
@ -1007,18 +563,19 @@ void ASorcBall3::CastSorcererSpell ()
|
|||
|
||||
ang1 = angle - ANGLE_45;
|
||||
ang2 = angle + ANGLE_45;
|
||||
const PClass *cls = PClass::FindClass("SorcFX3");
|
||||
if (health < (GetDefault()->health/3))
|
||||
{ // Spawn 2 at a time
|
||||
mo = P_SpawnMissileAngle(parent, RUNTIME_CLASS(ASorcFX3), ang1, 4*FRACUNIT);
|
||||
mo = P_SpawnMissileAngle(parent, cls, ang1, 4*FRACUNIT);
|
||||
if (mo) mo->target = parent;
|
||||
mo = P_SpawnMissileAngle(parent, RUNTIME_CLASS(ASorcFX3), ang2, 4*FRACUNIT);
|
||||
mo = P_SpawnMissileAngle(parent, cls, ang2, 4*FRACUNIT);
|
||||
if (mo) mo->target = parent;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (pr_heresiarch() < 128)
|
||||
ang1 = ang2;
|
||||
mo = P_SpawnMissileAngle(parent, RUNTIME_CLASS(ASorcFX3), ang1, 4*FRACUNIT);
|
||||
mo = P_SpawnMissileAngle(parent, cls, ang1, 4*FRACUNIT);
|
||||
if (mo) mo->target = parent;
|
||||
}
|
||||
}
|
||||
|
@ -1055,7 +612,8 @@ void ASorcBall1::CastSorcererSpell ()
|
|||
|
||||
ang1 = angle + ANGLE_1*70;
|
||||
ang2 = angle - ANGLE_1*70;
|
||||
mo = P_SpawnMissileAngle (parent, RUNTIME_CLASS(ASorcFX1), ang1, 0);
|
||||
const PClass *cls = PClass::FindClass("SorcFX1");
|
||||
mo = P_SpawnMissileAngle (parent, cls, ang1, 0);
|
||||
if (mo)
|
||||
{
|
||||
mo->target = parent;
|
||||
|
@ -1063,7 +621,7 @@ void ASorcBall1::CastSorcererSpell ()
|
|||
mo->args[4] = BOUNCE_TIME_UNIT;
|
||||
mo->args[3] = 15; // Bounce time in seconds
|
||||
}
|
||||
mo = P_SpawnMissileAngle (parent, RUNTIME_CLASS(ASorcFX1), ang2, 0);
|
||||
mo = P_SpawnMissileAngle (parent, cls, ang2, 0);
|
||||
if (mo)
|
||||
{
|
||||
mo->target = parent;
|
||||
|
@ -1101,7 +659,7 @@ void A_SorcOffense2(AActor *actor)
|
|||
delta = (finesine[index])*SORCFX4_SPREAD_ANGLE;
|
||||
delta = (delta>>FRACBITS)*ANGLE_1;
|
||||
ang1 = actor->angle + delta;
|
||||
mo = P_SpawnMissileAngle(parent, RUNTIME_CLASS(ASorcFX4), ang1, 0);
|
||||
mo = P_SpawnMissileAngle(parent, PClass::FindClass("SorcFX4"), ang1, 0);
|
||||
if (mo)
|
||||
{
|
||||
mo->special2 = 35*5/2; // 5 seconds
|
||||
|
@ -1149,7 +707,7 @@ void A_SpawnFizzle(AActor *actor)
|
|||
z = actor->z - actor->floorclip + (actor->height>>1);
|
||||
for (ix=0; ix<5; ix++)
|
||||
{
|
||||
mo = Spawn<ASorcSpark1> (x, y, z, ALLOW_REPLACE);
|
||||
mo = Spawn("SorcSpark1", x, y, z, ALLOW_REPLACE);
|
||||
if (mo)
|
||||
{
|
||||
rangle = angle + ((pr_heresiarch()%5) << 1);
|
||||
|
@ -1196,21 +754,21 @@ void A_SorcFX2Split(AActor *actor)
|
|||
{
|
||||
AActor *mo;
|
||||
|
||||
mo = Spawn<ASorcFX2> (actor->x, actor->y, actor->z, NO_REPLACE);
|
||||
mo = Spawn(actor->GetClass(), actor->x, actor->y, actor->z, NO_REPLACE);
|
||||
if (mo)
|
||||
{
|
||||
mo->target = actor->target;
|
||||
mo->args[0] = 0; // CW
|
||||
mo->special1 = actor->angle; // Set angle
|
||||
mo->SetStateNF (&ASorcFX2::States[S_SORCFX2_ORBIT1]);
|
||||
mo->SetState (mo->FindState("Orbit"));
|
||||
}
|
||||
mo = Spawn<ASorcFX2> (actor->x, actor->y, actor->z, NO_REPLACE);
|
||||
mo = Spawn(actor->GetClass(), actor->x, actor->y, actor->z, NO_REPLACE);
|
||||
if (mo)
|
||||
{
|
||||
mo->target = actor->target;
|
||||
mo->args[0] = 1; // CCW
|
||||
mo->special1 = actor->angle; // Set angle
|
||||
mo->SetStateNF (&ASorcFX2::States[S_SORCFX2_ORBIT1]);
