- Added HotWax's A_SetArg.

SVN r1721 (trunk)
This commit is contained in:
Randy Heit 2009-07-16 22:50:58 +00:00
parent b1b258ec55
commit 9a16e4b6ea
3 changed files with 30 additions and 1 deletions

View file

@ -1,4 +1,13 @@
July 15, 2009
July 16, 2009
- Added HotWax's A_SetArg.
- Gez's patch for more A_WeaponReady flags:
* WRF_NOBOB (1): Weapon won't bob
* WRF_NOFIRE (12): Weapon won't fire at all
* WRF_NOSWITCH (2): Weapon can't be switched off
* WRF_NOPRIMARY (4): Weapon will not fire its main attack
* WRF_NOSECONDARY (8): Weapon will not fire its alt attack
July 15, 2009
- Attempt to add support for Microsoft's SideWinder Strategic Commander.
July 14, 2009

View file

@ -2749,3 +2749,22 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_ChangeVelocity)
CheckStopped(self);
}
}
//===========================================================================
//
// A_SetArg
//
//===========================================================================
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetArg)
{
ACTION_PARAM_START(2);
ACTION_PARAM_INT(pos, 0);
ACTION_PARAM_INT(value, 1);
// Set the value of the specified arg
if ((size_t)pos < countof(self->args))
{
self->args[pos] = value;
}
}

View file

@ -249,6 +249,7 @@ ACTOR Actor native //: Thinker
action native A_SetPitch(float pitch);
action native A_ScaleVelocity(float scale);
action native A_ChangeVelocity(float x = 0, float y = 0, float z = 0, int flags = 0);
action native A_SetArg(int pos, int value);
States
{