diff --git a/docs/rh-log.txt b/docs/rh-log.txt index 3fbc51b107..fb95f3f9c5 100644 --- a/docs/rh-log.txt +++ b/docs/rh-log.txt @@ -1,4 +1,6 @@ June 30, 2009 +- Dropped the Hexen player classes' JumpZ down to 9, since the original value + now works as it originally did. - MF2_NODMGTHRUST now works with players, too. (Previously, it was only for missiles.) Also added PPF_NOTHRUSTWHILEINVUL to prevent invulnerable players from being thrusted while taking damage. (Non-players were already diff --git a/wadsrc/static/actors/hexen/clericplayer.txt b/wadsrc/static/actors/hexen/clericplayer.txt index f440fbf17d..493faffde3 100644 --- a/wadsrc/static/actors/hexen/clericplayer.txt +++ b/wadsrc/static/actors/hexen/clericplayer.txt @@ -13,7 +13,7 @@ ACTOR ClericPlayer : PlayerPawn +NOTHRUSTWHENINVUL PainSound "PlayerClericPain" RadiusDamageFactor 0.25 - Player.JumpZ 9.75 + Player.JumpZ 9 Player.Viewheight 48 Player.ColorRange 146, 163 Player.SpawnClass "Cleric" diff --git a/wadsrc/static/actors/hexen/fighterplayer.txt b/wadsrc/static/actors/hexen/fighterplayer.txt index a6ca241f35..5c307bd60e 100644 --- a/wadsrc/static/actors/hexen/fighterplayer.txt +++ b/wadsrc/static/actors/hexen/fighterplayer.txt @@ -12,7 +12,7 @@ ACTOR FighterPlayer : PlayerPawn +NOTHRUSTWHENINVUL PainSound "PlayerFighterPain" RadiusDamageFactor 0.25 - Player.JumpZ 9.75 + Player.JumpZ 9 Player.Viewheight 48 Player.ColorRange 246, 254 Player.SpawnClass "Fighter" diff --git a/wadsrc/static/actors/hexen/mageplayer.txt b/wadsrc/static/actors/hexen/mageplayer.txt index f9e07d2aad..2f67d35bf1 100644 --- a/wadsrc/static/actors/hexen/mageplayer.txt +++ b/wadsrc/static/actors/hexen/mageplayer.txt @@ -13,7 +13,7 @@ ACTOR MagePlayer : PlayerPawn +NOTHRUSTWHENINVUL PainSound "PlayerMagePain" RadiusDamageFactor 0.25 - Player.JumpZ 9.75 + Player.JumpZ 9 Player.Viewheight 48 Player.ColorRange 146, 163 Player.SpawnClass "Mage"