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- Converted the Heresiarch to DECORATE.
SVN r1145 (trunk)
This commit is contained in:
parent
5ea4b37373
commit
9b58c5ebbd
5 changed files with 622 additions and 708 deletions
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@ -343,6 +343,25 @@ ACTOR(WraithFX3)
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ACTOR(WraithMelee)
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ACTOR(WraithMelee)
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ACTOR(WraithFX2)
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ACTOR(WraithFX2)
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ACTOR(SorcSpinBalls)
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ACTOR(SpeedBalls)
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ACTOR(SlowBalls)
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ACTOR(StopBalls)
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ACTOR(SorcBossAttack)
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ACTOR(SpawnFizzle)
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ACTOR(SorcBallOrbit)
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ACTOR(AccelBalls)
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ACTOR(DecelBalls)
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ACTOR(SorcOffense2)
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ACTOR(SorcBallPop)
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ACTOR(BounceCheck)
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ACTOR(SorcFX1Seek)
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ACTOR(SorcFX2Split)
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ACTOR(SorcFX2Orbit)
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ACTOR(SpawnBishop)
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ACTOR(SorcererBishopEntry)
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ACTOR(SorcFX4Check)
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ACTOR(TemplarAttack)
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ACTOR(TemplarAttack)
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ACTOR(SentinelAttack)
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ACTOR(SentinelAttack)
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ACTOR(ReaverRanged)
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ACTOR(ReaverRanged)
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@ -47,25 +47,12 @@
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#define BALL2_ANGLEOFFSET (ANGLE_MAX/3)
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#define BALL2_ANGLEOFFSET (ANGLE_MAX/3)
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#define BALL3_ANGLEOFFSET ((ANGLE_MAX/3)*2)
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#define BALL3_ANGLEOFFSET ((ANGLE_MAX/3)*2)
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void A_SorcBallPop (AActor *actor);
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void A_SorcBallOrbit (AActor *actor);
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void A_SorcSpinBalls (AActor *actor);
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void A_SpeedBalls (AActor *actor);
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void A_SlowBalls (AActor *actor);
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void A_SlowBalls (AActor *actor);
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void A_StopBalls (AActor *actor);
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void A_StopBalls (AActor *actor);
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void A_AccelBalls (AActor *actor);
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void A_AccelBalls (AActor *actor);
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void A_DecelBalls (AActor *actor);
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void A_DecelBalls (AActor *actor);
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void A_SorcBossAttack (AActor *actor);
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void A_SpawnFizzle (AActor *actor);
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void A_BounceCheck (AActor *actor);
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void A_DoBounceCheck (AActor *actor, const char *sound);
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void A_SorcFX1Seek (AActor *actor);
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void A_SorcOffense2 (AActor *actor);
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void A_SorcOffense2 (AActor *actor);
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void A_SorcFX2Split (AActor *actor);
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void A_DoBounceCheck (AActor *actor, const char *sound);
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void A_SorcFX2Orbit (AActor *actor);
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void A_SorcererBishopEntry (AActor *actor);
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void A_SpawnBishop (AActor *actor);
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void A_SorcFX4Check (AActor *actor);
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static FRandom pr_heresiarch ("Heresiarch");
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static FRandom pr_heresiarch ("Heresiarch");
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@ -73,7 +60,7 @@ static FRandom pr_heresiarch ("Heresiarch");
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class AHeresiarch : public AActor
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class AHeresiarch : public AActor
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{
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{
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DECLARE_ACTOR (AHeresiarch, AActor)
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DECLARE_CLASS (AHeresiarch, AActor)
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public:
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public:
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const PClass *StopBall;
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const PClass *StopBall;
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@ -81,82 +68,7 @@ public:
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void Die (AActor *source, AActor *inflictor);
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void Die (AActor *source, AActor *inflictor);
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};
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};
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FState AHeresiarch::States[] =
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IMPLEMENT_CLASS (AHeresiarch)
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{
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#define S_SORC_SPAWN1 0
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S_NORMAL (SORC, 'A', 3, NULL , &States[S_SORC_SPAWN1+1]),
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S_NORMAL (SORC, 'A', 2, A_SorcSpinBalls , &States[S_SORC_SPAWN1+2]),
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S_NORMAL (SORC, 'A', 10, A_Look , &States[S_SORC_SPAWN1+2]),
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#define S_SORC_WALK1 (S_SORC_SPAWN1+3)
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S_NORMAL (SORC, 'A', 5, A_Chase , &States[S_SORC_WALK1+1]),
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S_NORMAL (SORC, 'B', 5, A_Chase , &States[S_SORC_WALK1+2]),
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S_NORMAL (SORC, 'C', 5, A_Chase , &States[S_SORC_WALK1+3]),
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S_NORMAL (SORC, 'D', 5, A_Chase , &States[S_SORC_WALK1]),
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#define S_SORC_PAIN1 (S_SORC_WALK1+4)
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S_NORMAL (SORC, 'G', 8, NULL , &States[S_SORC_PAIN1+1]),
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S_NORMAL (SORC, 'G', 8, A_Pain , &States[S_SORC_WALK1]),
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#define S_SORC_ATK2_1 (S_SORC_PAIN1+2)
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S_BRIGHT (SORC, 'F', 6, A_FaceTarget , &States[S_SORC_ATK2_1+1]),
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S_BRIGHT (SORC, 'F', 6, A_SpeedBalls , &States[S_SORC_ATK2_1+2]),
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S_BRIGHT (SORC, 'F', 6, A_FaceTarget , &States[S_SORC_ATK2_1+2]),
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#define S_SORC_ATTACK1 (S_SORC_ATK2_1+3)
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S_BRIGHT (SORC, 'E', 6, NULL , &States[S_SORC_ATTACK1+1]),
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S_BRIGHT (SORC, 'E', 6, A_SpawnFizzle , &States[S_SORC_ATTACK1+2]),
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S_BRIGHT (SORC, 'E', 5, A_FaceTarget , &States[S_SORC_ATTACK1+1]),
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S_BRIGHT (SORC, 'E', 2, NULL , &States[S_SORC_ATTACK1+4]),
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S_BRIGHT (SORC, 'E', 2, A_SorcBossAttack , &States[S_SORC_WALK1]),
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#define S_SORC_DIE1 (S_SORC_ATTACK1+5)
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S_BRIGHT (SORC, 'H', 5, NULL , &States[S_SORC_DIE1+1]),
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S_BRIGHT (SORC, 'I', 5, A_FaceTarget , &States[S_SORC_DIE1+2]),
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S_BRIGHT (SORC, 'J', 5, A_Scream , &States[S_SORC_DIE1+3]),
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S_BRIGHT (SORC, 'K', 5, NULL , &States[S_SORC_DIE1+4]),
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S_BRIGHT (SORC, 'L', 5, NULL , &States[S_SORC_DIE1+5]),
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S_BRIGHT (SORC, 'M', 5, NULL , &States[S_SORC_DIE1+6]),
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S_BRIGHT (SORC, 'N', 5, NULL , &States[S_SORC_DIE1+7]),
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S_BRIGHT (SORC, 'O', 5, NULL , &States[S_SORC_DIE1+8]),
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S_BRIGHT (SORC, 'P', 5, NULL , &States[S_SORC_DIE1+9]),
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S_BRIGHT (SORC, 'Q', 5, NULL , &States[S_SORC_DIE1+10]),
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S_BRIGHT (SORC, 'R', 5, NULL , &States[S_SORC_DIE1+11]),
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S_BRIGHT (SORC, 'S', 5, NULL , &States[S_SORC_DIE1+12]),
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S_BRIGHT (SORC, 'T', 5, NULL , &States[S_SORC_DIE1+13]),
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S_BRIGHT (SORC, 'U', 5, A_NoBlocking , &States[S_SORC_DIE1+14]),
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S_BRIGHT (SORC, 'V', 5, NULL , &States[S_SORC_DIE1+15]),
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S_BRIGHT (SORC, 'W', 5, NULL , &States[S_SORC_DIE1+16]),
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S_BRIGHT (SORC, 'X', 5, NULL , &States[S_SORC_DIE1+17]),
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S_BRIGHT (SORC, 'Y', 5, NULL , &States[S_SORC_DIE1+18]),
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S_BRIGHT (SORC, 'Z', -1, NULL , NULL),
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};
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IMPLEMENT_ACTOR (AHeresiarch, Hexen, 10080, 0)
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PROP_SpawnHealth (5000)
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PROP_PainChance (10)
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PROP_SpeedFixed (16)
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PROP_RadiusFixed (40)
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PROP_HeightFixed (110)
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PROP_Mass (500)
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PROP_Damage (9)
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PROP_Flags (MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD|MF_COUNTKILL)
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PROP_Flags2 (MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_BOSS|MF2_PUSHWALL|MF2_MCROSS)
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PROP_Flags3 (MF3_DONTMORPH|MF3_NOTARGET)
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PROP_Flags4 (MF4_NOICEDEATH|MF4_DEFLECT)
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PROP_SpawnState (S_SORC_SPAWN1)
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PROP_SeeState (S_SORC_WALK1)
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PROP_PainState (S_SORC_PAIN1)
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PROP_MissileState (S_SORC_ATK2_1)
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PROP_DeathState (S_SORC_DIE1)
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PROP_SeeSound ("SorcererSight")
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PROP_PainSound ("SorcererPain")
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PROP_DeathSound ("SorcererDeathScream")
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PROP_ActiveSound ("SorcererActive")
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PROP_Obituary ("$OB_HERESIARCH")
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END_DEFAULTS
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void AHeresiarch::Serialize (FArchive &arc)
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void AHeresiarch::Serialize (FArchive &arc)
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{
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{
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@ -182,7 +94,7 @@ void AHeresiarch::Die (AActor *source, AActor *inflictor)
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class ASorcBall : public AActor
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class ASorcBall : public AActor
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{
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{
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DECLARE_STATELESS_ACTOR (ASorcBall, AActor)
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DECLARE_CLASS (ASorcBall, AActor)
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public:
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public:
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virtual void DoFireSpell ();
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virtual void DoFireSpell ();
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virtual void SorcUpdateBallAngle ();
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virtual void SorcUpdateBallAngle ();
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@ -195,36 +107,19 @@ public:
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arc << AngleOffset;
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arc << AngleOffset;
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}
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}
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void GetExplodeParms (int &damage, int &distance, bool &hurtSource)
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{
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distance = 255;
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damage = 255;
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SeeSound = 0; // don't play bounce
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}
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bool SpecialBlastHandling (AActor *source, fixed_t strength)
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bool SpecialBlastHandling (AActor *source, fixed_t strength)
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{ // don't blast sorcerer balls
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{ // don't blast sorcerer balls
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return false;
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return false;
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}
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}
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};
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};
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IMPLEMENT_STATELESS_ACTOR (ASorcBall, Hexen, -1, 0)
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IMPLEMENT_CLASS (ASorcBall)
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PROP_SpeedFixed (10)
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PROP_RadiusFixed (5)
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PROP_HeightFixed (5)
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PROP_Flags (MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE)
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PROP_Flags2 (MF2_HEXENBOUNCE|MF2_NOTELEPORT)
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PROP_Flags3 (MF3_FULLVOLDEATH|MF3_CANBOUNCEWATER|MF3_NOWALLBOUNCESND)
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PROP_SeeSound ("SorcererBallBounce")
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PROP_DeathSound ("SorcererBigBallExplode")
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END_DEFAULTS
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// First ball (purple) - fires projectiles ----------------------------------
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// First ball (purple) - fires projectiles ----------------------------------
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class ASorcBall1 : public ASorcBall
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class ASorcBall1 : public ASorcBall
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{
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{
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DECLARE_ACTOR (ASorcBall1, ASorcBall)
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DECLARE_CLASS (ASorcBall1, ASorcBall)
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public:
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public:
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void BeginPlay ()
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void BeginPlay ()
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{
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{
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@ -236,49 +131,13 @@ public:
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virtual void CastSorcererSpell ();
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virtual void CastSorcererSpell ();
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};
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};
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FState ASorcBall1::States[] =
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IMPLEMENT_CLASS (ASorcBall1)
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{
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#define S_SORCBALL1_1 0
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S_NORMAL (SBMP, 'A', 2, A_SorcBallOrbit , &States[S_SORCBALL1_1+1]),
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S_NORMAL (SBMP, 'B', 2, A_SorcBallOrbit , &States[S_SORCBALL1_1+2]),
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S_NORMAL (SBMP, 'C', 2, A_SorcBallOrbit , &States[S_SORCBALL1_1+3]),
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S_NORMAL (SBMP, 'D', 2, A_SorcBallOrbit , &States[S_SORCBALL1_1+4]),
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S_NORMAL (SBMP, 'E', 2, A_SorcBallOrbit , &States[S_SORCBALL1_1+5]),
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S_NORMAL (SBMP, 'F', 2, A_SorcBallOrbit , &States[S_SORCBALL1_1+6]),
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S_NORMAL (SBMP, 'G', 2, A_SorcBallOrbit , &States[S_SORCBALL1_1+7]),
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S_NORMAL (SBMP, 'H', 2, A_SorcBallOrbit , &States[S_SORCBALL1_1+8]),
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S_NORMAL (SBMP, 'I', 2, A_SorcBallOrbit , &States[S_SORCBALL1_1+9]),
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S_NORMAL (SBMP, 'J', 2, A_SorcBallOrbit , &States[S_SORCBALL1_1+10]),
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S_NORMAL (SBMP, 'K', 2, A_SorcBallOrbit , &States[S_SORCBALL1_1+11]),
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S_NORMAL (SBMP, 'L', 2, A_SorcBallOrbit , &States[S_SORCBALL1_1+12]),
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S_NORMAL (SBMP, 'M', 2, A_SorcBallOrbit , &States[S_SORCBALL1_1+13]),
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S_NORMAL (SBMP, 'N', 2, A_SorcBallOrbit , &States[S_SORCBALL1_1+14]),
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S_NORMAL (SBMP, 'O', 2, A_SorcBallOrbit , &States[S_SORCBALL1_1+15]),
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S_NORMAL (SBMP, 'P', 2, A_SorcBallOrbit , &States[S_SORCBALL1_1]),
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#define S_SORCBALL1_D1 (S_SORCBALL1_1+16)
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S_NORMAL (SBMP, 'A', 5, A_SorcBallPop , &States[S_SORCBALL1_D1+1]),
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S_NORMAL (SBMP, 'B', 2, A_BounceCheck , &States[S_SORCBALL1_D1+1]),
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#define S_SORCBALL1_D5 (S_SORCBALL1_D1+2)
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S_NORMAL (SBS4, 'D', 5, A_Explode , &States[S_SORCBALL1_D5+1]),
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S_NORMAL (SBS4, 'E', 5, NULL , &States[S_SORCBALL1_D5+2]),
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S_NORMAL (SBS4, 'F', 6, NULL , &States[S_SORCBALL1_D5+3]),
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S_NORMAL (SBS4, 'G', 6, NULL , &States[S_SORCBALL1_D5+4]),
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S_NORMAL (SBS4, 'H', 6, NULL , NULL),
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};
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IMPLEMENT_ACTOR (ASorcBall1, Hexen, -1, 0)
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PROP_SpawnState (S_SORCBALL1_1)
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PROP_PainState (S_SORCBALL1_D1)
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PROP_DeathState (S_SORCBALL1_D5)
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END_DEFAULTS
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// Second ball (blue) - generates the shield --------------------------------
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// Second ball (blue) - generates the shield --------------------------------
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class ASorcBall2 : public ASorcBall
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class ASorcBall2 : public ASorcBall
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{
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{
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DECLARE_ACTOR (ASorcBall2, ASorcBall)
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DECLARE_CLASS (ASorcBall2, ASorcBall)
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public:
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public:
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void BeginPlay ()
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void BeginPlay ()
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{
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{
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@ -288,49 +147,13 @@ public:
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virtual void CastSorcererSpell ();
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virtual void CastSorcererSpell ();
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};
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};
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FState ASorcBall2::States[] =
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IMPLEMENT_CLASS (ASorcBall2)
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{
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#define S_SORCBALL2_1 0
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S_NORMAL (SBMB, 'A', 2, A_SorcBallOrbit , &States[S_SORCBALL2_1+1]),
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S_NORMAL (SBMB, 'B', 2, A_SorcBallOrbit , &States[S_SORCBALL2_1+2]),
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S_NORMAL (SBMB, 'C', 2, A_SorcBallOrbit , &States[S_SORCBALL2_1+3]),