|
||||
mo->SetState (mo->FindState("Orbit"));
|
||||
}
|
||||
actor->Destroy ();
|
||||
}
|
||||
|
@ -1241,7 +799,7 @@ void A_SorcFX2Orbit (AActor *actor)
|
|||
if ((parent->health <= 0) || // Sorcerer is dead
|
||||
(!parent->args[0])) // Time expired
|
||||
{
|
||||
actor->SetStateNF (actor->FindState(NAME_Death));
|
||||
actor->SetState (actor->FindState(NAME_Death));
|
||||
parent->args[0] = 0;
|
||||
parent->flags2 &= ~MF2_REFLECTIVE;
|
||||
parent->flags2 &= ~MF2_INVULNERABLE;
|
||||
|
@ -1249,7 +807,7 @@ void A_SorcFX2Orbit (AActor *actor)
|
|||
|
||||
if (actor->args[0] && (parent->args[0]-- <= 0)) // Time expired
|
||||
{
|
||||
actor->SetStateNF (actor->FindState(NAME_Death));
|
||||
actor->SetState (actor->FindState(NAME_Death));
|
||||
parent->args[0] = 0;
|
||||
parent->flags2 &= ~MF2_REFLECTIVE;
|
||||
}
|
||||
|
@ -1264,7 +822,7 @@ void A_SorcFX2Orbit (AActor *actor)
|
|||
z = parent->z - parent->floorclip + SORC_DEFENSE_HEIGHT*FRACUNIT;
|
||||
z += FixedMul(15*FRACUNIT,finecosine[angle]);
|
||||
// Spawn trailer
|
||||
Spawn<ASorcFX2T1> (x, y, z, ALLOW_REPLACE);
|
||||
Spawn("SorcFX2T1", x, y, z, ALLOW_REPLACE);
|
||||
}
|
||||
else // Clock wise
|
||||
{
|
||||
|
@ -1275,7 +833,7 @@ void A_SorcFX2Orbit (AActor *actor)
|
|||
z = parent->z - parent->floorclip + SORC_DEFENSE_HEIGHT*FRACUNIT;
|
||||
z += FixedMul(20*FRACUNIT,finesine[angle]);
|
||||
// Spawn trailer
|
||||
Spawn<ASorcFX2T1> (x, y, z, ALLOW_REPLACE);
|
||||
Spawn("SorcFX2T1", x, y, z, ALLOW_REPLACE);
|
||||
}
|
||||
|
||||
actor->SetOrigin (x, y, z);
|
||||
|
@ -1319,7 +877,7 @@ void A_SpawnBishop(AActor *actor)
|
|||
|
||||
void A_SorcererBishopEntry(AActor *actor)
|
||||
{
|
||||
Spawn<ASorcFX3Explosion> (actor->x, actor->y, actor->z, ALLOW_REPLACE);
|
||||
Spawn("SorcFX3Explosion", actor->x, actor->y, actor->z, ALLOW_REPLACE);
|
||||
S_Sound (actor, CHAN_VOICE, actor->SeeSound, 1, ATTN_NORM);
|
||||
}
|
||||
|
||||
|
@ -1335,7 +893,7 @@ void A_SorcFX4Check(AActor *actor)
|
|||
{
|
||||
if (actor->special2-- <= 0)
|
||||
{
|
||||
actor->SetStateNF (actor->FindState(NAME_Death));
|
||||
actor->SetState (actor->FindState(NAME_Death));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
336
wadsrc/static/actors/hexen/heresiarch.txt
Normal file
336
wadsrc/static/actors/hexen/heresiarch.txt
Normal file
|
@ -0,0 +1,336 @@
|
|||
|
||||
// The Heresiarch him/itself ------------------------------------------------
|
||||
|
||||
ACTOR Heresiarch 10080 native
|
||||
{
|
||||
Health 5000
|
||||
Painchance 10
|
||||
Speed 16
|
||||
Radius 40
|
||||
Height 110
|
||||
Mass 500
|
||||
Damage 9
|
||||
Monster
|
||||
+FLOORCLIP
|
||||
+BOSS
|
||||
+DONTMORPH
|
||||
+NOTARGET
|
||||
+NOICEDEATH
|
||||
+DEFLECT
|
||||
SeeSound "SorcererSight"
|
||||
PainSound "SorcererPain"
|
||||
DeathSound "SorcererDeathScream"
|
||||
ActiveSound "SorcererActive"
|
||||
Obituary "$OB_HERESIARCH"
|
||||
|
||||
action native A_SorcSpinBalls();
|
||||
action native A_SpeedBalls();
|
||||
action native A_SlowBalls();
|
||||
action native A_StopBalls();
|
||||
action native A_SorcBossAttack();
|
||||
action native A_SpawnFizzle();
|
||||
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
SORC A 3
|
||||
SORC A 2 A_SorcSpinBalls
|
||||
Idle:
|
||||
SORC A 10 A_Look
