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- fixed: The first model ID was always initialized to 0, even if that model wasn't even present in the definition.
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1 changed files with 1 additions and 1 deletions
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@ -521,7 +521,7 @@ void gl_InitModels()
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path = "";
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path = "";
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sc.MustGetString();
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sc.MustGetString();
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memset(&smf, 0, sizeof(smf));
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memset(&smf, 0, sizeof(smf));
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smf.modelIDs[1] = smf.modelIDs[2] = smf.modelIDs[3] = -1;
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smf.modelIDs[0] = smf.modelIDs[1] = smf.modelIDs[2] = smf.modelIDs[3] = -1;
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smf.xscale=smf.yscale=smf.zscale=1.f;
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smf.xscale=smf.yscale=smf.zscale=1.f;
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smf.type = PClass::FindClass(sc.String);
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smf.type = PClass::FindClass(sc.String);
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