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S_NORMAL (SBMB, 'D', 2, A_SorcBallOrbit , &States[S_SORCBALL2_1+4]),
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S_NORMAL (SBMB, 'E', 2, A_SorcBallOrbit , &States[S_SORCBALL2_1+5]),
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S_NORMAL (SBMB, 'F', 2, A_SorcBallOrbit , &States[S_SORCBALL2_1+6]),
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S_NORMAL (SBMB, 'G', 2, A_SorcBallOrbit , &States[S_SORCBALL2_1+7]),
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S_NORMAL (SBMB, 'H', 2, A_SorcBallOrbit , &States[S_SORCBALL2_1+8]),
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S_NORMAL (SBMB, 'I', 2, A_SorcBallOrbit , &States[S_SORCBALL2_1+9]),
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S_NORMAL (SBMB, 'J', 2, A_SorcBallOrbit , &States[S_SORCBALL2_1+10]),
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S_NORMAL (SBMB, 'K', 2, A_SorcBallOrbit , &States[S_SORCBALL2_1+11]),
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S_NORMAL (SBMB, 'L', 2, A_SorcBallOrbit , &States[S_SORCBALL2_1+12]),
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S_NORMAL (SBMB, 'M', 2, A_SorcBallOrbit , &States[S_SORCBALL2_1+13]),
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|
||||||
S_NORMAL (SBMB, 'N', 2, A_SorcBallOrbit , &States[S_SORCBALL2_1+14]),
|
|
||||||
S_NORMAL (SBMB, 'O', 2, A_SorcBallOrbit , &States[S_SORCBALL2_1+15]),
|
|
||||||
S_NORMAL (SBMB, 'P', 2, A_SorcBallOrbit , &States[S_SORCBALL2_1]),
|
|
||||||
|
|
||||||
#define S_SORCBALL2_D1 (S_SORCBALL2_1+16)
|
|
||||||
S_NORMAL (SBMB, 'A', 5, A_SorcBallPop , &States[S_SORCBALL2_D1+1]),
|
|
||||||
S_NORMAL (SBMB, 'B', 2, A_BounceCheck , &States[S_SORCBALL2_D1+1]),
|
|
||||||
|
|
||||||
#define S_SORCBALL2_D5 (S_SORCBALL2_D1+2)
|
|
||||||
S_NORMAL (SBS3, 'D', 5, A_Explode , &States[S_SORCBALL2_D5+1]),
|
|
||||||
S_NORMAL (SBS3, 'E', 5, NULL , &States[S_SORCBALL2_D5+2]),
|
|
||||||
S_NORMAL (SBS3, 'F', 6, NULL , &States[S_SORCBALL2_D5+3]),
|
|
||||||
S_NORMAL (SBS3, 'G', 6, NULL , &States[S_SORCBALL2_D5+4]),
|
|
||||||
S_NORMAL (SBS3, 'H', 6, NULL , NULL),
|
|
||||||
};
|
|
||||||
|
|
||||||
IMPLEMENT_ACTOR (ASorcBall2, Hexen, -1, 0)
|
|
||||||
PROP_SpawnState (S_SORCBALL2_1)
|
|
||||||
PROP_PainState (S_SORCBALL2_D1)
|
|
||||||
PROP_DeathState (S_SORCBALL2_D5)
|
|
||||||
END_DEFAULTS
|
|
||||||
|
|
||||||
// Third ball (green) - summons Bishops -------------------------------------
|
// Third ball (green) - summons Bishops -------------------------------------
|
||||||
|
|
||||||
class ASorcBall3 : public ASorcBall
|
class ASorcBall3 : public ASorcBall
|
||||||
{
|
{
|
||||||
DECLARE_ACTOR (ASorcBall3, ASorcBall)
|
DECLARE_CLASS (ASorcBall3, ASorcBall)
|
||||||
public:
|
public:
|
||||||
void BeginPlay ()
|
void BeginPlay ()
|
||||||
{
|
{
|
||||||
|
@ -340,54 +163,15 @@ public:
|
||||||
virtual void CastSorcererSpell ();
|
virtual void CastSorcererSpell ();
|
||||||
};
|
};
|
||||||
|
|
||||||
FState ASorcBall3::States[] =
|
IMPLEMENT_CLASS (ASorcBall3)
|
||||||
{
|
|
||||||
#define S_SORCBALL3_1 0
|
|
||||||
S_NORMAL (SBMG, 'A', 2, A_SorcBallOrbit , &States[S_SORCBALL3_1+1]),
|
|
||||||
S_NORMAL (SBMG, 'B', 2, A_SorcBallOrbit , &States[S_SORCBALL3_1+2]),
|
|
||||||
S_NORMAL (SBMG, 'C', 2, A_SorcBallOrbit , &States[S_SORCBALL3_1+3]),
|
|
||||||
S_NORMAL (SBMG, 'D', 2, A_SorcBallOrbit , &States[S_SORCBALL3_1+4]),
|
|
||||||
S_NORMAL (SBMG, 'E', 2, A_SorcBallOrbit , &States[S_SORCBALL3_1+5]),
|
|
||||||
S_NORMAL (SBMG, 'F', 2, A_SorcBallOrbit , &States[S_SORCBALL3_1+6]),
|
|
||||||
S_NORMAL (SBMG, 'G', 2, A_SorcBallOrbit , &States[S_SORCBALL3_1+7]),
|
|
||||||
S_NORMAL (SBMG, 'H', 2, A_SorcBallOrbit , &States[S_SORCBALL3_1+8]),
|
|
||||||
S_NORMAL (SBMG, 'I', 2, A_SorcBallOrbit , &States[S_SORCBALL3_1+9]),
|
|
||||||
S_NORMAL (SBMG, 'J', 2, A_SorcBallOrbit , &States[S_SORCBALL3_1+10]),
|
|
||||||
S_NORMAL (SBMG, 'K', 2, A_SorcBallOrbit , &States[S_SORCBALL3_1+11]),
|
|
||||||
S_NORMAL (SBMG, 'L', 2, A_SorcBallOrbit , &States[S_SORCBALL3_1+12]),
|
|
||||||
S_NORMAL (SBMG, 'M', 2, A_SorcBallOrbit , &States[S_SORCBALL3_1+13]),
|
|
||||||
S_NORMAL (SBMG, 'N', 2, A_SorcBallOrbit , &States[S_SORCBALL3_1+14]),
|
|
||||||
S_NORMAL (SBMG, 'O', 2, A_SorcBallOrbit , &States[S_SORCBALL3_1+15]),
|
|
||||||
S_NORMAL (SBMG, 'P', 2, A_SorcBallOrbit , &States[S_SORCBALL3_1]),
|
|
||||||
|
|
||||||
#define S_SORCBALL3_D1 (S_SORCBALL3_1+16)
|
|
||||||
S_NORMAL (SBMG, 'A', 5, A_SorcBallPop , &States[S_SORCBALL3_D1+1]),
|
|
||||||
S_NORMAL (SBMG, 'B', 2, A_BounceCheck , &States[S_SORCBALL3_D1+1]),
|
|
||||||
|
|
||||||
#define S_SORCBALL3_D5 (S_SORCBALL3_D1+2)
|
|
||||||
S_NORMAL (SBS3, 'D', 5, A_Explode , &States[S_SORCBALL3_D5+1]),
|
|
||||||
S_NORMAL (SBS3, 'E', 5, NULL , &States[S_SORCBALL3_D5+2]),
|
|
||||||
S_NORMAL (SBS3, 'F', 6, NULL , &States[S_SORCBALL3_D5+3]),
|
|
||||||
S_NORMAL (SBS3, 'G', 6, NULL , &States[S_SORCBALL3_D5+4]),
|
|
||||||
S_NORMAL (SBS3, 'H', 6, NULL , NULL),
|
|
||||||
};
|
|
||||||
|
|
||||||
IMPLEMENT_ACTOR (ASorcBall3, Hexen, -1, 0)
|
|
||||||
PROP_SpawnState (S_SORCBALL3_1)
|
|
||||||
PROP_PainState (S_SORCBALL3_D1)
|
|
||||||
PROP_DeathState (S_SORCBALL3_D5)
|
|
||||||
END_DEFAULTS
|
|
||||||
|
|
||||||
// Sorcerer spell 1 (The burning, bouncing head thing) ----------------------
|
// Sorcerer spell 1 (The burning, bouncing head thing) ----------------------
|
||||||
|
|
||||||
|
/*
|
||||||
class ASorcFX1 : public AActor
|
class ASorcFX1 : public AActor
|
||||||
{
|
{
|
||||||
DECLARE_ACTOR (ASorcFX1, AActor)
|
DECLARE_CLASS (ASorcFX1, AActor)
|
||||||
public:
|
public:
|
||||||
void GetExplodeParms (int &damage, int &distance, bool &hurtSource)
|
|
||||||
{
|
|
||||||
damage = 30;
|
|
||||||
}
|
|
||||||
bool FloorBounceMissile (secplane_t &plane)
|
bool FloorBounceMissile (secplane_t &plane)
|
||||||
{
|
{
|
||||||
fixed_t orgmomz = momz;
|
fixed_t orgmomz = momz;
|
||||||
|
@ -400,236 +184,8 @@ public:
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
IMPLEMENT_CLASS (ASorcFX1)
|
||||||
FState ASorcFX1::States[] =
|
*/
|
||||||
{
|
|
||||||
#define S_SORCFX1_1 0
|
|
||||||
S_BRIGHT (SBS1, 'A', 2, NULL , &States[S_SORCFX1_1+1]),
|
|
||||||
S_BRIGHT (SBS1, 'B', 3, A_SorcFX1Seek , &States[S_SORCFX1_1+2]),
|
|
||||||
S_BRIGHT (SBS1, 'C', 3, A_SorcFX1Seek , &States[S_SORCFX1_1+3]),
|
|
||||||
S_BRIGHT (SBS1, 'D', 3, A_SorcFX1Seek , &States[S_SORCFX1_1]),
|
|
||||||
|
|
||||||
#define S_SORCFX1_D1 (S_SORCFX1_1+4)
|
|
||||||
S_BRIGHT (FHFX, 'S', 2, A_Explode , &States[S_SORCFX1_D1+1]),
|
|
||||||
S_BRIGHT (FHFX, 'S', 6, NULL , &States[S_SORCFX1_D1+2]),
|
|
||||||
S_BRIGHT (FHFX, 'S', 6, NULL , NULL),
|
|
||||||
};
|
|
||||||
|
|
||||||
IMPLEMENT_ACTOR (ASorcFX1, Hexen, -1, 0)
|
|
||||||
PROP_SpeedFixed (7)
|
|
||||||
PROP_RadiusFixed (5)
|
|
||||||
PROP_HeightFixed (5)
|
|
||||||
PROP_Flags (MF_NOBLOCKMAP|MF_MISSILE)
|
|
||||||
PROP_Flags2 (MF2_HEXENBOUNCE|MF2_NOTELEPORT)
|
|
||||||
PROP_Flags3 (MF3_FULLVOLDEATH|MF3_CANBOUNCEWATER|MF3_NOWALLBOUNCESND)
|
|
||||||
|
|
||||||
PROP_SpawnState (S_SORCFX1_1)
|
|
||||||
PROP_DeathState (S_SORCFX1_D1)
|
|
||||||
PROP_XDeathState (S_SORCFX1_D1)
|
|
||||||
|
|
||||||
PROP_SeeSound ("SorcererBallBounce")
|
|
||||||
PROP_DeathSound ("SorcererHeadScream")
|
|
||||||
END_DEFAULTS
|
|
||||||
|
|
||||||
// Sorcerer spell 2 (The visible part of the shield) ------------------------
|
|
||||||
|
|
||||||
class ASorcFX2 : public AActor
|
|
||||||
{
|
|
||||||
DECLARE_ACTOR (ASorcFX2, AActor)
|
|
||||||
};
|
|
||||||
|
|
||||||
FState ASorcFX2::States[] =
|
|
||||||
{
|
|
||||||
#define S_SORCFX2_SPLIT1 0
|
|
||||||
S_BRIGHT (SBS2, 'A', 3, A_SorcFX2Split , &States[S_SORCFX2_SPLIT1]),
|
|
||||||
|
|
||||||
#define S_SORCFX2T1 (S_SORCFX2_SPLIT1+1)
|
|
||||||
S_NORMAL (SBS2, 'A', 10, NULL , NULL),
|
|
||||||
|
|
||||||
#define S_SORCFX2_ORBIT1 (S_SORCFX2T1+1)
|
|
||||||
S_BRIGHT (SBS2, 'A', 2, A_SorcFX2Orbit , &States[S_SORCFX2_ORBIT1+1]),
|
|
||||||
S_BRIGHT (SBS2, 'B', 2, A_SorcFX2Orbit , &States[S_SORCFX2_ORBIT1+2]),
|
|
||||||
S_BRIGHT (SBS2, 'C', 2, A_SorcFX2Orbit , &States[S_SORCFX2_ORBIT1+3]),
|
|
||||||
S_BRIGHT (SBS2, 'D', 2, A_SorcFX2Orbit , &States[S_SORCFX2_ORBIT1+4]),
|
|
||||||
S_BRIGHT (SBS2, 'E', 2, A_SorcFX2Orbit , &States[S_SORCFX2_ORBIT1+5]),
|
|
||||||
S_BRIGHT (SBS2, 'F', 2, A_SorcFX2Orbit , &States[S_SORCFX2_ORBIT1+6]),
|
|
||||||
S_BRIGHT (SBS2, 'G', 2, A_SorcFX2Orbit , &States[S_SORCFX2_ORBIT1+7]),
|
|
||||||
S_BRIGHT (SBS2, 'H', 2, A_SorcFX2Orbit , &States[S_SORCFX2_ORBIT1+8]),
|
|
||||||
S_BRIGHT (SBS2, 'I', 2, A_SorcFX2Orbit , &States[S_SORCFX2_ORBIT1+9]),
|
|
||||||
S_BRIGHT (SBS2, 'J', 2, A_SorcFX2Orbit , &States[S_SORCFX2_ORBIT1+10]),
|
|
||||||
S_BRIGHT (SBS2, 'K', 2, A_SorcFX2Orbit , &States[S_SORCFX2_ORBIT1+11]),
|
|
||||||
S_BRIGHT (SBS2, 'L', 2, A_SorcFX2Orbit , &States[S_SORCFX2_ORBIT1+12]),
|
|
||||||
S_BRIGHT (SBS2, 'M', 2, A_SorcFX2Orbit , &States[S_SORCFX2_ORBIT1+13]),
|
|
||||||
S_BRIGHT (SBS2, 'N', 2, A_SorcFX2Orbit , &States[S_SORCFX2_ORBIT1+14]),
|
|
||||||
S_BRIGHT (SBS2, 'O', 2, A_SorcFX2Orbit , &States[S_SORCFX2_ORBIT1+15]),
|
|
||||||
S_BRIGHT (SBS2, 'P', 2, A_SorcFX2Orbit , &States[S_SORCFX2_ORBIT1]),
|
|
||||||
};
|
|
||||||
|
|
||||||
IMPLEMENT_ACTOR (ASorcFX2, Hexen, -1, 0)
|
|
||||||
PROP_SpeedFixed (15)
|
|
||||||
PROP_RadiusFixed (5)
|
|
||||||
PROP_HeightFixed (5)
|
|
||||||
PROP_Flags (MF_NOBLOCKMAP|MF_NOGRAVITY)
|
|
||||||
PROP_Flags2 (MF2_NOTELEPORT)
|
|
||||||
|
|
||||||
PROP_SpawnState (S_SORCFX2_SPLIT1)
|
|
||||||
PROP_DeathState (S_SORCFX2T1)
|
|
||||||
END_DEFAULTS
|
|
||||||
|
|
||||||
// The translucent trail behind SorcFX2 -------------------------------------
|
|
||||||
|
|
||||||
class ASorcFX2T1 : public ASorcFX2
|
|
||||||
{
|
|
||||||
DECLARE_STATELESS_ACTOR (ASorcFX2T1, ASorcFX2)
|
|
||||||
};
|
|
||||||
|
|
||||||
IMPLEMENT_STATELESS_ACTOR (ASorcFX2T1, Hexen, -1, 0)
|
|
||||||
PROP_Flags (MF_NOBLOCKMAP|MF_NOGRAVITY)
|
|
||||||
PROP_Flags2 (MF2_NOTELEPORT)
|
|
||||||
PROP_RenderStyle (STYLE_Translucent)
|
|
||||||
PROP_Alpha (HX_ALTSHADOW)
|
|
||||||
|
|
||||||
PROP_SpawnState (S_SORCFX2T1)
|
|
||||||
END_DEFAULTS
|
|
||||||
|
|
||||||
// Sorcerer spell 3 (The Bishop spawner) ------------------------------------
|
|
||||||
|
|
||||||
class ASorcFX3 : public AActor
|
|
||||||
{
|
|
||||||
DECLARE_ACTOR (ASorcFX3, AActor)
|
|
||||||
};
|
|
||||||
|
|
||||||
FState ASorcFX3::States[] =
|
|
||||||
{
|
|
||||||
#define S_SORCFX3_1 0
|
|
||||||
S_BRIGHT (SBS3, 'A', 2, NULL , &States[S_SORCFX3_1+1]),
|
|
||||||
S_BRIGHT (SBS3, 'B', 2, NULL , &States[S_SORCFX3_1+2]),
|
|
||||||
S_BRIGHT (SBS3, 'C', 2, NULL , &States[S_SORCFX3_1]),
|
|
||||||
|
|
||||||
#define S_BISHMORPH1 (S_SORCFX3_1+3)
|
|
||||||
S_BRIGHT (SBS3, 'A', 4, NULL , &States[S_BISHMORPH1+1]),
|
|
||||||
S_NORMAL (BISH, 'P', 4, A_SorcererBishopEntry , &States[S_BISHMORPH1+2]),
|
|
||||||
S_NORMAL (BISH, 'O', 4, NULL , &States[S_BISHMORPH1+3]),
|
|
||||||
S_NORMAL (BISH, 'N', 4, NULL , &States[S_BISHMORPH1+4]),
|
|
||||||
S_NORMAL (BISH, 'M', 3, NULL , &States[S_BISHMORPH1+5]),
|
|
||||||
S_NORMAL (BISH, 'L', 3, NULL , &States[S_BISHMORPH1+6]),
|
|
||||||
S_NORMAL (BISH, 'K', 3, NULL , &States[S_BISHMORPH1+7]),
|
|
||||||
S_NORMAL (BISH, 'J', 3, NULL , &States[S_BISHMORPH1+8]),
|
|
||||||
S_NORMAL (BISH, 'I', 3, NULL , &States[S_BISHMORPH1+9]),
|
|
||||||
S_NORMAL (BISH, 'H', 3, NULL , &States[S_BISHMORPH1+10]),
|
|
||||||
S_NORMAL (BISH, 'G', 3, A_SpawnBishop , NULL),
|
|
||||||
};
|
|
||||||
|
|
||||||
IMPLEMENT_ACTOR (ASorcFX3, Hexen, -1, 0)
|
|
||||||
PROP_SpeedFixed (15)
|
|
||||||
PROP_RadiusFixed (22)
|
|
||||||
PROP_HeightFixed (65)
|
|
||||||
PROP_Flags (MF_NOBLOCKMAP|MF_MISSILE)
|
|
||||||
PROP_Flags2 (MF2_NOTELEPORT)
|
|
||||||
|
|
||||||
PROP_SpawnState (S_SORCFX3_1)
|
|
||||||
PROP_DeathState (S_BISHMORPH1)
|
|
||||||
|
|
||||||
PROP_SeeSound ("SorcererBishopSpawn")
|
|
||||||
END_DEFAULTS
|
|
||||||
|
|
||||||
// The Bishop spawner's explosion animation ---------------------------------
|
|
||||||
|
|
||||||
class ASorcFX3Explosion : public AActor
|
|
||||||
{
|
|
||||||
DECLARE_ACTOR (ASorcFX3Explosion, AActor)
|
|
||||||
};
|
|
||||||
|
|
||||||
FState ASorcFX3Explosion::States[] =