|
||||
Wait
|
||||
See:
|
||||
SORC ABCD 5 A_Chase
|
||||
Loop
|
||||
Pain:
|
||||
SORC G 8
|
||||
SORC G 8 A_Pain
|
||||
Goto See
|
||||
Missile:
|
||||
SORC F 6 Bright A_FaceTarget
|
||||
SORC F 6 Bright A_SpeedBalls
|
||||
SORC F 6 Bright A_FaceTarget
|
||||
Wait
|
||||
Attack1:
|
||||
SORC E 6 Bright
|
||||
SORC E 6 Bright A_SpawnFizzle
|
||||
SORC E 5 Bright A_FaceTarget
|
||||
Goto Attack1+1
|
||||
Attack2:
|
||||
SORC E 2 Bright
|
||||
SORC E 2 Bright A_SorcBossAttack
|
||||
Goto See
|
||||
Death:
|
||||
SORC H 5 Bright
|
||||
SORC I 5 Bright A_FaceTarget
|
||||
SORC J 5 Bright A_Scream
|
||||
SORC KLMNOPQRST 5 Bright
|
||||
SORC U 5 Bright A_NoBlocking
|
||||
SORC VWXY 5 Bright
|
||||
SORC Z -1 Bright
|
||||
Stop
|
||||
}
|
||||
}
|
||||
|
||||
// Base class for the balls flying around the Heresiarch's head -------------
|
||||
|
||||
ACTOR SorcBall native
|
||||
{
|
||||
Speed 10
|
||||
Radius 5
|
||||
Height 5
|
||||
Projectile
|
||||
-ACTIVATEIMPACT
|
||||
-ACTIVATEPCROSS
|
||||
+FULLVOLDEATH
|
||||
+CANBOUNCEWATER
|
||||
+NOBOUNCESOUND
|
||||
+HEXENBOUNCE
|
||||
SeeSound "SorcererBallBounce"
|
||||
DeathSound "SorcererBigBallExplode"
|
||||
|
||||
action native A_SorcBallOrbit();
|
||||
action native A_AccelBalls();
|
||||
action native A_DecelBalls();
|
||||
action native A_SorcOffense2();
|
||||
action native A_SorcBallPop();
|
||||
action native A_BounceCheck ();
|
||||
}
|
||||
|
||||
// First ball (purple) - fires projectiles ----------------------------------
|
||||
|
||||
ACTOR SorcBall1 : SorcBall native
|
||||
{
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
SBMP ABCDEFGHIJKLMNOP 2 A_SorcBallOrbit
|
||||
Loop
|
||||
Pain:
|
||||
SBMP A 5 A_SorcBallPop
|
||||
SBMP B 2 A_BounceCheck
|
||||
Wait
|
||||
Death:
|
||||
SBS4 D 5 A_Explode(255,255)
|
||||
SBS4 E 5
|
||||
SBS4 FGH 6
|
||||
Stop
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Second ball (blue) - generates the shield --------------------------------
|
||||
|
||||
ACTOR SorcBall2 : SorcBall native
|
||||
{
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
SBMB ABCDEFGHIJKLMNOP 2 A_SorcBallOrbit
|
||||
Loop
|
||||
Pain:
|
||||
SBMB A 5 A_SorcBallPop
|
||||
SBMB B 2 A_BounceCheck
|
||||
Wait
|
||||
Death:
|
||||
SBS3 D 5 A_Explode(255,255)
|
||||
SBS3 E 5
|
||||
SBS3 FGH 6
|
||||
Stop
|
||||
}
|
||||
}
|
||||
|
||||
// Third ball (green) - summons Bishops -------------------------------------
|
||||
|
||||
ACTOR SorcBall3 : SorcBall native
|
||||
{
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
SBMG ABCDEFGHIJKLMNOP 2 A_SorcBallOrbit
|
||||
Loop
|
||||
Pain:
|
||||
SBMG A 5 A_SorcBallPop
|
||||
SBMG B 2 A_BounceCheck
|
||||
Wait
|
||||
Death:
|
||||
SBS3 D 5 A_Explode(255,255)
|
||||
SBS3 E 5
|
||||
SBS3 FGH 6
|
||||
Stop
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Sorcerer spell 1 (The burning, bouncing head thing) ----------------------
|
||||
|
||||
ACTOR SorcFX1
|
||||
{
|
||||
Speed 7
|
||||
Radius 5
|
||||
Height 5
|
||||
Projectile
|
||||
-ACTIVATEIMPACT
|
||||
-ACTIVATEPCROSS
|
||||
-NOGRAVITY
|
||||
+FULLVOLDEATH
|
||||
+CANBOUNCEWATER
|
||||
+NOWALLBOUNCESND
|
||||
BounceFactor 1.0
|
||||
+HEXENBOUNCE
|
||||
SeeSound "SorcererBallBounce"
|
||||
DeathSound "SorcererHeadScream"
|
||||
|
||||
