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Add a cvar to swap health and armor position on alternative HUD
When enabled, this makes the layout identical to the standard HUD (similar to how most other games lay out health and armor on a HUD).
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3 changed files with 8 additions and 3 deletions
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@ -74,6 +74,7 @@ CVAR (Int , hud_showlag, 0, CVAR_ARCHIVE); // Show input latency (maketic - g
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CVAR (Int, hud_ammo_order, 0, CVAR_ARCHIVE); // ammo image and text order
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CVAR (Int, hud_ammo_red, 25, CVAR_ARCHIVE) // ammo percent less than which status is red
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CVAR (Int, hud_ammo_yellow, 50, CVAR_ARCHIVE) // ammo percent less is yellow more green
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CVAR (Bool, hud_swaphealtharmor, false, CVAR_ARCHIVE); // swap health and armor position on HUD
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CVAR (Int, hud_health_red, 25, CVAR_ARCHIVE) // health amount less than which status is red
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CVAR (Int, hud_health_yellow, 50, CVAR_ARCHIVE) // health amount less than which status is yellow
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CVAR (Int, hud_health_green, 100, CVAR_ARCHIVE) // health amount above is blue, below is green
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@ -193,4 +194,3 @@ void DBaseStatusBar::DrawAltHUD()
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VMCall(func, params, countof(params), nullptr, 0);
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}
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}
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@ -1155,6 +1155,7 @@ OptionMenu "AltHUDOptions" protected
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Option "$ALTHUDMNU_AMMOORDER", "hud_ammo_order", "AltHUDAmmoOrder"
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Slider "$ALTHUDMNU_AMMORED", "hud_ammo_red", 0, 100, 1, 0
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Slider "$ALTHUDMNU_AMMOYELLOW", "hud_ammo_yellow", 0, 100, 1, 0
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Option "$ALTHUDMNU_SWAPHEALTHARMOR", "hud_swaphealtharmor", "OnOff"
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Slider "$ALTHUDMNU_HEALTHRED", "hud_health_red", 0, 100, 1, 0
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Slider "$ALTHUDMNU_HEALTHYELLOW", "hud_health_yellow", 0, 100, 1, 0
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Slider "$ALTHUDMNU_HEALTHGREEN", "hud_health_green", 0, 100, 1, 0
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@ -926,8 +926,12 @@ class AltHud ui
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DrawStatus(CPlayer, 5, hudheight-75);
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DrawFrags(CPlayer, 5, hudheight-70);
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}
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DrawHealth(CPlayer, 5, hudheight-45);
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DrawArmor(BasicArmor(CPlayer.mo.FindInventory('BasicArmor')), HexenArmor(CPlayer.mo.FindInventory('HexenArmor')), 5, hudheight-20);
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int armory = hud_swaphealtharmor ? hudheight-45 : hudheight-20;
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int healthy = hud_swaphealtharmor ? hudheight-20 : hudheight-45;
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DrawHealth(CPlayer, 5, healthy);
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DrawArmor(BasicArmor(CPlayer.mo.FindInventory('BasicArmor')), HexenArmor(CPlayer.mo.FindInventory('HexenArmor')), 5, armory);
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int y = DrawKeys(CPlayer, hudwidth-4, hudheight-10);
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y = DrawAmmo(CPlayer, hudwidth-5, y);
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if (hud_showweapons) DrawWeapons(CPlayer, hudwidth - 5, y);
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