|
|
||||||
{
|
|
||||||
#define S_SORCFX3_EXP1 0
|
|
||||||
S_NORMAL (SBS3, 'D', 3, NULL , &States[S_SORCFX3_EXP1+1]),
|
|
||||||
S_NORMAL (SBS3, 'E', 3, NULL , &States[S_SORCFX3_EXP1+2]),
|
|
||||||
S_NORMAL (SBS3, 'F', 3, NULL , &States[S_SORCFX3_EXP1+3]),
|
|
||||||
S_NORMAL (SBS3, 'G', 3, NULL , &States[S_SORCFX3_EXP1+4]),
|
|
||||||
S_NORMAL (SBS3, 'H', 3, NULL , NULL),
|
|
||||||
};
|
|
||||||
|
|
||||||
IMPLEMENT_ACTOR (ASorcFX3Explosion, Hexen, -1, 0)
|
|
||||||
PROP_Flags (MF_NOBLOCKMAP|MF_NOGRAVITY)
|
|
||||||
PROP_Flags2 (MF2_NOTELEPORT)
|
|
||||||
PROP_RenderStyle (STYLE_Translucent)
|
|
||||||
PROP_Alpha (HX_ALTSHADOW)
|
|
||||||
|
|
||||||
PROP_SpawnState (S_SORCFX3_EXP1)
|
|
||||||
END_DEFAULTS
|
|
||||||
|
|
||||||
|
|
||||||
// Sorcerer spell 4 (The purple projectile) ---------------------------------
|
|
||||||
|
|
||||||
class ASorcFX4 : public AActor
|
|
||||||
{
|
|
||||||
DECLARE_ACTOR (ASorcFX4, AActor)
|
|
||||||
public:
|
|
||||||
void GetExplodeParms (int &damage, int &distance, bool &hurtSource)
|
|
||||||
{
|
|
||||||
damage = 20;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
FState ASorcFX4::States[] =
|
|
||||||
{
|
|
||||||
#define S_SORCFX4_1 0
|
|
||||||
S_BRIGHT (SBS4, 'A', 2, A_SorcFX4Check , &States[S_SORCFX4_1+1]),
|
|
||||||
S_BRIGHT (SBS4, 'B', 2, A_SorcFX4Check , &States[S_SORCFX4_1+2]),
|
|
||||||
S_BRIGHT (SBS4, 'C', 2, A_SorcFX4Check , &States[S_SORCFX4_1]),
|
|
||||||
|
|
||||||
#define S_SORCFX4_D1 (S_SORCFX4_1+3)
|
|
||||||
S_BRIGHT (SBS4, 'D', 2, NULL , &States[S_SORCFX4_D1+1]),
|
|
||||||
S_BRIGHT (SBS4, 'E', 2, A_Explode , &States[S_SORCFX4_D1+2]),
|
|
||||||
S_BRIGHT (SBS4, 'F', 2, NULL , &States[S_SORCFX4_D1+3]),
|
|
||||||
S_BRIGHT (SBS4, 'G', 2, NULL , &States[S_SORCFX4_D1+4]),
|
|
||||||
S_BRIGHT (SBS4, 'H', 2, NULL , NULL),
|
|
||||||
};
|
|
||||||
|
|
||||||
IMPLEMENT_ACTOR (ASorcFX4, Hexen, -1, 0)
|
|
||||||
PROP_SpeedFixed (12)
|
|
||||||
PROP_RadiusFixed (10)
|
|
||||||
PROP_HeightFixed (10)
|
|
||||||
PROP_Flags (MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE)
|
|
||||||
PROP_Flags2 (MF2_NOTELEPORT)
|
|
||||||
PROP_RenderStyle (STYLE_Add)
|
|
||||||
|
|
||||||
PROP_SpawnState (S_SORCFX4_1)
|
|
||||||
PROP_DeathState (S_SORCFX4_D1)
|
|
||||||
|
|
||||||
PROP_DeathSound ("SorcererBallExplode")
|
|
||||||
END_DEFAULTS
|
|
||||||
|
|
||||||
// Spark that appears when shooting SorcFX4 ---------------------------------
|
|
||||||
|
|
||||||
class ASorcSpark1 : public AActor
|
|
||||||
{
|
|
||||||
DECLARE_ACTOR (ASorcSpark1, AActor)
|
|
||||||
};
|
|
||||||
|
|
||||||
FState ASorcSpark1::States[] =
|
|
||||||
{
|
|
||||||
#define S_SORCSPARK1 0
|
|
||||||
S_BRIGHT (SBFX, 'A', 4, NULL , &States[S_SORCSPARK1+1]),
|
|
||||||
S_BRIGHT (SBFX, 'B', 4, NULL , &States[S_SORCSPARK1+2]),
|
|
||||||
S_BRIGHT (SBFX, 'C', 4, NULL , &States[S_SORCSPARK1+3]),
|
|
||||||
S_BRIGHT (SBFX, 'D', 4, NULL , &States[S_SORCSPARK1+4]),
|
|
||||||
S_BRIGHT (SBFX, 'E', 4, NULL , &States[S_SORCSPARK1+5]),
|
|
||||||
S_BRIGHT (SBFX, 'F', 4, NULL , &States[S_SORCSPARK1+6]),
|
|
||||||
S_BRIGHT (SBFX, 'G', 4, NULL , NULL),
|
|
||||||
};
|
|
||||||
|
|
||||||
IMPLEMENT_ACTOR (ASorcSpark1, Hexen, -1, 0)
|
|
||||||
PROP_RadiusFixed (5)
|
|
||||||
PROP_HeightFixed (5)
|
|
||||||
PROP_Gravity (FRACUNIT/8)
|
|
||||||
PROP_Flags (MF_NOBLOCKMAP|MF_DROPOFF)
|
|
||||||
PROP_Flags2 (MF2_NOTELEPORT)
|
|
||||||
PROP_RenderStyle (STYLE_Add)
|
|
||||||
|
|
||||||
PROP_SpawnState (S_SORCSPARK1)
|
|
||||||
END_DEFAULTS
|
|
||||||
|
|
||||||
//============================================================================
|
//============================================================================
|
||||||
//
|
//
|
||||||
|
@ -684,15 +240,15 @@ void A_SorcSpinBalls(AActor *actor)
|
||||||
actor->special1 = ANGLE_1;
|
actor->special1 = ANGLE_1;
|
||||||
z = actor->z - actor->floorclip + actor->height;
|
z = actor->z - actor->floorclip + actor->height;
|
||||||
|
|
||||||
mo = Spawn<ASorcBall1> (actor->x, actor->y, z, NO_REPLACE);
|
mo = Spawn("SorcBall1", actor->x, actor->y, z, NO_REPLACE);
|
||||||
if (mo)
|
if (mo)
|
||||||
{
|
{
|
||||||
mo->target = actor;
|
mo->target = actor;
|
||||||
mo->special2 = SORCFX4_RAPIDFIRE_TIME;
|
mo->special2 = SORCFX4_RAPIDFIRE_TIME;
|
||||||
}
|
}
|
||||||
mo = Spawn<ASorcBall2> (actor->x, actor->y, z, NO_REPLACE);
|
mo = Spawn("SorcBall2", actor->x, actor->y, z, NO_REPLACE);
|
||||||
if (mo) mo->target = actor;
|
if (mo) mo->target = actor;
|
||||||
mo = Spawn<ASorcBall3> (actor->x, actor->y, z, NO_REPLACE);
|
mo = Spawn("SorcBall3", actor->x, actor->y, z, NO_REPLACE);
|
||||||
if (mo) mo->target = actor;
|
if (mo) mo->target = actor;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -775,7 +331,7 @@ void A_SorcBallOrbit(AActor *ball)
|
||||||
{
|
{
|
||||||
// Put sorcerer into special throw spell anim
|
// Put sorcerer into special throw spell anim
|
||||||
if (parent->health > 0)
|
if (parent->health > 0)
|
||||||
parent->SetStateNF (&AHeresiarch::States[S_SORC_ATTACK1]);
|
parent->SetState (parent->FindState("Attack1"));
|
||||||
|
|
||||||
actor->DoFireSpell ();
|
actor->DoFireSpell ();
|
||||||
}
|
}
|
||||||
|
@ -790,7 +346,7 @@ void A_SorcBallOrbit(AActor *ball)
|
||||||
parent->args[3] = SORC_STOPPED;
|
parent->args[3] = SORC_STOPPED;
|
||||||
// Back to orbit balls
|
// Back to orbit balls
|
||||||
if (parent->health > 0)
|
if (parent->health > 0)
|
||||||
parent->SetStateNF (&AHeresiarch::States[S_SORC_ATTACK1+3]);
|
parent->SetState (parent->FindState("Attack2"));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -964,7 +520,7 @@ void ASorcBall::CastSorcererSpell ()
|
||||||
|
|
||||||
// Put sorcerer into throw spell animation
|
// Put sorcerer into throw spell animation
|
||||||
if (target->health > 0)
|
if (target->health > 0)
|
||||||
target->SetStateNF (&AHeresiarch::States[S_SORC_ATTACK1+3]);
|
target->SetState (target->FindState("Attack2"));
|
||||||
}
|
}
|
||||||
|
|
||||||
//============================================================================
|
//============================================================================
|
||||||
|
@ -983,7 +539,7 @@ void ASorcBall2::CastSorcererSpell ()
|
||||||
AActor *mo;
|
AActor *mo;
|
||||||
|
|
||||||
fixed_t z = parent->z - parent->floorclip + SORC_DEFENSE_HEIGHT*FRACUNIT;
|
fixed_t z = parent->z - parent->floorclip + SORC_DEFENSE_HEIGHT*FRACUNIT;
|
||||||
mo = Spawn<ASorcFX2> (x, y, z, ALLOW_REPLACE);
|
mo = Spawn("SorcFX2", x, y, z, ALLOW_REPLACE);
|
||||||
parent->flags2 |= MF2_REFLECTIVE|MF2_INVULNERABLE;
|
parent->flags2 |= MF2_REFLECTIVE|MF2_INVULNERABLE;
|
||||||
parent->args[0] = SORC_DEFENSE_TIME;
|
parent->args[0] = SORC_DEFENSE_TIME;
|
||||||
if (mo) mo->target = parent;
|
if (mo) mo->target = parent;
|
||||||
|
@ -1007,18 +563,19 @@ void ASorcBall3::CastSorcererSpell ()
|
||||||
|
|
||||||
ang1 = angle - ANGLE_45;
|
ang1 = angle - ANGLE_45;
|
||||||
ang2 = angle + ANGLE_45;
|
ang2 = angle + ANGLE_45;
|
||||||
|
const PClass *cls = PClass::FindClass("SorcFX3");
|
||||||
if (health < (GetDefault()->health/3))
|
if (health < (GetDefault()->health/3))
|
||||||
{ // Spawn 2 at a time
|
{ // Spawn 2 at a time
|
||||||
mo = P_SpawnMissileAngle(parent, RUNTIME_CLASS(ASorcFX3), ang1, 4*FRACUNIT);
|
mo = P_SpawnMissileAngle(parent, cls, ang1, 4*FRACUNIT);
|
||||||
if (mo) mo->target = parent;
|
if (mo) mo->target = parent;
|
||||||
mo = P_SpawnMissileAngle(parent, RUNTIME_CLASS(ASorcFX3), ang2, 4*FRACUNIT);
|
mo = P_SpawnMissileAngle(parent, cls, ang2, 4*FRACUNIT);
|
||||||
if (mo) mo->target = parent;
|
if (mo) mo->target = parent;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (pr_heresiarch() < 128)
|
if (pr_heresiarch() < 128)
|
||||||
ang1 = ang2;
|
ang1 = ang2;
|
||||||
mo = P_SpawnMissileAngle(parent, RUNTIME_CLASS(ASorcFX3), ang1, 4*FRACUNIT);
|
mo = P_SpawnMissileAngle(parent, cls, ang1, 4*FRACUNIT);
|
||||||
if (mo) mo->target = parent;
|
if (mo) mo->target = parent;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1055,7 +612,8 @@ void ASorcBall1::CastSorcererSpell ()
|
||||||
|
|
||||||
ang1 = angle + ANGLE_1*70;
|
ang1 = angle + ANGLE_1*70;
|
||||||
ang2 = angle - ANGLE_1*70;
|
ang2 = angle - ANGLE_1*70;
|
||||||
mo = P_SpawnMissileAngle (parent, RUNTIME_CLASS(ASorcFX1), ang1, 0);
|
const PClass *cls = PClass::FindClass("SorcFX1");
|
||||||
|
mo = P_SpawnMissileAngle (parent, cls, ang1, 0);
|
||||||
if (mo)
|
if (mo)
|
||||||
{
|
{
|
||||||
mo->target = parent;
|
mo->target = parent;
|
||||||
|
@ -1063,7 +621,7 @@ void ASorcBall1::CastSorcererSpell ()
|
||||||
mo->args[4] = BOUNCE_TIME_UNIT;
|
mo->args[4] = BOUNCE_TIME_UNIT;
|
||||||
mo->args[3] = 15; // Bounce time in seconds
|
mo->args[3] = 15; // Bounce time in seconds
|
||||||
}
|
}
|
||||||
mo = P_SpawnMissileAngle (parent, RUNTIME_CLASS(ASorcFX1), ang2, 0);
|
mo = P_SpawnMissileAngle (parent, cls, ang2, 0);
|
||||||
if (mo)
|
if (mo)
|
||||||
{
|
{
|
||||||
mo->target = parent;
|
mo->target = parent;
|
||||||
|
@ -1101,7 +659,7 @@ void A_SorcOffense2(AActor *actor)
|
||||||
delta = (finesine[index])*SORCFX4_SPREAD_ANGLE;
|
delta = (finesine[index])*SORCFX4_SPREAD_ANGLE;
|
||||||
delta = (delta>>FRACBITS)*ANGLE_1;
|
delta = (delta>>FRACBITS)*ANGLE_1;
|
||||||
ang1 = actor->angle + delta;
|
ang1 = actor->angle + delta;
|
||||||
mo = P_SpawnMissileAngle(parent, RUNTIME_CLASS(ASorcFX4), ang1, 0);
|
mo = P_SpawnMissileAngle(parent, PClass::FindClass("SorcFX4"), ang1, 0);
|
||||||
if (mo)
|
if (mo)
|
||||||
{
|
{
|
||||||
mo->special2 = 35*5/2; // 5 seconds
|
mo->special2 = 35*5/2; // 5 seconds
|
||||||
|
@ -1149,7 +707,7 @@ void A_SpawnFizzle(AActor *actor)
|
||||||
z = actor->z - actor->floorclip + (actor->height>>1);
|
z = actor->z - actor->floorclip + (actor->height>>1);
|
||||||
for (ix=0; ix<5; ix++)
|
for (ix=0; ix<5; ix++)
|
||||||
{
|
{
|
||||||
mo = Spawn<ASorcSpark1> (x, y, z, ALLOW_REPLACE);
|
mo = Spawn("SorcSpark1", x, y, z, ALLOW_REPLACE);
|
||||||
if (mo)
|
if (mo)
|
||||||
{
|
{
|
||||||
rangle = angle + ((pr_heresiarch()%5) << 1);
|
rangle = angle + ((pr_heresiarch()%5) << 1);
|
||||||
|
@ -1196,21 +754,21 @@ void A_SorcFX2Split(AActor *actor)
|
||||||
{
|
{
|
||||||
AActor *mo;
|
AActor *mo;
|
||||||
|
|
||||||
mo = Spawn<ASorcFX2> (actor->x, actor->y, actor->z, NO_REPLACE);
|
mo = Spawn(actor->GetClass(), actor->x, actor->y, actor->z, NO_REPLACE);
|
||||||
if (mo)
|
if (mo)
|
||||||
{
|
{
|
||||||
mo->target = actor->target;
|
mo->target = actor->target;
|
||||||
mo->args[0] = 0; // CW
|
mo->args[0] = 0; // CW
|
||||||
mo->special1 = actor->angle; // Set angle
|
mo->special1 = actor->angle; // Set angle
|
||||||
mo->SetStateNF (&ASorcFX2::States[S_SORCFX2_ORBIT1]);
|
mo->SetState (mo->FindState("Orbit"));
|
||||||
}
|
}
|
||||||
mo = Spawn<ASorcFX2> (actor->x, actor->y, actor->z, NO_REPLACE);
|
mo = Spawn(actor->GetClass(), actor->x, actor->y, actor->z, NO_REPLACE);
|
||||||
if (mo)
|
if (mo)
|
||||||
{
|
{
|
||||||
mo->target = actor->target;
|
mo->target = actor->target;
|
||||||
mo->args[0] = 1; // CCW
|
mo->args[0] = 1; // CCW
|
||||||
mo->special1 = actor->angle; // Set angle
|
mo->special1 = actor->angle; // Set angle
|
||||||
mo->SetStateNF (&ASorcFX2::States[S_SORCFX2_ORBIT1]);
|
mo->SetState (mo->FindState("Orbit"));
|
||||||
}
|
}
|
||||||
actor->Destroy ();
|
actor->Destroy ();
|
||||||
}
|
}
|
||||||
|
@ -1241,7 +799,7 @@ void A_SorcFX2Orbit (AActor *actor)
|
||||||
if ((parent->health <= 0) || // Sorcerer is dead
|
if ((parent->health <= 0) || // Sorcerer is dead
|
||||||
(!parent->args[0])) // Time expired
|
(!parent->args[0])) // Time expired
|
||||||
{
|
{
|
||||||
actor->SetStateNF (actor->FindState(NAME_Death));
|
actor->SetState (actor->FindState(NAME_Death));
|
||||||
parent->args[0] = 0;
|
parent->args[0] = 0;
|
||||||
parent->flags2 &= ~MF2_REFLECTIVE;
|
parent->flags2 &= ~MF2_REFLECTIVE;
|
||||||
parent->flags2 &= ~MF2_INVULNERABLE;
|
parent->flags2 &= ~MF2_INVULNERABLE;
|
||||||
|
@ -1249,7 +807,7 @@ void A_SorcFX2Orbit (AActor *actor)
|
||||||
|
|
||||||
if (actor->args[0] && (parent->args[0]-- <= 0)) // Time expired
|
if (actor->args[0] && (parent->args[0]-- <= 0)) // Time expired
|
||||||
{
|
{
|
||||||
actor->SetStateNF (actor->FindState(NAME_Death));
|
actor->SetState (actor->FindState(NAME_Death));