action native A_SorcFX1Seek();
|
||||
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
SBS1 A 2 Bright
|
||||
SBS1 BCD 3 Bright A_SorcFX1Seek
|
||||
Loop
|
||||
Death:
|
||||
FHFX S 2 Bright A_Explode(30)
|
||||
FHFX SS 6 Bright
|
||||
Stop
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Sorcerer spell 2 (The visible part of the shield) ------------------------
|
||||
|
||||
ACTOR SorcFX2
|
||||
{
|
||||
Speed 15
|
||||
Radius 5
|
||||
Height 5
|
||||
+NOBLOCKMAP
|
||||
+NOGRAVITY
|
||||
+NOTELEPORT
|
||||
|
||||
action native A_SorcFX2Split();
|
||||
action native A_SorcFX2Orbit ();
|
||||
|
||||
states
|
||||
{
|
||||
Spawn:
|
||||
SBS2 A 3 Bright A_SorcFX2Split
|
||||
Loop
|
||||
Orbit:
|
||||
SBS2 A 2 Bright
|
||||
SBS2 BCDEFGHIJKLMNOPA 2 Bright A_SorcFX2Orbit
|
||||
Goto Orbit+1
|
||||
Death:
|
||||
SBS2 A 10
|
||||
Stop
|
||||
}
|
||||
}
|
||||
|
||||
// The translucent trail behind SorcFX2 -------------------------------------
|
||||
|
||||
ACTOR SorcFX2T1 : SorcFX2
|
||||
{
|
||||
RenderStyle Translucent
|
||||
Alpha 0.4
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
Goto Death
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Sorcerer spell 3 (The Bishop spawner) ------------------------------------
|
||||
|
||||
ACTOR SorcFX3
|
||||
{
|
||||
Speed 15
|
||||
Radius 22
|
||||
Height 65
|
||||
+NOBLOCKMAP
|
||||
+MISSILE
|
||||
+NOTELEPORT
|
||||
SeeSound "SorcererBishopSpawn"
|
||||
|
||||
action native A_SpawnBishop();
|
||||
action native A_SorcererBishopEntry();
|
||||
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
SBS3 ABC 2 Bright
|
||||
Loop
|
||||
Death:
|
||||
SBS3 A 4 Bright
|
||||
BISH P 4 A_SorcererBishopEntry
|
||||
BISH ON 4
|
||||
BISH MLKJIH 3
|
||||
BISH G 3 A_SpawnBishop
|
||||
Stop
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// The Bishop spawner's explosion animation ---------------------------------
|
||||
|
||||
ACTOR SorcFX3Explosion
|
||||
{
|
||||
+NOBLOCKMAP
|
||||
+MISSILE
|
||||
+NOTELEPORT
|
||||
RenderStyle Translucent
|
||||
Alpha 0.4
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
SBS3 DEFGH 3
|
||||
Stop
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Sorcerer spell 4 (The purple projectile) ---------------------------------
|
||||
|
||||
ACTOR SorcFX4
|
||||
{
|
||||
Speed 12
|
||||
Radius 10
|
||||
Height 10
|
||||
Projectile
|
||||
-ACTIVATEIMPACT
|
||||
-ACTIVATEPCROSS
|
||||
DeathSound "SorcererBallExplode"
|
||||
|
||||
action native A_SorcFX4Check();
|
||||
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
SBS4 ABC 2 Bright A_SorcFX4Check
|
||||
Loop
|
||||
Death:
|
||||
SBS4 D 2 Bright
|
||||
SBS4 E 2 Bright A_Explode(20)
|
||||
SBS4 FGH 2 Bright
|
||||
Stop
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Spark that appears when shooting SorcFX4 ---------------------------------
|
||||
|
||||
ACTOR SorcSpark1
|
||||
{
|
||||
Radius 5
|
||||
Height 5
|
||||
Gravity 0.125
|
||||
+NOBLOCKMAP
|
||||
+DROPOFF
|
||||
+NOTELEPORT
|
||||
RenderStyle Add
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
SBFX ABCDEFG 4 Bright
|
||||
Stop
|
||||
}
|
||||
}
|
|
@ -131,6 +131,7 @@
|
|||
#include "actors/hexen/serpent.txt"
|
||||
#include "actors/hexen/spike.txt"
|
||||
#include "actors/hexen/wraith.txt"
|
||||
#include "actors/hexen/heresiarch.txt"
