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- tested and fixed UMAPINFO parser.
Although this looks like it's working with the test file I used it still needs some stress testing!
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parent
6389b6b914
commit
978fdfb273
2 changed files with 133 additions and 86 deletions
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@ -2243,6 +2243,7 @@ void G_ParseMapInfo (FString basemapinfo)
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ParseUMapInfo(lump);
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}
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}
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CommitUMapinfo(&gamedefaults); // commit remaining UMPAINFOs.
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if (AllEpisodes.Size() == 0)
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{
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@ -45,18 +45,18 @@ struct UMapEntry
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FString InterTextSecret;
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TArray<FSpecialAction> BossActions;
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char levelpic[9];
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char nextmap[9];
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char nextsecret[9];
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char music[9];
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char skytexture[9];
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char endpic[9];
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char exitpic[9];
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char enterpic[9];
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char levelpic[9] = "";
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char nextmap[9] = "";
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char nextsecret[9] = "";
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char music[9] = "";
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char skytexture[9] = "";
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char endpic[9] = "";
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char exitpic[9] = "";
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char enterpic[9] = "";
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char interbackdrop[9] = "FLOOR4_8";
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char intermusic[9];
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int partime;
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int nointermission;
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char intermusic[9] = "";
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int partime = 0;
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int nointermission = 0;
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};
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static TArray<UMapEntry> Maps;
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@ -132,7 +132,7 @@ static int ParseStandardProperty(FScanner &scanner, UMapEntry *mape)
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if (!pname.CompareNoCase("levelname"))
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{
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scanner.MustGetToken(TK_StringConst);
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mape->LevelName, scanner.String;
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mape->LevelName = scanner.String;
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}
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else if (!pname.CompareNoCase("next"))
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{
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@ -216,7 +216,43 @@ static int ParseStandardProperty(FScanner &scanner, UMapEntry *mape)
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{
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FString Episode = ParseMultiString(scanner, 1);
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if (Episode.IsEmpty()) return 0;
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//M_AddEpisode(mape->mapname, lname);
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if (Episode.Compare("-") == 0)
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{
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// clear the given episode
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for (unsigned i = 0; i < AllEpisodes.Size(); i++)
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{
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if (AllEpisodes[i].mEpisodeMap.CompareNoCase(mape->MapName) == 0)
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{
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AllEpisodes.Delete(i);
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break;
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}
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}
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}
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else
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{
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auto split = Episode.Split("\n");
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// add the given episode
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FEpisode epi;
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epi.mEpisodeName = split[1];
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epi.mEpisodeMap = mape->MapName;
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epi.mPicName = split[0];
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epi.mShortcut = split[2][0];
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unsigned i;
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for (i = 0; i < AllEpisodes.Size(); i++)
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{
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if (AllEpisodes[i].mEpisodeMap.CompareNoCase(mape->MapName) == 0)
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{
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AllEpisodes[i] = std::move(epi);
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break;
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}
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}
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if (i == AllEpisodes.Size())
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{
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AllEpisodes.Push(epi);
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}
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}
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}
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else if (!pname.CompareNoCase("bossaction"))
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{
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@ -255,12 +291,12 @@ static int ParseStandardProperty(FScanner &scanner, UMapEntry *mape)
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// Skip over all unknown properties.
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do
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{
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if (!scanner.CheckFloat())
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if (!scanner.CheckValue(true))
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{
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scanner.MustGetAnyToken();
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if (scanner.TokenType != TK_Identifier && scanner.TokenType != TK_StringConst && scanner.TokenType != TK_True && scanner.TokenType != TK_False)
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{
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scanner.ScriptError("Identifier or value expecte3d");
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scanner.ScriptError("Identifier or value expected");
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}
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}
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@ -279,7 +315,7 @@ static int ParseMapEntry(FScanner &scanner, UMapEntry *val)
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{
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scanner.MustGetToken(TK_Identifier);
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val->MapName, scanner.String;
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val->MapName = scanner.String;
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scanner.MustGetToken('{');
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while(!scanner.CheckToken('}'))
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{
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@ -299,12 +335,10 @@ int ParseUMapInfo(int lumpnum)
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FScanner scanner(lumpnum);
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unsigned int i;
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while (scanner.CheckToken(TK_Identifier))
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while (scanner.GetToken())
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{
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if (!scanner.Compare("map"))
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{
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scanner.ScriptError("'MAP' expected");
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}
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scanner.TokenMustBe(TK_Map);
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UMapEntry parsed;
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ParseMapEntry(scanner, &parsed);
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@ -355,9 +389,17 @@ void CommitUMapinfo(level_info_t *defaultinfo)
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auto levelinfo = FindLevelInfo(map.MapName);
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if (levelinfo == nullptr)
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{
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// Map did not exist yet.
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auto levelindex = wadlevelinfos.Reserve(1);
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levelinfo = &wadlevelinfos[levelindex];
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*levelinfo = *defaultinfo;
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}
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if (map.MapName.IsNotEmpty()) levelinfo->MapName = map.MapName;
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if (map.MapName.IsNotEmpty()) levelinfo->LevelName = map.LevelName;
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if (map.LevelName.IsNotEmpty())
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{
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levelinfo->LevelName = map.LevelName;
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levelinfo->PName = ""; // clear the map name patch to force the string version to be shown - unless explicitly overridden right next.
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}
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if (map.levelpic[0]) levelinfo->PName = map.levelpic;
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if (map.nextmap[0]) levelinfo->NextMap = map.nextmap;
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else if (map.endpic[0])
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@ -403,7 +445,12 @@ void CommitUMapinfo(level_info_t *defaultinfo)
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levelinfo->InterMusic = map.intermusic;
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levelinfo->intermusicorder = 0;
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}
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if (map.BossActions.Size() > 0) levelinfo->specialactions = std::move(map.BossActions);
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if (map.BossActions.Size() > 0)
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{
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// Setting a boss action will deactivate the flag based monster actions.
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levelinfo->specialactions = std::move(map.BossActions);
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levelinfo->flags &= ~(LEVEL_BRUISERSPECIAL | LEVEL_CYBORGSPECIAL | LEVEL_SPIDERSPECIAL | LEVEL_MAP07SPECIAL | LEVEL_MINOTAURSPECIAL | LEVEL_HEADSPECIAL | LEVEL_SORCERER2SPECIAL | LEVEL_SPECACTIONSMASK | LEVEL_SPECKILLMONSTERS);
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}
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const int exflags = FExitText::DEF_TEXT | FExitText::DEF_BACKDROP | FExitText::DEF_MUSIC;
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if (map.InterText.IsNotEmpty())
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@ -422,7 +469,6 @@ void CommitUMapinfo(level_info_t *defaultinfo)
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}
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if (map.nointermission) levelinfo->flags |= LEVEL_NOINTERMISSION;
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}
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}
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// All done. If we get here again, start fresh.
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