|
||||||
parent->args[0] = 0;
|
parent->args[0] = 0;
|
||||||
parent->flags2 &= ~MF2_REFLECTIVE;
|
parent->flags2 &= ~MF2_REFLECTIVE;
|
||||||
}
|
}
|
||||||
|
@ -1264,7 +822,7 @@ void A_SorcFX2Orbit (AActor *actor)
|
||||||
z = parent->z - parent->floorclip + SORC_DEFENSE_HEIGHT*FRACUNIT;
|
z = parent->z - parent->floorclip + SORC_DEFENSE_HEIGHT*FRACUNIT;
|
||||||
z += FixedMul(15*FRACUNIT,finecosine[angle]);
|
z += FixedMul(15*FRACUNIT,finecosine[angle]);
|
||||||
// Spawn trailer
|
// Spawn trailer
|
||||||
Spawn<ASorcFX2T1> (x, y, z, ALLOW_REPLACE);
|
Spawn("SorcFX2T1", x, y, z, ALLOW_REPLACE);
|
||||||
}
|
}
|
||||||
else // Clock wise
|
else // Clock wise
|
||||||
{
|
{
|
||||||
|
@ -1275,7 +833,7 @@ void A_SorcFX2Orbit (AActor *actor)
|
||||||
z = parent->z - parent->floorclip + SORC_DEFENSE_HEIGHT*FRACUNIT;
|
z = parent->z - parent->floorclip + SORC_DEFENSE_HEIGHT*FRACUNIT;
|
||||||
z += FixedMul(20*FRACUNIT,finesine[angle]);
|
z += FixedMul(20*FRACUNIT,finesine[angle]);
|
||||||
// Spawn trailer
|
// Spawn trailer
|
||||||
Spawn<ASorcFX2T1> (x, y, z, ALLOW_REPLACE);
|
Spawn("SorcFX2T1", x, y, z, ALLOW_REPLACE);
|
||||||
}
|
}
|
||||||
|
|
||||||
actor->SetOrigin (x, y, z);
|
actor->SetOrigin (x, y, z);
|
||||||
|
@ -1319,7 +877,7 @@ void A_SpawnBishop(AActor *actor)
|
||||||
|
|
||||||
void A_SorcererBishopEntry(AActor *actor)
|
void A_SorcererBishopEntry(AActor *actor)
|
||||||
{
|
{
|
||||||
Spawn<ASorcFX3Explosion> (actor->x, actor->y, actor->z, ALLOW_REPLACE);
|
Spawn("SorcFX3Explosion", actor->x, actor->y, actor->z, ALLOW_REPLACE);
|
||||||
S_Sound (actor, CHAN_VOICE, actor->SeeSound, 1, ATTN_NORM);
|
S_Sound (actor, CHAN_VOICE, actor->SeeSound, 1, ATTN_NORM);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1335,7 +893,7 @@ void A_SorcFX4Check(AActor *actor)
|
||||||
{
|
{
|
||||||
if (actor->special2-- <= 0)
|
if (actor->special2-- <= 0)
|
||||||
{
|
{
|
||||||
actor->SetStateNF (actor->FindState(NAME_Death));
|
actor->SetState (actor->FindState(NAME_Death));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
336
wadsrc/static/actors/hexen/heresiarch.txt
Normal file
336
wadsrc/static/actors/hexen/heresiarch.txt
Normal file
|
@ -0,0 +1,336 @@
|
||||||
|
|
||||||
|
// The Heresiarch him/itself ------------------------------------------------
|
||||||
|
|
||||||
|
ACTOR Heresiarch 10080 native
|
||||||
|
{
|
||||||
|
Health 5000
|
||||||
|
Painchance 10
|
||||||
|
Speed 16
|
||||||
|
Radius 40
|
||||||
|
Height 110
|
||||||
|
Mass 500
|
||||||
|
Damage 9
|
||||||
|
Monster
|
||||||
|
+FLOORCLIP
|
||||||
|
+BOSS
|
||||||
|
+DONTMORPH
|
||||||
|
+NOTARGET
|
||||||
|
+NOICEDEATH
|
||||||
|
+DEFLECT
|
||||||
|
SeeSound "SorcererSight"
|
||||||
|
PainSound "SorcererPain"
|
||||||
|
DeathSound "SorcererDeathScream"
|
||||||
|
ActiveSound "SorcererActive"
|
||||||
|
Obituary "$OB_HERESIARCH"
|
||||||
|
|
||||||
|
action native A_SorcSpinBalls();
|
||||||
|
action native A_SpeedBalls();
|
||||||
|
action native A_SlowBalls();
|
||||||
|
action native A_StopBalls();
|
||||||
|
action native A_SorcBossAttack();
|
||||||
|
action native A_SpawnFizzle();
|
||||||
|
|
||||||
|
States
|
||||||
|
{
|
||||||
|
Spawn:
|
||||||
|
SORC A 3
|
||||||
|
SORC A 2 A_SorcSpinBalls
|
||||||
|
Idle:
|
||||||
|
SORC A 10 A_Look
|
||||||
|
Wait
|
||||||
|
See:
|
||||||
|
SORC ABCD 5 A_Chase
|
||||||
|
Loop
|
||||||
|
Pain:
|
||||||
|
SORC G 8
|
||||||
|
SORC G 8 A_Pain
|
||||||
|
Goto See
|
||||||
|
Missile:
|
||||||
|
SORC F 6 Bright A_FaceTarget
|
||||||
|
SORC F 6 Bright A_SpeedBalls
|
||||||
|
SORC F 6 Bright A_FaceTarget
|
||||||
|
Wait
|
||||||
|
Attack1:
|
||||||
|
SORC E 6 Bright
|
||||||
|
SORC E 6 Bright A_SpawnFizzle
|
||||||
|
SORC E 5 Bright A_FaceTarget
|
||||||
|
Goto Attack1+1
|
||||||
|
Attack2:
|
||||||
|
SORC E 2 Bright
|
||||||
|
SORC E 2 Bright A_SorcBossAttack
|
||||||
|
Goto See
|
||||||
|
Death:
|
||||||
|
SORC H 5 Bright
|
||||||
|
SORC I 5 Bright A_FaceTarget
|
||||||
|
SORC J 5 Bright A_Scream
|
||||||
|
SORC KLMNOPQRST 5 Bright
|
||||||
|
SORC U 5 Bright A_NoBlocking
|
||||||
|
SORC VWXY 5 Bright
|
||||||
|
SORC Z -1 Bright
|
||||||
|
Stop
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Base class for the balls flying around the Heresiarch's head -------------
|
||||||
|
|
||||||
|
ACTOR SorcBall native
|
||||||
|
{
|
||||||
|
Speed 10
|
||||||
|
Radius 5
|
||||||
|
Height 5
|
||||||
|
Projectile
|
||||||
|
-ACTIVATEIMPACT
|
||||||
|
-ACTIVATEPCROSS
|
||||||
|
+FULLVOLDEATH
|
||||||
|
+CANBOUNCEWATER
|
||||||
|
+NOBOUNCESOUND
|
||||||
|
+HEXENBOUNCE
|
||||||
|
SeeSound "SorcererBallBounce"
|
||||||
|
DeathSound "SorcererBigBallExplode"
|
||||||
|
|
||||||
|
action native A_SorcBallOrbit();
|
||||||
|
action native A_AccelBalls();
|
||||||
|
action native A_DecelBalls();
|
||||||
|
action native A_SorcOffense2();
|
||||||
|
action native A_SorcBallPop();
|
||||||
|
action native A_BounceCheck ();
|
||||||
|
}
|
||||||
|
|
||||||
|
// First ball (purple) - fires projectiles ----------------------------------
|
||||||
|
|
||||||
|
ACTOR SorcBall1 : SorcBall native
|
||||||
|
{
|
||||||
|
States
|
||||||
|
{
|
||||||
|
Spawn:
|
||||||
|
SBMP ABCDEFGHIJKLMNOP 2 A_SorcBallOrbit
|
||||||
|
Loop
|
||||||
|
Pain:
|
||||||
|
SBMP A 5 A_SorcBallPop
|
||||||
|
SBMP B 2 A_BounceCheck
|
||||||
|
Wait
|
||||||
|
Death:
|
||||||
|
SBS4 D 5 A_Explode(255,255)
|
||||||
|
SBS4 E 5
|
||||||
|
SBS4 FGH 6
|
||||||
|
Stop
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Second ball (blue) - generates the shield --------------------------------
|
||||||
|
|
||||||
|
ACTOR SorcBall2 : SorcBall native
|
||||||
|
{
|
||||||
|
States
|
||||||
|
{
|
||||||
|
Spawn:
|
||||||
|
SBMB ABCDEFGHIJKLMNOP 2 A_SorcBallOrbit
|
||||||
|
Loop
|
||||||
|
Pain:
|
||||||
|
SBMB A 5 A_SorcBallPop
|
||||||
|
SBMB B 2 A_BounceCheck
|
||||||
|
Wait
|
||||||
|
Death:
|
||||||
|
SBS3 D 5 A_Explode(255,255)
|
||||||
|
SBS3 E 5
|
||||||
|
SBS3 FGH 6
|
||||||
|
Stop
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Third ball (green) - summons Bishops -------------------------------------
|
||||||
|
|
||||||
|
ACTOR SorcBall3 : SorcBall native
|
||||||
|
{
|
||||||
|
States
|
||||||
|
{
|
||||||
|
Spawn:
|
||||||
|
SBMG ABCDEFGHIJKLMNOP 2 A_SorcBallOrbit
|
||||||
|
Loop
|
||||||
|
Pain:
|
||||||
|
SBMG A 5 A_SorcBallPop
|
||||||
|
SBMG B 2 A_BounceCheck
|
||||||
|
Wait
|
||||||
|
Death:
|
||||||
|
SBS3 D 5 A_Explode(255,255)
|
||||||
|
SBS3 E 5
|
||||||
|
SBS3 FGH 6
|
||||||
|
Stop
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Sorcerer spell 1 (The burning, bouncing head thing) ----------------------
|
||||||
|
|
||||||
|
ACTOR SorcFX1
|
||||||
|
{
|
||||||
|
Speed 7
|
||||||
|
Radius 5
|
||||||
|
Height 5
|
||||||
|
Projectile
|
||||||
|
-ACTIVATEIMPACT
|
||||||
|
-ACTIVATEPCROSS
|
||||||
|
-NOGRAVITY
|
||||||
|
+FULLVOLDEATH
|
||||||
|
+CANBOUNCEWATER
|
||||||
|
+NOWALLBOUNCESND
|
||||||
|
BounceFactor 1.0
|
||||||
|
+HEXENBOUNCE
|
||||||
|
SeeSound "SorcererBallBounce"
|
||||||
|
DeathSound "SorcererHeadScream"
|
||||||
|
|
||||||
|
action native A_SorcFX1Seek();
|
||||||
|
|
||||||
|
States
|
||||||
|
{
|
||||||
|
Spawn:
|
||||||
|
SBS1 A 2 Bright
|
||||||
|
SBS1 BCD 3 Bright A_SorcFX1Seek
|
||||||
|
Loop
|
||||||
|
Death:
|
||||||
|
FHFX S 2 Bright A_Explode(30)
|
||||||
|
FHFX SS 6 Bright
|
||||||
|
Stop
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Sorcerer spell 2 (The visible part of the shield) ------------------------
|
||||||
|
|
||||||
|
ACTOR SorcFX2
|
||||||
|
{
|
||||||
|
Speed 15
|
||||||
|
Radius 5
|
||||||
|
Height 5
|
||||||
|
+NOBLOCKMAP
|
||||||
|
+NOGRAVITY
|
||||||
|
+NOTELEPORT
|
||||||
|
|
||||||
|
action native A_SorcFX2Split();
|
||||||
|
action native A_SorcFX2Orbit ();
|
||||||
|
|
||||||
|
states
|
||||||
|
{
|
||||||
|
Spawn:
|
||||||
|
SBS2 A 3 Bright A_SorcFX2Split
|
||||||
|
Loop
|
||||||
|
Orbit:
|
||||||
|
SBS2 A 2 Bright
|
||||||
|
SBS2 BCDEFGHIJKLMNOPA 2 Bright A_SorcFX2Orbit
|
||||||
|
Goto Orbit+1
|
||||||
|
Death:
|
||||||
|
SBS2 A 10
|
||||||
|
Stop
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// The translucent trail behind SorcFX2 -------------------------------------
|
||||||
|
|
||||||
|
ACTOR SorcFX2T1 : SorcFX2
|
||||||
|
{
|
||||||
|
RenderStyle Translucent
|
||||||
|
Alpha 0.4
|
||||||
|
States
|
||||||
|
{
|
||||||
|
Spawn:
|
||||||
|
Goto Death
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Sorcerer spell 3 (The Bishop spawner) ------------------------------------
|
||||||
|
|
||||||
|
ACTOR SorcFX3
|
||||||
|
{
|
||||||
|
Speed 15
|
||||||
|
Radius 22
|
||||||
|
Height 65
|
||||||
|
+NOBLOCKMAP
|
||||||
|
+MISSILE
|
||||||
|
+NOTELEPORT
|
||||||
|
SeeSound "SorcererBishopSpawn"
|
||||||
|
|
||||||
|
action native A_SpawnBishop();
|
||||||
|
action native A_SorcererBishopEntry();
|
||||||
|
|
||||||
|
States
|
||||||
|
{
|
||||||
|
Spawn:
|
||||||
|
SBS3 ABC 2 Bright
|
||||||
|
Loop
|
||||||
|
Death:
|
||||||
|
SBS3 A 4 Bright
|
||||||
|
BISH P 4 A_SorcererBishopEntry
|
||||||
|
BISH ON 4
|
||||||
|
BISH MLKJIH 3
|
||||||
|
BISH G 3 A_SpawnBishop
|
||||||
|
Stop
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// The Bishop spawner's explosion animation ---------------------------------
|
||||||
|
|
||||||
|
ACTOR SorcFX3Explosion
|
||||||
|
{
|
||||||
|
+NOBLOCKMAP
|
||||||
|
+MISSILE
|
||||||
|
+NOTELEPORT
|
||||||
|
RenderStyle Translucent
|
||||||
|
Alpha 0.4
|
||||||
|
States
|
||||||
|
{
|
||||||
|
Spawn:
|
||||||
|
SBS3 DEFGH 3
|
||||||
|
Stop
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Sorcerer spell 4 (The purple projectile) ---------------------------------
|
||||||
|
|
||||||
|
ACTOR SorcFX4
|
||||||
|
{
|
||||||
|
Speed 12
|
||||||
|
Radius 10
|
||||||
|
Height 10
|
||||||
|
Projectile
|
||||||
|
-ACTIVATEIMPACT
|
||||||
|
-ACTIVATEPCROSS
|
||||||
|
DeathSound "SorcererBallExplode"
|
||||||
|
|
||||||
|
action native A_SorcFX4Check();
|
||||||
|
|
||||||
|
States
|
||||||
|
{
|
||||||
|
Spawn:
|
||||||
|
SBS4 ABC 2 Bright A_SorcFX4Check
|
||||||
|
Loop
|
||||||
|
Death:
|
||||||
|
SBS4 D 2 Bright
|
||||||
|
SBS4 E 2 Bright A_Explode(20)
|
||||||
|
SBS4 FGH 2 Bright
|
||||||
|
Stop
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Spark that appears when shooting SorcFX4 ---------------------------------
|
||||||
|
|
||||||
|
ACTOR SorcSpark1
|
||||||
|
{
|
||||||
|
Radius 5
|
||||||
|
Height 5
|
||||||
|
Gravity 0.125
|
||||||
|
+NOBLOCKMAP
|
||||||
|
+DROPOFF
|
||||||
|
+NOTELEPORT
|
||||||
|
RenderStyle Add
|
||||||
|
States
|
||||||
|
{
|
||||||
|
Spawn:
|
||||||
|
SBFX ABCDEFG 4 Bright
|
||||||
|
Stop
|
||||||
|
}
|
||||||
|
}
|
|
@ -131,6 +131,7 @@
|
||||||
#include "actors/hexen/serpent.txt"
|
#include "actors/hexen/serpent.txt"
|
||||||
#include "actors/hexen/spike.txt"
|
#include "actors/hexen/spike.txt"
|
||||||
#include "actors/hexen/wraith.txt"
|
#include "actors/hexen/wraith.txt"
|
||||||
|
#include "actors/hexen/heresiarch.txt"
|
||||||
|
|
||||||
#include "actors/strife/strifehumanoid.txt"
|
#include "actors/strife/strifehumanoid.txt"
|
||||||
#include "actors/strife/strifeplayer.txt"
|
#include "actors/strife/strifeplayer.txt"
|
||||||
|
|
450
zdoom.vcproj
450
zdoom.vcproj
|
@ -1,7 +1,7 @@
|
||||||
<?xml version="1.0" encoding="Windows-1252"?>
|
<?xml version="1.0" encoding="Windows-1252"?>
|
||||||
<VisualStudioProject
|
<VisualStudioProject
|
||||||
ProjectType="Visual C++"
|
ProjectType="Visual C++"
|
||||||
Version="8.00"
|
Version="8,00"
|
||||||
Name="zdoom"
|
Name="zdoom"
|
||||||
ProjectGUID="{8049475B-5C87-46F9-9358-635218A4EF18}"
|
ProjectGUID="{8049475B-5C87-46F9-9358-635218A4EF18}"
|
||||||
RootNamespace=" zdoom"
|
RootNamespace=" zdoom"
|
||||||
|
@ -138,6 +138,112 @@
|
||||||
Name="VCPostBuildEventTool"
|
Name="VCPostBuildEventTool"
|
||||||
/>
|
/>
|
||||||
</Configuration>
|
</Configuration>
|
||||||
|
<Configuration
|
||||||
|
Name="Debug|Win32"
|
||||||
|
OutputDirectory=".\Debug"
|
||||||
|
IntermediateDirectory=".\Debug"
|
||||||
|
ConfigurationType="1"
|
||||||
|
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
|
||||||
|
UseOfMFC="0"
|
||||||
|
ATLMinimizesCRunTimeLibraryUsage="false"
|
||||||
|
>
|
||||||
|
<Tool
|
||||||
|
Name="VCPreBuildEventTool"
|
||||||
|
Description="Checking svnrevision.h..."