|
||||
|
||||
#include "actors/strife/strifehumanoid.txt"
|
||||
#include "actors/strife/strifeplayer.txt"
|
||||
|
|
450
zdoom.vcproj
450
zdoom.vcproj
|
@ -1,7 +1,7 @@
|
|||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="8.00"
|
||||
Version="8,00"
|
||||
Name="zdoom"
|
||||
ProjectGUID="{8049475B-5C87-46F9-9358-635218A4EF18}"
|
||||
RootNamespace=" zdoom"
|
||||
|
@ -138,6 +138,112 @@
|
|||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory=".\Debug"
|
||||
IntermediateDirectory=".\Debug"
|
||||
ConfigurationType="1"
|
||||
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="false"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
Description="Checking svnrevision.h..."
|
||||
CommandLine="$(OutDir)\updaterevision.exe src src/svnrevision.h"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
PreprocessorDefinitions="_DEBUG"
|
||||
MkTypLibCompatible="true"
|
||||
SuppressStartupBanner="true"
|
||||
TargetEnvironment="1"
|
||||
TypeLibraryName=".\Debug/zdoom.tlb"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="src\win32;src\sound;src;zlib;src\g_shared;src\g_doom;src\g_raven;src\g_heretic;src\g_hexen;src\g_strife;jpeg-6b;snes_spc\snes_spc;gdtoa"
|
||||
PreprocessorDefinitions="WIN32,_DEBUG,_WIN32,_WINDOWS,_CRTDBG_MAP_ALLOC,HAVE_STRUPR,HAVE_FILELENGTH"
|
||||
MinimalRebuild="true"
|
||||
RuntimeLibrary="1"
|
||||
EnableFunctionLevelLinking="true"
|
||||
ForceConformanceInForLoopScope="true"
|
||||
PrecompiledHeaderFile=""
|
||||
AssemblerOutput="0"
|
||||
AssemblerListingLocation=".\Debug/"
|
||||
ObjectFile=".\Debug/"
|
||||
ProgramDataBaseFileName=".\Debug/"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="true"
|
||||
Detect64BitPortabilityProblems="true"
|
||||
DebugInformationFormat="4"
|
||||
CompileAs="0"
|
||||
DisableSpecificWarnings="4996"
|
||||
ForcedIncludeFiles=""
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="_DEBUG"
|
||||
Culture="1033"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalOptions="/MACHINE:I386"
|
||||
AdditionalDependencies="gdi32.lib user32.lib comctl32.lib shell32.lib advapi32.lib comdlg32.lib ole32.lib dxguid.lib dsound.lib dinput8.lib strmiids.lib wsock32.lib winmm.lib fmodex_vc.lib setupapi.lib ws2_32.lib"
|
||||
OutputFile="../zdoomd.exe"
|
||||
LinkIncremental="2"
|
||||
SuppressStartupBanner="true"
|
||||
AdditionalLibraryDirectories=""
|
||||
IgnoreDefaultLibraryNames="libcmt;msvcrtd;msvcrt"
|
||||
GenerateDebugInformation="true"
|
||||
ProgramDatabaseFile=".\Debug/zdoomd.pdb"
|
||||
SubSystem="2"
|
||||
StackReserveSize="0"
|
||||
TerminalServerAware="2"
|
||||
SetChecksum="false"
|
||||
TargetMachine="0"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
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Name="Release|x64"
|
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OutputDirectory="$(PlatformName)\$(ConfigurationName)"
|
||||
|
@ -249,112 +355,6 @@
|
|||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory=".\Debug"
|
||||
IntermediateDirectory=".\Debug"
|
||||
ConfigurationType="1"
|
||||
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="false"
|
||||
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|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
Description="Checking svnrevision.h..."
