add one last missing field from vkdoom

This commit is contained in:
Ricardo Luís Vaz Silva 2025-01-24 14:29:08 -03:00
parent 27b6cb2f72
commit 98b5d8b1d2

View file

@ -427,6 +427,7 @@ Note: All <bool> fields default to false unless mentioned otherwise.
lm_sampledist = <int>; // lightmap sample distance for the entire map. Defines the map units each lightmap texel covers. Must be in powers of two. Default = 8 [VKDOOM] lm_sampledist = <int>; // lightmap sample distance for the entire map. Defines the map units each lightmap texel covers. Must be in powers of two. Default = 8 [VKDOOM]
lm_suncolor = <int>; // lightmap sun color. Default is white (0xFFFFFF). [VKDOOM] lm_suncolor = <int>; // lightmap sun color. Default is white (0xFFFFFF). [VKDOOM]
lm_sunintensity = <float>; // lightmap sun intensity multiplier. Default = 1.0 [VKDOOM]
light_softshadowradius = <float>; // lightmap light and raytraced dynamic light soft shadow amount. Higher values produce softer shadows. Default = 5.0 [VKDOOM] light_softshadowradius = <float>; // lightmap light and raytraced dynamic light soft shadow amount. Higher values produce softer shadows. Default = 5.0 [VKDOOM]