|
||||||
|
CommandLine="$(OutDir)\updaterevision.exe src src/svnrevision.h"
|
||||||
|
/>
|
||||||
|
<Tool
|
||||||
|
Name="VCCustomBuildTool"
|
||||||
|
/>
|
||||||
|
<Tool
|
||||||
|
Name="VCXMLDataGeneratorTool"
|
||||||
|
/>
|
||||||
|
<Tool
|
||||||
|
Name="VCWebServiceProxyGeneratorTool"
|
||||||
|
/>
|
||||||
|
<Tool
|
||||||
|
Name="VCMIDLTool"
|
||||||
|
PreprocessorDefinitions="_DEBUG"
|
||||||
|
MkTypLibCompatible="true"
|
||||||
|
SuppressStartupBanner="true"
|
||||||
|
TargetEnvironment="1"
|
||||||
|
TypeLibraryName=".\Debug/zdoom.tlb"
|
||||||
|
/>
|
||||||
|
<Tool
|
||||||
|
Name="VCCLCompilerTool"
|
||||||
|
Optimization="0"
|
||||||
|
AdditionalIncludeDirectories="src\win32;src\sound;src;zlib;src\g_shared;src\g_doom;src\g_raven;src\g_heretic;src\g_hexen;src\g_strife;jpeg-6b;snes_spc\snes_spc;gdtoa"
|
||||||
|
PreprocessorDefinitions="WIN32,_DEBUG,_WIN32,_WINDOWS,_CRTDBG_MAP_ALLOC,HAVE_STRUPR,HAVE_FILELENGTH"
|
||||||
|
MinimalRebuild="true"
|
||||||
|
RuntimeLibrary="1"
|
||||||
|
EnableFunctionLevelLinking="true"
|
||||||
|
ForceConformanceInForLoopScope="true"
|
||||||
|
PrecompiledHeaderFile=""
|
||||||
|
AssemblerOutput="0"
|
||||||
|
AssemblerListingLocation=".\Debug/"
|
||||||
|
ObjectFile=".\Debug/"
|
||||||
|
ProgramDataBaseFileName=".\Debug/"
|
||||||
|
WarningLevel="3"
|
||||||
|
SuppressStartupBanner="true"
|
||||||
|
Detect64BitPortabilityProblems="true"
|
||||||
|
DebugInformationFormat="4"
|
||||||
|
CompileAs="0"
|
||||||
|
DisableSpecificWarnings="4996"
|
||||||
|
ForcedIncludeFiles=""
|
||||||
|
/>
|
||||||
|
<Tool
|
||||||
|
Name="VCManagedResourceCompilerTool"
|
||||||
|
/>
|
||||||
|
<Tool
|
||||||
|
Name="VCResourceCompilerTool"
|
||||||
|
PreprocessorDefinitions="_DEBUG"
|
||||||
|
Culture="1033"
|
||||||
|
/>
|
||||||
|
<Tool
|
||||||
|
Name="VCPreLinkEventTool"
|
||||||
|
/>
|
||||||
|
<Tool
|
||||||
|
Name="VCLinkerTool"
|
||||||
|
AdditionalOptions="/MACHINE:I386"
|
||||||
|
AdditionalDependencies="gdi32.lib user32.lib comctl32.lib shell32.lib advapi32.lib comdlg32.lib ole32.lib dxguid.lib dsound.lib dinput8.lib strmiids.lib wsock32.lib winmm.lib fmodex_vc.lib setupapi.lib ws2_32.lib"
|
||||||
|
OutputFile="../zdoomd.exe"
|
||||||
|
LinkIncremental="2"
|
||||||
|
SuppressStartupBanner="true"
|
||||||
|
AdditionalLibraryDirectories=""
|
||||||
|
IgnoreDefaultLibraryNames="libcmt;msvcrtd;msvcrt"
|
||||||
|
GenerateDebugInformation="true"
|
||||||
|
ProgramDatabaseFile=".\Debug/zdoomd.pdb"
|
||||||
|
SubSystem="2"
|
||||||
|
StackReserveSize="0"
|
||||||
|
TerminalServerAware="2"
|
||||||
|
SetChecksum="false"
|
||||||
|
TargetMachine="0"
|
||||||
|
/>
|
||||||
|
<Tool
|
||||||
|
Name="VCALinkTool"
|
||||||
|
/>
|
||||||
|
<Tool
|
||||||
|
Name="VCManifestTool"
|
||||||
|
/>
|
||||||
|
<Tool
|
||||||
|
Name="VCXDCMakeTool"
|
||||||
|
/>
|
||||||
|
<Tool
|
||||||
|
Name="VCBscMakeTool"
|
||||||
|
/>
|
||||||
|
<Tool
|
||||||
|
Name="VCFxCopTool"
|
||||||
|
/>
|
||||||
|
<Tool
|
||||||
|
Name="VCAppVerifierTool"
|
||||||
|
/>
|
||||||
|
<Tool
|
||||||
|
Name="VCWebDeploymentTool"
|
||||||
|
/>
|
||||||
|
<Tool
|
||||||
|
Name="VCPostBuildEventTool"
|
||||||
|
/>
|
||||||
|
</Configuration>
|
||||||
<Configuration
|
<Configuration
|
||||||
Name="Release|x64"
|
Name="Release|x64"
|
||||||
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
|
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
|
||||||
|
@ -249,112 +355,6 @@
|
||||||
Name="VCPostBuildEventTool"
|
Name="VCPostBuildEventTool"
|
||||||
/>
|
/>
|
||||||
</Configuration>
|
</Configuration>
|
||||||
<Configuration
|
|
||||||
Name="Debug|Win32"
|
|
||||||
OutputDirectory=".\Debug"
|
|
||||||
IntermediateDirectory=".\Debug"
|
|
||||||
ConfigurationType="1"
|
|
||||||
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
|
|
||||||
UseOfMFC="0"
|
|
||||||
ATLMinimizesCRunTimeLibraryUsage="false"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCPreBuildEventTool"
|
|
||||||
Description="Checking svnrevision.h..."
|
|
||||||
CommandLine="$(OutDir)\updaterevision.exe src src/svnrevision.h"
|
|
||||||
/>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
/>
|
|
||||||
<Tool
|
|
||||||
Name="VCXMLDataGeneratorTool"
|
|
||||||
/>
|
|
||||||
<Tool
|
|
||||||
Name="VCWebServiceProxyGeneratorTool"
|
|
||||||
/>
|
|
||||||
<Tool
|
|
||||||
Name="VCMIDLTool"
|
|
||||||
PreprocessorDefinitions="_DEBUG"
|
|
||||||
MkTypLibCompatible="true"
|
|
||||||
SuppressStartupBanner="true"
|
|
||||||
TargetEnvironment="1"
|
|
||||||
TypeLibraryName=".\Debug/zdoom.tlb"
|
|
||||||
/>
|
|
||||||
<Tool
|
|
||||||
Name="VCCLCompilerTool"
|
|
||||||
Optimization="0"
|
|
||||||
AdditionalIncludeDirectories="src\win32;src\sound;src;zlib;src\g_shared;src\g_doom;src\g_raven;src\g_heretic;src\g_hexen;src\g_strife;jpeg-6b;snes_spc\snes_spc;gdtoa"
|
|
||||||
PreprocessorDefinitions="WIN32,_DEBUG,_WIN32,_WINDOWS,_CRTDBG_MAP_ALLOC,HAVE_STRUPR,HAVE_FILELENGTH"
|
|
||||||
MinimalRebuild="true"
|
|
||||||
RuntimeLibrary="1"
|
|
||||||
EnableFunctionLevelLinking="true"
|
|
||||||
ForceConformanceInForLoopScope="true"
|
|
||||||
PrecompiledHeaderFile=""
|
|
||||||
AssemblerOutput="0"
|
|
||||||
AssemblerListingLocation=".\Debug/"
|
|
||||||
ObjectFile=".\Debug/"
|
|
||||||
ProgramDataBaseFileName=".\Debug/"
|
|
||||||
WarningLevel="3"
|
|
||||||
SuppressStartupBanner="true"
|
|
||||||
Detect64BitPortabilityProblems="true"
|
|
||||||
DebugInformationFormat="4"
|
|
||||||
CompileAs="0"
|
|
||||||
DisableSpecificWarnings="4996"
|
|
||||||
ForcedIncludeFiles=""
|
|
||||||
/>
|
|
||||||
<Tool
|
|
||||||
Name="VCManagedResourceCompilerTool"
|
|
||||||
/>
|
|
||||||
<Tool
|
|
||||||
Name="VCResourceCompilerTool"
|
|
||||||
PreprocessorDefinitions="_DEBUG"
|
|
||||||
Culture="1033"
|
|
||||||
/>
|
|
||||||
<Tool
|
|
||||||
Name="VCPreLinkEventTool"
|
|
||||||
/>
|
|
||||||
<Tool
|
|
||||||
Name="VCLinkerTool"
|
|
||||||
AdditionalOptions="/MACHINE:I386"
|
|
||||||
AdditionalDependencies="gdi32.lib user32.lib comctl32.lib shell32.lib advapi32.lib comdlg32.lib ole32.lib dxguid.lib dsound.lib dinput8.lib strmiids.lib wsock32.lib winmm.lib fmodex_vc.lib setupapi.lib ws2_32.lib"
|
|
||||||
OutputFile="../zdoomd.exe"
|
|
||||||
LinkIncremental="2"
|
|
||||||
SuppressStartupBanner="true"
|
|
||||||
AdditionalLibraryDirectories=""
|
|
||||||
IgnoreDefaultLibraryNames="libcmt;msvcrtd;msvcrt"
|
|
||||||
GenerateDebugInformation="true"
|
|
||||||
ProgramDatabaseFile=".\Debug/zdoomd.pdb"
|
|
||||||
SubSystem="2"
|
|
||||||
StackReserveSize="0"
|
|
||||||
TerminalServerAware="2"
|
|
||||||
SetChecksum="false"
|
|
||||||
TargetMachine="0"
|
|
||||||
/>
|
|
||||||
<Tool
|
|
||||||
Name="VCALinkTool"
|
|
||||||
/>
|
|
||||||
<Tool
|
|
||||||
Name="VCManifestTool"
|
|
||||||
/>
|
|
||||||
<Tool
|
|
||||||
Name="VCXDCMakeTool"
|
|
||||||
/>
|
|
||||||
<Tool
|
|
||||||
Name="VCBscMakeTool"
|
|
||||||
/>
|
|
||||||
<Tool
|
|
||||||
Name="VCFxCopTool"
|
|
||||||
/>
|
|
||||||
<Tool
|
|
||||||
Name="VCAppVerifierTool"
|
|
||||||
/>
|
|
||||||
<Tool
|
|
||||||
Name="VCWebDeploymentTool"
|
|
||||||
/>
|
|
||||||
<Tool
|
|
||||||
Name="VCPostBuildEventTool"
|
|
||||||
/>
|
|
||||||
</Configuration>
|
|
||||||
<Configuration
|
<Configuration
|
||||||
Name="Debug|x64"
|
Name="Debug|x64"
|
||||||
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
|
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
|
||||||
|
@ -933,16 +933,6 @@
|
||||||
Outputs=""src/$(InputName).h""
|
Outputs=""src/$(InputName).h""
|
||||||
/>
|
/>
|
||||||
</FileConfiguration>
|
</FileConfiguration>
|
||||||
<FileConfiguration
|
|
||||||
Name="Release|x64"
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|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
Description="Creating $(InputName).h from src/$(InputFileName)"
|
|
||||||
CommandLine="tools\re2c\re2c -s -o "src/$(InputName).h" "src/$(InputFileName)"
"
|
|
||||||
Outputs=""src/$(InputName).h""
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
<FileConfiguration
|
||||||
Name="Debug|Win32"
|
Name="Debug|Win32"
|
||||||
>
|
>
|
||||||
|
@ -953,6 +943,16 @@
|
||||||
Outputs=""src/$(InputName).h""
|
Outputs=""src/$(InputName).h""
|
||||||
/>
|
/>
|
||||||
</FileConfiguration>
|
</FileConfiguration>
|
||||||
|
<FileConfiguration
|
||||||
|
Name="Release|x64"
|
||||||
|
>
|
||||||
|
<Tool
|
||||||
|
Name="VCCustomBuildTool"
|
||||||
|
Description="Creating $(InputName).h from src/$(InputFileName)"
|
||||||
|
CommandLine="tools\re2c\re2c -s -o "src/$(InputName).h" "src/$(InputFileName)"
"
|
||||||
|
Outputs=""src/$(InputName).h""
|
||||||
|
/>
|
||||||
|
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|
||||||
<FileConfiguration
|
<FileConfiguration
|
||||||
Name="Debug|x64"
|
Name="Debug|x64"
|
||||||
>
|
>
|
||||||
|
@ -1558,6 +1558,16 @@
|
||||||
Outputs="$(IntDir)\$(InputName).obj"
|
Outputs="$(IntDir)\$(InputName).obj"
|
||||||
/>
|
/>
|
||||||
</FileConfiguration>
|
</FileConfiguration>
|
||||||
|
<FileConfiguration
|
||||||
|
Name="Debug|Win32"
|
||||||
|
>
|
||||||
|
<Tool
|
||||||
|
Name="VCCustomBuildTool"
|
||||||
|
Description="Assembling $(InputPath)..."
|
||||||
|
CommandLine="nasm -g -o "$(IntDir)\$(InputName).obj" -f win32 "$(InputPath)" -isrc/
$(OutDir)\fixrtext "$(IntDir)\$(InputName).obj"
"
|
||||||
|
Outputs="$(IntDir)\$(InputName).obj"
|
||||||
|
/>
|
||||||
|
</FileConfiguration>
|
||||||
<FileConfiguration
|
<FileConfiguration
|
||||||
Name="Release|x64"
|
Name="Release|x64"
|
||||||
ExcludedFromBuild="true"
|
ExcludedFromBuild="true"
|
||||||
|
@ -1569,16 +1579,6 @@
|
||||||
Outputs="$(IntDir)/$(InputName).obj"
|
Outputs="$(IntDir)/$(InputName).obj"
|
||||||
/>
|
/>
|
||||||
</FileConfiguration>
|
</FileConfiguration>
|
||||||
<FileConfiguration
|
|
||||||
Name="Debug|Win32"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
Description="Assembling $(InputPath)..."