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||||
CommandLine="$(OutDir)\updaterevision.exe src src/svnrevision.h"
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||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
PreprocessorDefinitions="_DEBUG"
|
||||
MkTypLibCompatible="true"
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||||
SuppressStartupBanner="true"
|
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TargetEnvironment="1"
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TypeLibraryName=".\Debug/zdoom.tlb"
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||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
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||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="src\win32;src\sound;src;zlib;src\g_shared;src\g_doom;src\g_raven;src\g_heretic;src\g_hexen;src\g_strife;jpeg-6b;snes_spc\snes_spc;gdtoa"
|
||||
PreprocessorDefinitions="WIN32,_DEBUG,_WIN32,_WINDOWS,_CRTDBG_MAP_ALLOC,HAVE_STRUPR,HAVE_FILELENGTH"
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||||
MinimalRebuild="true"
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||||
RuntimeLibrary="1"
|
||||
EnableFunctionLevelLinking="true"
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||||
ForceConformanceInForLoopScope="true"
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||||
PrecompiledHeaderFile=""
|
||||
AssemblerOutput="0"
|
||||
AssemblerListingLocation=".\Debug/"
|
||||
ObjectFile=".\Debug/"
|
||||
ProgramDataBaseFileName=".\Debug/"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="true"
|
||||
Detect64BitPortabilityProblems="true"
|
||||
DebugInformationFormat="4"
|
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CompileAs="0"
|
||||
DisableSpecificWarnings="4996"
|
||||
ForcedIncludeFiles=""
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="_DEBUG"
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Culture="1033"
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/>
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||||
<Tool
|
||||
Name="VCPreLinkEventTool"
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/>
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||||
<Tool
|
||||
Name="VCLinkerTool"
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AdditionalOptions="/MACHINE:I386"
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AdditionalDependencies="gdi32.lib user32.lib comctl32.lib shell32.lib advapi32.lib comdlg32.lib ole32.lib dxguid.lib dsound.lib dinput8.lib strmiids.lib wsock32.lib winmm.lib fmodex_vc.lib setupapi.lib ws2_32.lib"
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||||
OutputFile="../zdoomd.exe"
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||||
LinkIncremental="2"
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||||
SuppressStartupBanner="true"
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||||
AdditionalLibraryDirectories=""
|
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IgnoreDefaultLibraryNames="libcmt;msvcrtd;msvcrt"
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||||
GenerateDebugInformation="true"
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ProgramDatabaseFile=".\Debug/zdoomd.pdb"
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||||
SubSystem="2"
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||||
StackReserveSize="0"
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||||
TerminalServerAware="2"
|
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SetChecksum="false"
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||||
TargetMachine="0"
|
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/>
|
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<Tool
|
||||
Name="VCALinkTool"
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/>
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<Tool
|
||||
Name="VCManifestTool"
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||||
/>
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||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
/>
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||||
<Tool
|
||||
Name="VCPostBuildEventTool"
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/>
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</Configuration>
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||||
<Configuration
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Name="Debug|x64"
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OutputDirectory="$(PlatformName)\$(ConfigurationName)"
|
||||
|
@ -933,16 +933,6 @@
|
|||
Outputs=""src/$(InputName).h""
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/>
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</FileConfiguration>
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<FileConfiguration
|
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Name="Release|x64"
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>
|
||||
<Tool
|
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Name="VCCustomBuildTool"
|
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Description="Creating $(InputName).h from src/$(InputFileName)"
|
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CommandLine="tools\re2c\re2c -s -o "src/$(InputName).h" "src/$(InputFileName)"
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<FileConfiguration
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Name="Debug|Win32"
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>
|
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|
@ -953,6 +943,16 @@
|
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/>
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</FileConfiguration>
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Name="Release|x64"
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>
|
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<Tool
|
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Name="VCCustomBuildTool"
|
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Description="Creating $(InputName).h from src/$(InputFileName)"
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CommandLine="tools\re2c\re2c -s -o "src/$(InputName).h" "src/$(InputFileName)"
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</FileConfiguration>
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<FileConfiguration
|
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Name="Debug|x64"
|
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>
|
||||
|
@ -1558,6 +1558,16 @@
|
|||
Outputs="$(IntDir)\$(InputName).obj"
|
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/>
|
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</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
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>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
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Description="Assembling $(InputPath)..."
