- forgot to save actor.txt with the A_Weave declaration.

SVN r2047 (trunk)
This commit is contained in:
Christoph Oelckers 2009-12-25 12:03:51 +00:00
parent 23caac1c9b
commit 9747aaa967

View file

@ -222,6 +222,7 @@ ACTOR Actor native //: Thinker
action native A_PlayerSkinCheck(state label); action native A_PlayerSkinCheck(state label);
action native A_BasicAttack(int meleedamage, sound meleesound, class<actor> missiletype, float missileheight); action native A_BasicAttack(int meleedamage, sound meleesound, class<actor> missiletype, float missileheight);
action native A_ThrowGrenade(class<Actor> itemtype, float zheight = 0, float xyvel = 0, float zvel = 0, bool useammo = true); action native A_ThrowGrenade(class<Actor> itemtype, float zheight = 0, float xyvel = 0, float zvel = 0, bool useammo = true);
action native A_Weave(int xspeed, int yspeed, float xdist, float ydist);
action native A_Recoil(float xyvel); action native A_Recoil(float xyvel);
action native A_JumpIfInTargetInventory(class<Inventory> itemtype, int amount, state label); action native A_JumpIfInTargetInventory(class<Inventory> itemtype, int amount, state label);