definition for model vertex buffer.

This commit is contained in:
Christoph Oelckers 2014-06-15 21:56:37 +02:00
parent e6f14b055a
commit 965a2a2d79
2 changed files with 34 additions and 1 deletions

View file

@ -44,7 +44,6 @@ struct FFlatVertex
class FFlatVertexBuffer : public FVertexBuffer
{
FFlatVertex *map;
FFlatVertex mDrawBuffer[1000];
unsigned int mIndex;
unsigned int mCurIndex;
@ -170,5 +169,37 @@ public:
#define VSO ((FSkyVertex*)NULL)
struct FModelVertex
{
float x, y, z; // world position
float u, v; // texture coordinates
void Set(float xx, float yy, float zz, float uu, float vv)
{
x = xx;
y = yy;
z = zz;
u = uu;
v = vv;
}
};
class FModelVertexBuffer : public FVertexBuffer
{
int mIndexFrame[2];
public:
TArray<FModelVertex> vbo_shadowdata; // this is kept around for interpolating on GL 2.0
FModelVertexBuffer();
~FModelVertexBuffer();
void BindVBO();
void UpdateBufferPointers(int frame1, int frame2);
};
#define VMO ((FModelVertex*)NULL)
#endif

View file

@ -2,9 +2,11 @@
#define __GL_MODELS_H_
#include "gl/utility/gl_geometric.h"
#include "gl/data/gl_vertexbuffer.h"
#include "p_pspr.h"
#include "r_data/voxels.h"
#define MAX_LODS 4
enum { VX, VZ, VY };