|
||||
CommandLine="nasm -g -o "$(IntDir)\$(InputName).obj" -f win32 "$(InputPath)" -isrc/
$(OutDir)\fixrtext "$(IntDir)\$(InputName).obj"
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|
||||
Outputs="$(IntDir)\$(InputName).obj"
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/>
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</FileConfiguration>
|
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<FileConfiguration
|
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Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
|
@ -1569,16 +1579,6 @@
|
|||
Outputs="$(IntDir)/$(InputName).obj"
|
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/>
|
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</FileConfiguration>
|
||||
<FileConfiguration
|
||||
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|
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>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
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Description="Assembling $(InputPath)..."
|
||||
CommandLine="nasm -g -o "$(IntDir)\$(InputName).obj" -f win32 "$(InputPath)" -isrc/
$(OutDir)\fixrtext "$(IntDir)\$(InputName).obj"
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|
||||
Outputs="$(IntDir)\$(InputName).obj"
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/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|x64"
|
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ExcludedFromBuild="true"
|
||||
|
@ -1604,6 +1604,16 @@
|
|||
Outputs="$(IntDir)\$(InputName).obj"
|
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/>
|
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</FileConfiguration>
|
||||
<FileConfiguration
|
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Name="Debug|Win32"
|
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>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
Description="Assembling $(InputPath)..."
|
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CommandLine="nasm -g -o "$(IntDir)\$(InputName).obj" -f win32 "$(InputPath)" -isrc/
$(OutDir)\fixrtext "$(IntDir)\$(InputName).obj"
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|
||||
Outputs="$(IntDir)\$(InputName).obj"
|
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/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
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Name="Release|x64"
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ExcludedFromBuild="true"
|
||||
|
@ -1615,16 +1625,6 @@
|
|||
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|
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/>
|
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</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
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>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
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Description="Assembling $(InputPath)..."
|
||||
CommandLine="nasm -g -o "$(IntDir)\$(InputName).obj" -f win32 "$(InputPath)" -isrc/
$(OutDir)\fixrtext "$(IntDir)\$(InputName).obj"
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|
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Outputs="$(IntDir)\$(InputName).obj"
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|
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|
@ -1650,6 +1650,16 @@
|
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/>
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>
|
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<Tool
|
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Name="VCCustomBuildTool"
|
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Description="Assembling $(InputPath)..."
|
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CommandLine="nasm -g -o "$(IntDir)\$(InputName).obj" -f win32 "$(InputPath)" -isrc/
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|
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|
@ -1661,16 +1671,6 @@
|
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|
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<FileConfiguration
|
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Name="Debug|Win32"
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>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
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Description="Assembling $(InputPath)..."
|
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CommandLine="nasm -g -o "$(IntDir)\$(InputName).obj" -f win32 "$(InputPath)" -isrc/
$(OutDir)\fixrtext "$(IntDir)\$(InputName).obj"
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|
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Outputs="$(IntDir)\$(InputName).obj"
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<FileConfiguration
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Name="Debug|x64"
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ExcludedFromBuild="true"
|
||||
|
@ -1696,6 +1696,16 @@
|
|||
Outputs="$(IntDir)\$(InputName).obj"
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/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
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Name="Debug|Win32"
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>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
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Description="Assembling $(InputPath)..."
|
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CommandLine="nasm -g -o "$(IntDir)\$(InputName).obj" -f win32 "$(InputPath)" -isrc/
$(OutDir)\fixrtext "$(IntDir)\$(InputName).obj"
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Outputs="$(IntDir)\$(InputName).obj"
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<FileConfiguration
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Name="Release|x64"
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ExcludedFromBuild="true"
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|
@ -1707,16 +1717,6 @@
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/>
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</FileConfiguration>
|
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<FileConfiguration
|
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Name="Debug|Win32"
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>
|
||||
<Tool
|
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Name="VCCustomBuildTool"
|
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Description="Assembling $(InputPath)..."
