Update p_actionfunctions.cpp

Uhh, maybe this is why mac builds failed
This commit is contained in:
Shiny Metagross 2022-06-30 22:47:42 -07:00 committed by Christoph Oelckers
parent 9f2c7c850d
commit 9805851bd8

View file

@ -5076,25 +5076,27 @@ DEFINE_ACTION_FUNCTION(AActor, A_ChangeModel)
mobj->modelData->modelIDs.Insert(index, queryModel);
mobj->modelData->skinIDs.Insert(index, skin != NAME_None ? LoadSkin(skinpath.GetChars(), skin.GetChars()) : FNullTextureID());
int i = 0;
//[SM] - We need to serialize file paths and model names so that they are pushed on loading save files. Likewise, let's not include models that were already parsed when initialized.
if (model != NAME_None)
{
FString fullName;
fullName.Format("%s%s", modelpath, model.GetChars());
bool allowPush = true;
for (unsigned i = 0; i < savedModelFiles.Size(); i++) if (!savedModelFiles[i].CompareNoCase(fullName)) allowPush = false;
for (unsigned i = 0; i < Models.Size()-1; i++) if (!Models[i]->mFileName.CompareNoCase(fullName)) allowPush = false;
for (i = 0; i < (int)savedModelFiles.Size(); i++) if (!savedModelFiles[i].CompareNoCase(fullName)) allowPush = false;
for (i = 0; i < (int)Models.Size()-1; i++) if (!Models[i]->mFileName.CompareNoCase(fullName)) allowPush = false;
if(allowPush) savedModelFiles.Push(fullName);
}
//[SM] - if an indice of modelIDs or skinIDs comes up blank and it's the last one, just delete it. For using very large amounts of indices, common sense says to just not run this repeatedly.
for (int i = 0; i < maxModels; i++)
for (i = 0; i < maxModels; i++)
{
if (mobj->modelData->modelIDs.Last() == -1) mobj->modelData->modelIDs.Pop(mobj->modelData->modelIDs.Last());
else break;
}
for (int i = 0; i < maxSkins; i++)
for (i = 0; i < maxSkins; i++)
{
if (mobj->modelData->skinIDs.Last() == FNullTextureID()) mobj->modelData->skinIDs.Pop(mobj->modelData->skinIDs.Last());
else break;