|
|
||||||
CommandLine="nasm -g -o "$(IntDir)\$(InputName).obj" -f win32 "$(InputPath)" -isrc/
$(OutDir)\fixrtext "$(IntDir)\$(InputName).obj"
"
|
|
||||||
Outputs="$(IntDir)\$(InputName).obj"
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
<FileConfiguration
|
||||||
Name="Debug|x64"
|
Name="Debug|x64"
|
||||||
ExcludedFromBuild="true"
|
ExcludedFromBuild="true"
|
||||||
|
@ -1604,6 +1604,16 @@
|
||||||
Outputs="$(IntDir)\$(InputName).obj"
|
Outputs="$(IntDir)\$(InputName).obj"
|
||||||
/>
|
/>
|
||||||
</FileConfiguration>
|
</FileConfiguration>
|
||||||
|
<FileConfiguration
|
||||||
|
Name="Debug|Win32"
|
||||||
|
>
|
||||||
|
<Tool
|
||||||
|
Name="VCCustomBuildTool"
|
||||||
|
Description="Assembling $(InputPath)..."
|
||||||
|
CommandLine="nasm -g -o "$(IntDir)\$(InputName).obj" -f win32 "$(InputPath)" -isrc/
$(OutDir)\fixrtext "$(IntDir)\$(InputName).obj"
"
|
||||||
|
Outputs="$(IntDir)\$(InputName).obj"
|
||||||
|
/>
|
||||||
|
</FileConfiguration>
|
||||||
<FileConfiguration
|
<FileConfiguration
|
||||||
Name="Release|x64"
|
Name="Release|x64"
|
||||||
ExcludedFromBuild="true"
|
ExcludedFromBuild="true"
|
||||||
|
@ -1615,16 +1625,6 @@
|
||||||
Outputs="$(IntDir)/$(InputName).obj"
|
Outputs="$(IntDir)/$(InputName).obj"
|
||||||
/>
|
/>
|
||||||
</FileConfiguration>
|
</FileConfiguration>
|
||||||
<FileConfiguration
|
|
||||||
Name="Debug|Win32"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
Description="Assembling $(InputPath)..."
|
|
||||||
CommandLine="nasm -g -o "$(IntDir)\$(InputName).obj" -f win32 "$(InputPath)" -isrc/
$(OutDir)\fixrtext "$(IntDir)\$(InputName).obj"
"
|
|
||||||
Outputs="$(IntDir)\$(InputName).obj"
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
<FileConfiguration
|
||||||
Name="Debug|x64"
|
Name="Debug|x64"
|
||||||
ExcludedFromBuild="true"
|
ExcludedFromBuild="true"
|
||||||
|
@ -1650,6 +1650,16 @@
|
||||||
Outputs="$(IntDir)\$(InputName).obj"
|
Outputs="$(IntDir)\$(InputName).obj"
|
||||||
/>
|
/>
|
||||||
</FileConfiguration>
|
</FileConfiguration>
|
||||||
|
<FileConfiguration
|
||||||
|
Name="Debug|Win32"
|
||||||
|
>
|
||||||
|
<Tool
|
||||||
|
Name="VCCustomBuildTool"
|
||||||
|
Description="Assembling $(InputPath)..."
|
||||||
|
CommandLine="nasm -g -o "$(IntDir)\$(InputName).obj" -f win32 "$(InputPath)" -isrc/
$(OutDir)\fixrtext "$(IntDir)\$(InputName).obj"
"
|
||||||
|
Outputs="$(IntDir)\$(InputName).obj"
|
||||||
|
/>
|
||||||
|
</FileConfiguration>
|
||||||
<FileConfiguration
|
<FileConfiguration
|
||||||
Name="Release|x64"
|
Name="Release|x64"
|
||||||
ExcludedFromBuild="true"
|
ExcludedFromBuild="true"
|
||||||
|
@ -1661,16 +1671,6 @@
|
||||||
Outputs="$(IntDir)/$(InputName).obj"
|
Outputs="$(IntDir)/$(InputName).obj"
|
||||||
/>
|
/>
|
||||||
</FileConfiguration>
|
</FileConfiguration>
|
||||||
<FileConfiguration
|
|
||||||
Name="Debug|Win32"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
Description="Assembling $(InputPath)..."
|
|
||||||
CommandLine="nasm -g -o "$(IntDir)\$(InputName).obj" -f win32 "$(InputPath)" -isrc/
$(OutDir)\fixrtext "$(IntDir)\$(InputName).obj"
"
|
|
||||||
Outputs="$(IntDir)\$(InputName).obj"
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
<FileConfiguration
|
||||||
Name="Debug|x64"
|
Name="Debug|x64"
|
||||||
ExcludedFromBuild="true"
|
ExcludedFromBuild="true"
|
||||||
|
@ -1696,6 +1696,16 @@
|
||||||
Outputs="$(IntDir)\$(InputName).obj"
|
Outputs="$(IntDir)\$(InputName).obj"
|
||||||
/>
|
/>
|
||||||
</FileConfiguration>
|
</FileConfiguration>
|
||||||
|
<FileConfiguration
|
||||||
|
Name="Debug|Win32"
|
||||||
|
>
|
||||||
|
<Tool
|
||||||
|
Name="VCCustomBuildTool"
|
||||||
|
Description="Assembling $(InputPath)..."
|
||||||
|
CommandLine="nasm -g -o "$(IntDir)\$(InputName).obj" -f win32 "$(InputPath)" -isrc/
$(OutDir)\fixrtext "$(IntDir)\$(InputName).obj"
"
|
||||||
|
Outputs="$(IntDir)\$(InputName).obj"
|
||||||
|
/>
|
||||||
|
</FileConfiguration>
|
||||||
<FileConfiguration
|
<FileConfiguration
|
||||||
Name="Release|x64"
|
Name="Release|x64"
|
||||||
ExcludedFromBuild="true"
|
ExcludedFromBuild="true"
|
||||||
|
@ -1707,16 +1717,6 @@
|
||||||
Outputs="$(IntDir)/$(InputName).obj"
|
Outputs="$(IntDir)/$(InputName).obj"
|
||||||
/>
|
/>
|
||||||
</FileConfiguration>
|
</FileConfiguration>
|
||||||
<FileConfiguration
|
|
||||||
Name="Debug|Win32"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
Description="Assembling $(InputPath)..."
|
|
||||||
CommandLine="nasm -g -o "$(IntDir)\$(InputName).obj" -f win32 "$(InputPath)" -isrc/
$(OutDir)\fixrtext "$(IntDir)\$(InputName).obj"
"
|
|
||||||
Outputs="$(IntDir)\$(InputName).obj"
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
<FileConfiguration
|
||||||
Name="Debug|x64"
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Name="Debug|x64"
|
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ExcludedFromBuild="true"
|
ExcludedFromBuild="true"
|
||||||
|
@ -1742,6 +1742,16 @@
|
||||||
Outputs="$(IntDir)\$(InputName).obj"
|
Outputs="$(IntDir)\$(InputName).obj"
|
||||||
/>
|
/>
|
||||||
</FileConfiguration>
|
</FileConfiguration>
|
||||||
|
<FileConfiguration
|
||||||
|
Name="Debug|Win32"
|
||||||
|
>
|
||||||
|
<Tool
|
||||||
|
Name="VCCustomBuildTool"
|
||||||
|
Description="Assembling $(InputPath)..."
|
||||||
|
CommandLine="nasm -g -o "$(IntDir)\$(InputName).obj" -f win32 "$(InputPath)" -isrc/
$(OutDir)\fixrtext "$(IntDir)\$(InputName).obj"
"
|
||||||
|
Outputs="$(IntDir)\$(InputName).obj"
|
||||||
|
/>
|
||||||
|
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|
||||||
<FileConfiguration
|
<FileConfiguration
|
||||||
Name="Release|x64"
|
Name="Release|x64"
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||||||
ExcludedFromBuild="true"
|
ExcludedFromBuild="true"
|
||||||
|
@ -1753,16 +1763,6 @@
|
||||||
Outputs="$(IntDir)/$(InputName).obj"
|
Outputs="$(IntDir)/$(InputName).obj"
|
||||||
/>
|
/>
|
||||||
</FileConfiguration>
|
</FileConfiguration>
|
||||||
<FileConfiguration
|
|
||||||
Name="Debug|Win32"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
Description="Assembling $(InputPath)..."
|
|
||||||
CommandLine="nasm -g -o "$(IntDir)\$(InputName).obj" -f win32 "$(InputPath)" -isrc/
$(OutDir)\fixrtext "$(IntDir)\$(InputName).obj"
"
|
|
||||||
Outputs="$(IntDir)\$(InputName).obj"
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
<FileConfiguration
|
||||||
Name="Debug|x64"
|
Name="Debug|x64"
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||||||
ExcludedFromBuild="true"
|
ExcludedFromBuild="true"
|
||||||
|
@ -1790,6 +1790,14 @@
|
||||||
Name="VCCustomBuildTool"
|
Name="VCCustomBuildTool"
|
||||||
/>
|
/>
|
||||||
</FileConfiguration>
|
</FileConfiguration>
|
||||||
|
<FileConfiguration
|
||||||
|
Name="Debug|Win32"
|
||||||
|
ExcludedFromBuild="true"
|
||||||
|
>
|
||||||
|
<Tool
|
||||||
|
Name="VCCustomBuildTool"
|
||||||
|
/>
|
||||||
|
</FileConfiguration>
|
||||||
<FileConfiguration
|
<FileConfiguration
|
||||||
Name="Release|x64"
|
Name="Release|x64"
|
||||||
>
|
>
|
||||||
|
@ -1800,14 +1808,6 @@
|
||||||
Outputs="$(IntDir)/$(InputName).obj"
|
Outputs="$(IntDir)/$(InputName).obj"
|
||||||
/>
|
/>
|
||||||
</FileConfiguration>
|
</FileConfiguration>
|
||||||
<FileConfiguration
|
|
||||||
Name="Debug|Win32"
|
|
||||||
ExcludedFromBuild="true"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
<FileConfiguration
|
||||||
Name="Debug|x64"
|
Name="Debug|x64"
|
||||||
>
|
>
|
||||||
|
@ -1973,14 +1973,6 @@
|
||||||
Outputs="$(IntDir)\$(InputName).obj"
|
Outputs="$(IntDir)\$(InputName).obj"
|
||||||
/>
|
/>
|
||||||
</FileConfiguration>
|
</FileConfiguration>
|
||||||
<FileConfiguration
|
|
||||||
Name="Release|x64"
|
|
||||||
ExcludedFromBuild="true"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
<FileConfiguration
|
||||||
Name="Debug|Win32"
|
Name="Debug|Win32"
|
||||||
>
|
>
|
||||||
|
@ -1991,6 +1983,14 @@
|
||||||
Outputs="$(IntDir)\$(InputName).obj"
|
Outputs="$(IntDir)\$(InputName).obj"
|
||||||
/>
|
/>
|
||||||
</FileConfiguration>
|
</FileConfiguration>
|
||||||
|
<FileConfiguration
|
||||||
|
Name="Release|x64"
|
||||||
|
ExcludedFromBuild="true"
|
||||||
|
>
|
||||||
|
<Tool
|
||||||
|
Name="VCCustomBuildTool"
|
||||||
|
/>
|
||||||
|
</FileConfiguration>
|
||||||
<FileConfiguration
|
<FileConfiguration
|
||||||
Name="Debug|x64"
|
Name="Debug|x64"
|
||||||
ExcludedFromBuild="true"
|
ExcludedFromBuild="true"
|
||||||
|
@ -2860,14 +2860,6 @@
|
||||||
AdditionalIncludeDirectories="src\win32;$(NoInherit)"
|
AdditionalIncludeDirectories="src\win32;$(NoInherit)"
|
||||||
/>
|
/>
|
||||||
</FileConfiguration>
|
</FileConfiguration>
|
||||||
<FileConfiguration
|
|
||||||
Name="Release|x64"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCResourceCompilerTool"
|
|
||||||
AdditionalIncludeDirectories="src\win32;$(NoInherit)"
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
<FileConfiguration
|
||||||
Name="Debug|Win32"
|
Name="Debug|Win32"
|
||||||
>
|
>
|
||||||
|
@ -2877,6 +2869,14 @@
|
||||||
AdditionalIncludeDirectories="src\win32;$(NoInherit)"
|
AdditionalIncludeDirectories="src\win32;$(NoInherit)"
|
||||||
/>
|
/>
|
||||||
</FileConfiguration>
|
</FileConfiguration>
|
||||||
|
<FileConfiguration
|
||||||
|
Name="Release|x64"
|
||||||
|
>
|
||||||
|
<Tool
|
||||||
|
Name="VCResourceCompilerTool"
|
||||||
|
AdditionalIncludeDirectories="src\win32;$(NoInherit)"
|
||||||
|
/>
|
||||||
|
</FileConfiguration>
|
||||||
<FileConfiguration
|
<FileConfiguration
|
||||||
Name="Debug|x64"
|
Name="Debug|x64"
|
||||||
>
|
>
|
||||||
|
@ -3151,7 +3151,7 @@
|
||||||
/>
|
/>
|
||||||
</FileConfiguration>
|
</FileConfiguration>
|
||||||
<FileConfiguration
|
<FileConfiguration
|
||||||
Name="Release|x64"
|
Name="Debug|Win32"
|
||||||
ExcludedFromBuild="true"
|
ExcludedFromBuild="true"
|
||||||
>
|
>
|
||||||
<Tool
|
<Tool
|
||||||
|
@ -3159,7 +3159,7 @@
|
||||||
/>
|
/>
|
