diff --git a/src/menu/videomenu.cpp b/src/menu/videomenu.cpp index 1d1d023830..5e44bbfd4c 100644 --- a/src/menu/videomenu.cpp +++ b/src/menu/videomenu.cpp @@ -247,8 +247,12 @@ static void BuildModesList (int hiwidth, int hiheight, int hi_bits) if (Video != NULL) { while ((haveMode = Video->NextMode (&width, &height, &letterbox)) && - (ratiomatch >= 0 && CheckRatio (width, height) != ratiomatch)) + ratiomatch >= 0) { + int ratio; + CheckRatio (width, height, &ratio); + if (ratio == ratiomatch) + break; } } diff --git a/src/sdl/i_input.cpp b/src/sdl/i_input.cpp index ea877e2046..210cf2e2c2 100644 --- a/src/sdl/i_input.cpp +++ b/src/sdl/i_input.cpp @@ -18,6 +18,8 @@ #include "templates.h" #include "s_sound.h" +void ScaleWithAspect (int &w, int &h, int Width, int Height); + static void I_CheckGUICapture (); static void I_CheckNativeMouse (); @@ -318,6 +320,33 @@ void MessagePump (const SDL_Event &sev) int x, y; SDL_GetMouseState (&x, &y); + // Detect if we're doing scaling in the Window and adjust the mouse + // coordinates accordingly. This could be more efficent, but I + // don't think performance is an issue in the menus. + SDL_Window *focus; + if (screen->IsFullscreen() && (focus = SDL_GetMouseFocus ())) + { + int w, h; + SDL_GetWindowSize (focus, &w, &h); + int realw = w, realh = h; + ScaleWithAspect (realw, realh, SCREENWIDTH, SCREENHEIGHT); + if (realw != SCREENWIDTH || realh != SCREENHEIGHT) + { + double xratio = (double)SCREENWIDTH/realw; + double yratio = (double)SCREENHEIGHT/realh; + if (realw < w) + { + x = (x - (w - realw)/2)*xratio; + y *= yratio; + } + else + { + y = (y - (h - realh)/2)*yratio; + x *= xratio; + } + } + } + event.data1 = x; event.data2 = y; event.type = EV_GUI_Event; diff --git a/src/sdl/sdlvideo.cpp b/src/sdl/sdlvideo.cpp index a47e2a8131..5b96389a50 100644 --- a/src/sdl/sdlvideo.cpp +++ b/src/sdl/sdlvideo.cpp @@ -61,9 +61,14 @@ private: SDL_Window *Screen; SDL_Renderer *Renderer; - SDL_Texture *Texture; + union + { + SDL_Texture *Texture; + SDL_Surface *Surface; + }; SDL_Rect UpdateRect; + bool UsingRenderer; bool NeedPalUpdate; bool NeedGammaUpdate; bool NotPaletted; @@ -98,11 +103,9 @@ EXTERN_CVAR (Bool, vid_vsync) CVAR (Int, vid_adapter, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) -CVAR (Int, vid_displaybits, 8, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) +CVAR (Int, vid_displaybits, 32, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) -// vid_asyncblit needs a restart to work. SDL doesn't seem to change if the -// frame buffer is changed at run time. -CVAR (Bool, vid_asyncblit, 1, CVAR_NOINITCALL|CVAR_ARCHIVE|CVAR_GLOBALCONFIG) +CVAR (Bool, vid_forcesurface, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) CUSTOM_CVAR (Float, rgamma, 1.