mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-22 12:11:25 +00:00
- Dropped the Hexen player classes' JumpZ down to 9, since the original value
now works as it originally did. SVN r1697 (trunk)
This commit is contained in:
parent
7d4c21b167
commit
98e3b2f5fc
4 changed files with 5 additions and 3 deletions
|
@ -1,4 +1,6 @@
|
|||
June 30, 2009
|
||||
- Dropped the Hexen player classes' JumpZ down to 9, since the original value
|
||||
now works as it originally did.
|
||||
- MF2_NODMGTHRUST now works with players, too. (Previously, it was only for
|
||||
missiles.) Also added PPF_NOTHRUSTWHILEINVUL to prevent invulnerable players
|
||||
from being thrusted while taking damage. (Non-players were already
|
||||
|
|
|
@ -13,7 +13,7 @@ ACTOR ClericPlayer : PlayerPawn
|
|||
+NOTHRUSTWHENINVUL
|
||||
PainSound "PlayerClericPain"
|
||||
RadiusDamageFactor 0.25
|
||||
Player.JumpZ 9.75
|
||||
Player.JumpZ 9
|
||||
Player.Viewheight 48
|
||||
Player.ColorRange 146, 163
|
||||
Player.SpawnClass "Cleric"
|
||||
|
|
|
@ -12,7 +12,7 @@ ACTOR FighterPlayer : PlayerPawn
|
|||
+NOTHRUSTWHENINVUL
|
||||
PainSound "PlayerFighterPain"
|
||||
RadiusDamageFactor 0.25
|
||||
Player.JumpZ 9.75
|
||||
Player.JumpZ 9
|
||||
Player.Viewheight 48
|
||||
Player.ColorRange 246, 254
|
||||
Player.SpawnClass "Fighter"
|
||||
|
|
|
@ -13,7 +13,7 @@ ACTOR MagePlayer : PlayerPawn
|
|||
+NOTHRUSTWHENINVUL
|
||||
PainSound "PlayerMagePain"
|
||||
RadiusDamageFactor 0.25
|
||||
Player.JumpZ 9.75
|
||||
Player.JumpZ 9
|
||||
Player.Viewheight 48
|
||||
Player.ColorRange 146, 163
|
||||
Player.SpawnClass "Mage"
|
||||
|
|
Loading…
Reference in a new issue