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fixed alternative parts of vectors.h
Not relevant for GZDoom itself but let's keep things tidy.
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1 changed files with 6 additions and 6 deletions
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@ -60,12 +60,12 @@ namespace pi
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#if __has_include("math/cmath.h")
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#if __has_include("math/cmath.h")
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#include "math/cmath.h"
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#include "math/cmath.h"
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#else
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#else
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double g_cosdeg(double v) { return cos(v * (pi::pi() / 180.)); }
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inline double g_cosdeg(double v) { return cos(v * (pi::pi() / 180.)); }
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double g_sindeg(double v) { return sin(v * (pi::pi() / 180.)); }
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inline double g_sindeg(double v) { return sin(v * (pi::pi() / 180.)); }
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double g_cos(double v) { return cos(v); }
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inline double g_cos(double v) { return cos(v); }
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double g_sin(double v) { return sin(v); }
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inline double g_sin(double v) { return sin(v); }
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double g_sqrt(double v) { return sqrt(v); }
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inline double g_sqrt(double v) { return sqrt(v); }
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double g_atan2(double v, double w) { return atan2(v, w); }
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inline double g_atan2(double v, double w) { return atan2(v, w); }
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#endif
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#endif
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