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CommandLine="nasm -g -o "$(IntDir)\$(InputName).obj" -f win32 "$(InputPath)" -isrc/
$(OutDir)\fixrtext "$(IntDir)\$(InputName).obj"
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Outputs="$(IntDir)\$(InputName).obj"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Debug|x64"
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ExcludedFromBuild="true"
|
||||
|
@ -1742,6 +1742,16 @@
|
|||
Outputs="$(IntDir)\$(InputName).obj"
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/>
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</FileConfiguration>
|
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<FileConfiguration
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Name="Debug|Win32"
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>
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<Tool
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Name="VCCustomBuildTool"
|
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Description="Assembling $(InputPath)..."
|
||||
CommandLine="nasm -g -o "$(IntDir)\$(InputName).obj" -f win32 "$(InputPath)" -isrc/
$(OutDir)\fixrtext "$(IntDir)\$(InputName).obj"
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Outputs="$(IntDir)\$(InputName).obj"
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/>
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</FileConfiguration>
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<FileConfiguration
|
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Name="Release|x64"
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ExcludedFromBuild="true"
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||||
|
@ -1753,16 +1763,6 @@
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|||
Outputs="$(IntDir)/$(InputName).obj"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Debug|Win32"
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>
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<Tool
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Name="VCCustomBuildTool"
|
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Description="Assembling $(InputPath)..."
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CommandLine="nasm -g -o "$(IntDir)\$(InputName).obj" -f win32 "$(InputPath)" -isrc/
$(OutDir)\fixrtext "$(IntDir)\$(InputName).obj"
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Outputs="$(IntDir)\$(InputName).obj"
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</FileConfiguration>
|
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<FileConfiguration
|
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Name="Debug|x64"
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ExcludedFromBuild="true"
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|
@ -1790,6 +1790,14 @@
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Name="VCCustomBuildTool"
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/>
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</FileConfiguration>
|
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<FileConfiguration
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Name="Debug|Win32"
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<Tool
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Name="VCCustomBuildTool"
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/>
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<FileConfiguration
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Name="Release|x64"
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>
|
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|
@ -1800,14 +1808,6 @@
|
|||
Outputs="$(IntDir)/$(InputName).obj"
|
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/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
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ExcludedFromBuild="true"
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>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
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/>
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</FileConfiguration>
|
||||
<FileConfiguration
|
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Name="Debug|x64"
|
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>
|
||||
|
@ -1973,14 +1973,6 @@
|
|||
Outputs="$(IntDir)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
|
@ -1991,6 +1983,14 @@
|
|||
Outputs="$(IntDir)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
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ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|x64"
|
||||
ExcludedFromBuild="true"
|
||||
|
@ -2860,14 +2860,6 @@
|
|||
AdditionalIncludeDirectories="src\win32;$(NoInherit)"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
AdditionalIncludeDirectories="src\win32;$(NoInherit)"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
|
@ -2877,6 +2869,14 @@
|
|||
AdditionalIncludeDirectories="src\win32;$(NoInherit)"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
AdditionalIncludeDirectories="src\win32;$(NoInherit)"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|x64"
|
||||
>
|
||||
|
@ -3151,7 +3151,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
Name="Debug|Win32"
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||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3159,7 +3159,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3191,7 +3191,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
Name="Debug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3199,7 +3199,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3228,7 +3228,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
Name="Debug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3237,7 +3237,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3267,7 +3267,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
Name="Debug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3275,7 +3275,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3304,7 +3304,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
Name="Debug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3313,7 +3313,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3344,7 +3344,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
Name="Debug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3353,7 +3353,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3383,7 +3383,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
Name="Debug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3391,7 +3391,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3420,7 +3420,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
Name="Debug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3429,7 +3429,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3460,7 +3460,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
Name="Debug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3469,7 +3469,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3500,7 +3500,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
Name="Debug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3509,7 +3509,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3539,7 +3539,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
Name="Debug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3547,7 +3547,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3575,7 +3575,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
Name="Debug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3583,7 +3583,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3611,7 +3611,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
Name="Debug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3619,7 +3619,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3647,7 +3647,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
Name="Debug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3655,7 +3655,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3685,7 +3685,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
Name="Debug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3695,7 +3695,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3739,7 +3739,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
Name="Debug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3747,7 +3747,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3781,7 +3781,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
|
@ -3791,7 +3791,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
Name="Release|x64"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
|
|
Loading…
Reference in a new issue