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) { @@ -151,6 +154,7 @@ static MiniModeInfo WinModes[] = { 960, 600 }, // 16:10 { 960, 720 }, { 1024, 576 }, // 16:9 + { 1024, 600 }, // 17:10 { 1024, 640 }, // 16:10 { 1024, 768 }, { 1088, 612 }, // 16:9 @@ -160,6 +164,7 @@ static MiniModeInfo WinModes[] = { 1280, 720 }, // 16:9 { 1280, 800 }, // 16:10 { 1280, 960 }, + { 1280, 1024 }, // 5:4 { 1360, 768 }, // 16:9 { 1400, 787 }, // 16:9 { 1400, 875 }, // 16:10 @@ -168,6 +173,13 @@ static MiniModeInfo WinModes[] = { 1600, 1000 }, // 16:10 { 1600, 1200 }, { 1920, 1080 }, + { 1920, 1200 }, + { 2048, 1536 }, + { 2560, 1440 }, + { 2560, 1600 }, + { 2880, 1800 }, + { 3840, 2160 }, + { 5120, 2880 } }; static cycle_t BlitCycles; @@ -175,10 +187,34 @@ static cycle_t SDLFlipCycles; // CODE -------------------------------------------------------------------- +void ScaleWithAspect (int &w, int &h, int Width, int Height) +{ + int resRatio = CheckRatio (Width, Height); + int screenRatio; + CheckRatio (w, h, &screenRatio); + if (resRatio == screenRatio) + return; + + double yratio; + switch(resRatio) + { + case 0: yratio = 4./3.; break; + case 1: yratio = 16./9.; break; + case 2: yratio = 16./10.; break; + case 3: yratio = 17./10.; break; + case 4: yratio = 5./4.; break; + default: return; + } + double y = w/yratio; + if (y > h) + w = h*yratio; + else + h = y; +} + SDLVideo::SDLVideo (int parm) { IteratorBits = 0; - IteratorFS = false; } SDLVideo::~SDLVideo () @@ -189,38 +225,18 @@ void SDLVideo::StartModeIterator (int bits, bool fs) { IteratorMode = 0; IteratorBits = bits; - IteratorFS = fs; } bool SDLVideo::NextMode (int *width, int *height, bool *letterbox) { if (IteratorBits != 8) return false; - - if (!IteratorFS) - { - if ((unsigned)IteratorMode < sizeof(WinModes)/sizeof(WinModes[0])) - { - *width = WinModes[IteratorMode].Width; - *height = WinModes[IteratorMode].Height; - ++IteratorMode; - return true; - } - } - else - { - SDL_DisplayMode mode = {}, oldmode = {}; - if(IteratorMode != 0) - SDL_GetDisplayMode(vid_adapter, IteratorMode-1, &oldmode); - do - { - if (SDL_GetDisplayMode(vid_adapter, IteratorMode, &mode) != 0) - return false; - ++IteratorMode; - } while(mode.w == oldmode.w && mode.h == oldmode.h); - *width = mode.w; - *height = mode.h; + if ((unsigned)IteratorMode < sizeof(WinModes)/sizeof(WinModes[0])) + { + *width = WinModes[IteratorMode].Width; + *height = WinModes[IteratorMode].Height; + ++IteratorMode; return true; } return false; @@ -431,8 +447,19 @@ void SDLFB::Update () void *pixels; int pitch; - if (SDL_LockTexture (Texture, NULL, &pixels, &pitch)) - return; + if (UsingRenderer) + { + if (SDL_LockTexture (Texture, NULL, &pixels, &pitch)) + return; + } + else + { + if (SDL_LockSurface (Surface)) + return; + + pixels = Surface->pixels; + pitch = Surface->pitch; + } if (NotPaletted) { @@ -440,29 +467,38 @@ void SDLFB::Update () pixels, pitch, Width, Height, FRACUNIT, FRACUNIT, 0, 0); } -#if 0 else { - if (Screen->pitch == Pitch) + if (pitch == Pitch) { - memcpy (Screen->pixels, MemBuffer, Width*Height); + memcpy (pixels, MemBuffer, Width*Height); } else { for (int y = 0; y < Height; ++y) { - memcpy ((BYTE *)Screen->pixels+y*Screen->pitch, MemBuffer+y*Pitch, Width); + memcpy ((BYTE *)pixels+y*pitch, MemBuffer+y*Pitch, Width); } } } -#endif - SDL_UnlockTexture (Texture); + if (UsingRenderer) + { + SDL_UnlockTexture (Texture); - SDLFlipCycles.Clock(); - SDL_RenderCopy(Renderer, Texture, NULL, &UpdateRect); - SDL_RenderPresent(Renderer); - SDLFlipCycles.Unclock(); + SDLFlipCycles.Clock(); + SDL_RenderCopy(Renderer, Texture, NULL, &UpdateRect); + SDL_RenderPresent(Renderer); + SDLFlipCycles.Unclock(); + } + else + { + SDL_UnlockSurface (Surface); + + SDLFlipCycles.Clock(); + SDL_UpdateWindowSurface (Screen); + SDLFlipCycles.Unclock(); + } BlitCycles.Unclock(); @@ -503,7 +539,6 @@ void SDLFB::UpdateColors () } GPfx.SetPalette (palette); } -#if 0 else { SDL_Color colors[256]; @@ -520,9 +555,8 @@ void SDLFB::UpdateColors () 256, GammaTable[2][Flash.b], GammaTable[1][Flash.g], GammaTable[0][Flash.r], FlashAmount); } - SDL_SetPalette (Screen, SDL_LOGPAL|SDL_PHYSPAL, colors, 0, 256); + SDL_SetPaletteColors (Surface->format->palette, colors, 0, 256); } -#endif } PalEntry *SDLFB::GetPalette () @@ -592,24 +626,48 @@ void SDLFB::ResetSDLRenderer () SDL_DestroyRenderer (Renderer); } - Renderer = SDL_CreateRenderer (Screen, -1,SDL_RENDERER_ACCELERATED|SDL_RENDERER_TARGETTEXTURE| - (vid_vsync ? SDL_RENDERER_PRESENTVSYNC : 0)); - if (!Renderer) - return; - - Texture = SDL_CreateTexture (Renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, Width, Height); - - //if (Screen->format->palette == NULL) + UsingRenderer = !vid_forcesurface; + if (UsingRenderer) { - NotPaletted = true; + Renderer = SDL_CreateRenderer (Screen, -1,SDL_RENDERER_ACCELERATED|SDL_RENDERER_TARGETTEXTURE| + (vid_vsync ? SDL_RENDERER_PRESENTVSYNC : 0)); + if (!Renderer) + return; - Uint32 format; - SDL_QueryTexture(Texture, &format, NULL, NULL, NULL); + Uint32 fmt; + switch(vid_displaybits) + { + default: fmt = SDL_PIXELFORMAT_ARGB8888; break; + case 30: fmt = SDL_PIXELFORMAT_ARGB2101010; break; + case 24: fmt = SDL_PIXELFORMAT_RGB888; break; + case 16: fmt = SDL_PIXELFORMAT_RGB565; break; + case 15: fmt = SDL_PIXELFORMAT_ARGB1555; break; + } + Texture = SDL_CreateTexture (Renderer, fmt, SDL_TEXTUREACCESS_STREAMING, Width, Height); - Uint32 Rmask, Gmask, Bmask, Amask; - int bpp; - SDL_PixelFormatEnumToMasks(format, &bpp, &Rmask, &Gmask, &Bmask, &Amask); - GPfx.SetFormat (bpp, Rmask, Gmask, Bmask); + { + NotPaletted = true; + + Uint32 format; + SDL_QueryTexture(Texture, &format, NULL, NULL, NULL); + + Uint32 Rmask, Gmask, Bmask, Amask; + int bpp; + SDL_PixelFormatEnumToMasks(format, &bpp, &Rmask, &Gmask, &Bmask, &Amask); + GPfx.SetFormat (bpp, Rmask, Gmask, Bmask); + } + } + else + { + Surface = SDL_GetWindowSurface (Screen); + + if (Surface->format->palette == NULL) + { + NotPaletted = true; + GPfx.SetFormat (Surface->format->BitsPerPixel, Surface->format->Rmask, Surface->format->Gmask, Surface->format->Bmask); + } + else + NotPaletted = false; } // Calculate update rectangle @@ -618,8 +676,9 @@ void SDLFB::ResetSDLRenderer () int w, h; SDL_GetWindowSize (Screen, &w, &h); UpdateRect.w = w; - UpdateRect.h = w*Height/Width; - UpdateRect.x = 0; + UpdateRect.h = h; + ScaleWithAspect (UpdateRect.w, UpdateRect.h, Width, Height); + UpdateRect.x = (w - UpdateRect.w)/2; UpdateRect.y = (h - UpdateRect.h)/2; } else diff --git a/src/sdl/sdlvideo.h b/src/sdl/sdlvideo.h index 3cd38a1401..8869f6fa77 100644 --- a/src/sdl/sdlvideo.h +++ b/src/sdl/sdlvideo.h @@ -18,5 +18,4 @@ class SDLVideo : public IVideo private: int IteratorMode; int IteratorBits; - bool IteratorFS; };