- fixed: Particles should disappear if their alpha goes below zero.

This commit is contained in:
Christoph Oelckers 2017-01-08 19:44:00 +01:00
parent c9964d36d6
commit 97a90c52e0
2 changed files with 1 additions and 6 deletions

View file

@ -273,7 +273,7 @@ void P_ThinkParticles ()
auto oldtrans = particle->alpha;
particle->alpha -= particle->fadestep;
particle->size += particle->sizestep;
if (oldtrans < particle->alpha || --particle->ttl <= 0 || (particle->size <= 0))
if (particle->alpha <= 0 || oldtrans < particle->alpha || --particle->ttl <= 0 || (particle->size <= 0))
{ // The particle has expired, so free it
memset (particle, 0, sizeof(particle_t));
if (prev)

View file

@ -821,11 +821,6 @@ bool P_CheckSight (AActor *t1, AActor *t2, int flags)
return false;
}
if (t2->player)
{
int a = 0;
}
const sector_t *s1 = t1->Sector;
const sector_t *s2 = t2->Sector;
int pnum = int(s1->Index()) * level.sectors.Size() + int(s2->Index());