||||||
</FileConfiguration>
|
</FileConfiguration>
|
||||||
<FileConfiguration
|
<FileConfiguration
|
||||||
Name="Debug|Win32"
|
Name="Release|x64"
|
||||||
ExcludedFromBuild="true"
|
ExcludedFromBuild="true"
|
||||||
>
|
>
|
||||||
<Tool
|
<Tool
|
||||||
|
@ -3191,7 +3191,7 @@
|
||||||
/>
|
/>
|
||||||
</FileConfiguration>
|
</FileConfiguration>
|
||||||
<FileConfiguration
|
<FileConfiguration
|
||||||
Name="Release|x64"
|
Name="Debug|Win32"
|
||||||
ExcludedFromBuild="true"
|
ExcludedFromBuild="true"
|
||||||
>
|
>
|
||||||
<Tool
|
<Tool
|
||||||
|
@ -3199,7 +3199,7 @@
|
||||||
/>
|
/>
|
||||||
</FileConfiguration>
|
</FileConfiguration>
|
||||||
<FileConfiguration
|
<FileConfiguration
|
||||||
Name="Debug|Win32"
|
Name="Release|x64"
|
||||||
ExcludedFromBuild="true"
|
ExcludedFromBuild="true"
|
||||||
>
|
>
|
||||||
<Tool
|
<Tool
|
||||||
|
@ -3228,7 +3228,7 @@
|
||||||
/>
|
/>
|
||||||
</FileConfiguration>
|
</FileConfiguration>
|
||||||
<FileConfiguration
|
<FileConfiguration
|
||||||
Name="Release|x64"
|
Name="Debug|Win32"
|
||||||
ExcludedFromBuild="true"
|
ExcludedFromBuild="true"
|
||||||
>
|
>
|
||||||
<Tool
|
<Tool
|
||||||
|
@ -3237,7 +3237,7 @@
|
||||||
/>
|
/>
|
||||||
</FileConfiguration>
|
</FileConfiguration>
|
||||||
<FileConfiguration
|
<FileConfiguration
|
||||||
Name="Debug|Win32"
|
Name="Release|x64"
|
||||||
ExcludedFromBuild="true"
|
ExcludedFromBuild="true"
|
||||||
>
|
>
|
||||||
<Tool
|
<Tool
|
||||||
|
@ -3267,7 +3267,7 @@
|
||||||
/>
|
/>
|
||||||
</FileConfiguration>
|
</FileConfiguration>
|
||||||
<FileConfiguration
|
<FileConfiguration
|
||||||
Name="Release|x64"
|
Name="Debug|Win32"
|
||||||
ExcludedFromBuild="true"
|
ExcludedFromBuild="true"
|
||||||
>
|
>
|
||||||
<Tool
|
<Tool
|
||||||
|
@ -3275,7 +3275,7 @@
|
||||||
/>
|
/>
|
||||||
</FileConfiguration>
|
</FileConfiguration>
|
||||||
<FileConfiguration
|
<FileConfiguration
|
||||||
Name="Debug|Win32"
|
Name="Release|x64"
|
||||||
ExcludedFromBuild="true"
|
ExcludedFromBuild="true"
|
||||||
>
|
>
|
||||||
<Tool
|
<Tool
|
||||||
|
@ -3304,7 +3304,7 @@
|
||||||
/>
|
/>
|
||||||
</FileConfiguration>
|
</FileConfiguration>
|
||||||
<FileConfiguration
|
<FileConfiguration
|
||||||
Name="Release|x64"
|
Name="Debug|Win32"
|
||||||
ExcludedFromBuild="true"
|
ExcludedFromBuild="true"
|
||||||
>
|
>
|
||||||
<Tool
|
<Tool
|
||||||
|
@ -3313,7 +3313,7 @@
|
||||||
/>
|
/>
|
||||||
</FileConfiguration>
|
</FileConfiguration>
|
||||||
<FileConfiguration
|
<FileConfiguration
|
||||||
Name="Debug|Win32"
|
Name="Release|x64"
|
||||||
ExcludedFromBuild="true"
|
ExcludedFromBuild="true"
|
||||||
>
|
>
|
||||||
<Tool
|
<Tool
|
||||||
|
@ -3344,7 +3344,7 @@
|
||||||
/>
|
/>
|
||||||
</FileConfiguration>
|
</FileConfiguration>
|
||||||
<FileConfiguration
|
<FileConfiguration
|
||||||
Name="Release|x64"
|
Name="Debug|Win32"
|
||||||
ExcludedFromBuild="true"
|
ExcludedFromBuild="true"
|
||||||
>
|
>
|
||||||
<Tool
|
<Tool
|
||||||
|
@ -3353,7 +3353,7 @@
|
||||||
/>
|
/>
|
||||||
</FileConfiguration>
|
</FileConfiguration>
|
||||||
<FileConfiguration
|
<FileConfiguration
|
||||||
Name="Debug|Win32"
|
Name="Release|x64"
|
||||||
ExcludedFromBuild="true"
|
ExcludedFromBuild="true"
|
||||||
>
|
>
|
||||||
<Tool
|
<Tool
|
||||||
|
@ -3383,7 +3383,7 @@
|
||||||
/>
|
/>
|
||||||
</FileConfiguration>
|
</FileConfiguration>
|
||||||
<FileConfiguration
|
<FileConfiguration
|
||||||
Name="Release|x64"
|
Name="Debug|Win32"
|
||||||
ExcludedFromBuild="true"
|
ExcludedFromBuild="true"
|
||||||
>
|
>
|
||||||
<Tool
|
<Tool
|
||||||
|
@ -3391,7 +3391,7 @@
|
||||||
/>
|
/>
|
||||||
</FileConfiguration>
|
</FileConfiguration>
|
||||||
<FileConfiguration
|
<FileConfiguration
|
||||||
Name="Debug|Win32"
|
Name="Release|x64"
|
||||||
ExcludedFromBuild="true"
|
ExcludedFromBuild="true"
|
||||||
>
|
>
|
||||||
<Tool
|
<Tool
|
||||||
|
@ -3420,7 +3420,7 @@
|
||||||
/>
|
/>
|
||||||
</FileConfiguration>
|
</FileConfiguration>
|
||||||
<FileConfiguration
|
<FileConfiguration
|
||||||
Name="Release|x64"
|
Name="Debug|Win32"
|
||||||
ExcludedFromBuild="true"
|
ExcludedFromBuild="true"
|
||||||
>
|
>
|
||||||
<Tool
|
<Tool
|
||||||
|
@ -3429,7 +3429,7 @@
|
||||||
/>
|
/>
|
||||||
</FileConfiguration>
|
</FileConfiguration>
|
||||||
<FileConfiguration
|
<FileConfiguration
|
||||||
Name="Debug|Win32"
|
Name="Release|x64"
|
||||||
ExcludedFromBuild="true"
|
ExcludedFromBuild="true"
|
||||||
>
|
>
|
||||||
<Tool
|
<Tool
|
||||||
|
@ -3460,7 +3460,7 @@
|
||||||
/>
|
/>
|
||||||
</FileConfiguration>
|
</FileConfiguration>
|
||||||
<FileConfiguration
|
<FileConfiguration
|
||||||
Name="Release|x64"
|
Name="Debug|Win32"
|
||||||
ExcludedFromBuild="true"
|
ExcludedFromBuild="true"
|
||||||
>
|
>
|
||||||
<Tool
|
<Tool
|
||||||
|
@ -3469,7 +3469,7 @@
|
||||||
/>
|
/>
|
||||||
</FileConfiguration>
|
</FileConfiguration>
|
||||||
<FileConfiguration
|
<FileConfiguration
|
||||||
Name="Debug|Win32"
|
Name="Release|x64"
|
||||||
ExcludedFromBuild="true"
|
ExcludedFromBuild="true"
|
||||||
>
|
>
|
||||||
<Tool
|
<Tool
|
||||||
|
@ -3500,7 +3500,7 @@
|
||||||
/>
|
/>
|
||||||
</FileConfiguration>
|
</FileConfiguration>
|
||||||
<FileConfiguration
|
<FileConfiguration
|
||||||
Name="Release|x64"
|
Name="Debug|Win32"
|
||||||
ExcludedFromBuild="true"
|
ExcludedFromBuild="true"
|
||||||
>
|
>
|
||||||
<Tool
|
<Tool
|
||||||
|
@ -3509,7 +3509,7 @@
|
||||||
/>
|
/>
|
||||||
</FileConfiguration>
|
</FileConfiguration>
|
||||||
<FileConfiguration
|
<FileConfiguration
|
||||||
Name="Debug|Win32"
|
Name="Release|x64"
|
||||||
ExcludedFromBuild="true"
|
ExcludedFromBuild="true"
|
||||||
>
|
>
|
||||||
<Tool
|
<Tool
|
||||||
|
@ -3539,7 +3539,7 @@
|
||||||
/>
|
/>
|
||||||
</FileConfiguration>
|
</FileConfiguration>
|
||||||
<FileConfiguration
|
<FileConfiguration
|
||||||
Name="Release|x64"
|
Name="Debug|Win32"
|
||||||
ExcludedFromBuild="true"
|
ExcludedFromBuild="true"
|
||||||
>
|
>
|
||||||
<Tool
|
<Tool
|
||||||
|
@ -3547,7 +3547,7 @@
|
||||||
/>
|
/>
|
||||||
</FileConfiguration>
|
</FileConfiguration>
|
||||||
<FileConfiguration
|
<FileConfiguration
|
||||||
Name="Debug|Win32"
|
Name="Release|x64"
|
||||||
ExcludedFromBuild="true"
|
ExcludedFromBuild="true"
|
||||||
>
|
>
|
||||||
<Tool
|
<Tool
|
||||||
|
@ -3575,7 +3575,7 @@
|
||||||
/>
|
/>
|
||||||
</FileConfiguration>
|
</FileConfiguration>
|
||||||
<FileConfiguration
|
<FileConfiguration
|
||||||
Name="Release|x64"
|
Name="Debug|Win32"
|
||||||
ExcludedFromBuild="true"
|
ExcludedFromBuild="true"
|
||||||
>
|
>
|
||||||
<Tool
|
<Tool
|
||||||
|
@ -3583,7 +3583,7 @@
|
||||||
/>
|
/>
|
||||||
</FileConfiguration>
|
</FileConfiguration>
|
||||||
<FileConfiguration
|
<FileConfiguration
|
||||||
Name="Debug|Win32"
|
Name="Release|x64"
|
||||||
ExcludedFromBuild="true"
|
ExcludedFromBuild="true"
|
||||||
>
|
>
|
||||||
<Tool
|
<Tool
|
||||||
|
@ -3611,7 +3611,7 @@
|
||||||
/>
|
/>
|
||||||
</FileConfiguration>
|
</FileConfiguration>
|
||||||
<FileConfiguration
|
<FileConfiguration
|
||||||
Name="Release|x64"
|
Name="Debug|Win32"
|
||||||
ExcludedFromBuild="true"
|
ExcludedFromBuild="true"
|
||||||
>
|
>
|
||||||
<Tool
|
<Tool
|
||||||
|
@ -3619,7 +3619,7 @@
|
||||||
/>
|
/>
|
||||||
</FileConfiguration>
|
</FileConfiguration>
|
||||||
<FileConfiguration
|
<FileConfiguration
|
||||||
Name="Debug|Win32"
|
Name="Release|x64"
|
||||||
ExcludedFromBuild="true"
|
ExcludedFromBuild="true"
|
||||||
>
|
>
|
||||||
<Tool
|
<Tool
|
||||||
|
@ -3647,7 +3647,7 @@
|
||||||
/>
|
/>
|
||||||
</FileConfiguration>
|
</FileConfiguration>
|
||||||
<FileConfiguration
|
<FileConfiguration
|
||||||
Name="Release|x64"
|
Name="Debug|Win32"
|
||||||
ExcludedFromBuild="true"
|
ExcludedFromBuild="true"
|
||||||
>
|
>
|
||||||
<Tool
|
<Tool
|
||||||
|
@ -3655,7 +3655,7 @@
|
||||||
/>
|
/>
|
||||||
</FileConfiguration>
|
</FileConfiguration>
|
||||||
<FileConfiguration
|
<FileConfiguration
|
||||||
Name="Debug|Win32"
|
Name="Release|x64"
|
||||||
ExcludedFromBuild="true"
|
ExcludedFromBuild="true"
|
||||||
>
|
>
|
||||||
<Tool
|
<Tool
|
||||||
|
@ -3685,7 +3685,7 @@
|
||||||
/>
|
/>
|
||||||
</FileConfiguration>
|
</FileConfiguration>
|
||||||
<FileConfiguration
|
<FileConfiguration
|
||||||
Name="Release|x64"
|
Name="Debug|Win32"
|
||||||
ExcludedFromBuild="true"
|
ExcludedFromBuild="true"
|
||||||
>
|
>
|
||||||
<Tool
|
<Tool
|
||||||
|
@ -3695,7 +3695,7 @@
|
||||||
/>
|
/>
|
||||||
</FileConfiguration>
|
</FileConfiguration>
|
||||||
<FileConfiguration
|
<FileConfiguration
|
||||||
Name="Debug|Win32"
|
Name="Release|x64"
|
||||||
ExcludedFromBuild="true"
|
ExcludedFromBuild="true"
|
||||||
>
|
>
|
||||||
<Tool
|
<Tool
|
||||||
|
@ -3739,7 +3739,7 @@
|
||||||
/>
|
/>
|
||||||
</FileConfiguration>
|
</FileConfiguration>
|
||||||
<FileConfiguration
|
<FileConfiguration
|
||||||
Name="Release|x64"
|
Name="Debug|Win32"
|
||||||
ExcludedFromBuild="true"
|
ExcludedFromBuild="true"
|
||||||
>
|
>
|
||||||
<Tool
|
<Tool
|
||||||
|
@ -3747,7 +3747,7 @@
|
||||||
/>
|
/>
|
||||||
</FileConfiguration>
|
</FileConfiguration>
|
||||||
<FileConfiguration
|
<FileConfiguration
|
||||||
Name="Debug|Win32"
|
Name="Release|x64"
|
||||||
ExcludedFromBuild="true"
|
ExcludedFromBuild="true"
|
||||||
>
|
>
|
||||||
<Tool
|
<Tool
|
||||||
|
@ -3781,7 +3781,7 @@
|
||||||
/>
|
/>
|
||||||
</FileConfiguration>
|
</FileConfiguration>
|
||||||
<FileConfiguration
|
<FileConfiguration
|
||||||
Name="Release|x64"
|
Name="Debug|Win32"
|
||||||
>
|
>
|
||||||
<Tool
|
<Tool
|
||||||
Name="VCCustomBuildTool"
|
Name="VCCustomBuildTool"
|
||||||
|
@ -3791,7 +3791,7 @@
|
||||||
/>
|
/>
|
||||||
</FileConfiguration>
|
</FileConfiguration>
|
||||||
<FileConfiguration
|
<FileConfiguration
|
||||||
Name="Debug|Win32"
|
Name="Release|x64"
|
||||||
>
|
>
|
||||||
<Tool
|
<Tool
|
||||||
Name="VCCustomBuildTool"
|
Name="VCCustomBuildTool"
|
||||||
|
|
Loading…
Reference in a new issue