mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-22 12:11:25 +00:00
Look up named frames using the Animation ID (if any).
This commit is contained in:
parent
91d3c4b606
commit
9ad7b8a048
1 changed files with 4 additions and 0 deletions
|
@ -820,6 +820,10 @@ static void ParseModelDefLump(int Lump)
|
|||
if (smf.modelIDs[index] != -1)
|
||||
{
|
||||
FModel *model = Models[smf.modelIDs[index]];
|
||||
if (smf.animationIDs[index] != -1)
|
||||
{
|
||||
model = Models[smf.animationIDs[index]];
|
||||
}
|
||||
smf.modelframes[index] = model->FindFrame(sc.String);
|
||||
if (smf.modelframes[index]==-1) sc.ScriptError("Unknown frame '%s' in %s", sc.String, type->TypeName.GetChars());
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue