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https://github.com/ZDoom/gzdoom.git
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- hook up the software renderer
This commit is contained in:
parent
a3c21e0b01
commit
96547713d9
6 changed files with 95 additions and 16 deletions
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@ -41,6 +41,7 @@ public:
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void setSize(int width, int height, int miplevels = 1);
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void setFormat(VkFormat format);
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void setUsage(VkImageUsageFlags imageUsage, VmaMemoryUsage memoryUsage = VMA_MEMORY_USAGE_GPU_ONLY);
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void setLinearTiling();
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std::unique_ptr<VulkanImage> create(VulkanDevice *device);
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@ -331,6 +332,11 @@ inline void ImageBuilder::setFormat(VkFormat format)
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imageInfo.format = format;
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}
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inline void ImageBuilder::setLinearTiling()
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{
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imageInfo.tiling = VK_IMAGE_TILING_LINEAR;
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}
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inline void ImageBuilder::setUsage(VkImageUsageFlags usage, VmaMemoryUsage memoryUsage)
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{
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imageInfo.usage = usage;
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@ -37,6 +37,8 @@
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#include "hwrenderer/data/shaderuniforms.h"
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#include "hwrenderer/dynlights/hw_lightbuffer.h"
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#include "swrenderer/r_swscene.h"
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#include "vk_framebuffer.h"
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#include "vk_buffers.h"
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#include "vulkan/renderer/vk_renderstate.h"
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@ -119,9 +121,6 @@ void VulkanFrameBuffer::Update()
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device->beginFrame();
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mPresentCommands = mGraphicsCommandPool->createBuffer();
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mPresentCommands->begin();
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Draw2D();
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Clear2D();
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@ -133,7 +132,7 @@ void VulkanFrameBuffer::Update()
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PipelineBarrier barrier0;
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barrier0.addImage(sceneColor, VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_GENERAL, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT);
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barrier0.execute(mPresentCommands.get(), VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
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barrier0.execute(GetDrawCommands(), VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
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VkImageBlit blit = {};
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blit.srcOffsets[0] = { 0, 0, 0 };
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@ -148,13 +147,13 @@ void VulkanFrameBuffer::Update()
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blit.dstSubresource.mipLevel = 0;
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blit.dstSubresource.baseArrayLayer = 0;
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blit.dstSubresource.layerCount = 1;
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mPresentCommands->blitImage(
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GetDrawCommands()->blitImage(
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sceneColor->image, VK_IMAGE_LAYOUT_GENERAL,
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device->swapChain->swapChainImages[device->presentImageIndex], VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR,
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1, &blit, VK_FILTER_NEAREST);
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}
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mPresentCommands->end();
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mDrawCommands->end();
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if (mUploadCommands)
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{
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@ -178,7 +177,7 @@ void VulkanFrameBuffer::Update()
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submitInfo.pWaitSemaphores = waitSemaphores;
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submitInfo.pWaitDstStageMask = waitStages;
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submitInfo.commandBufferCount = 1;
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submitInfo.pCommandBuffers = &mPresentCommands->buffer;
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submitInfo.pCommandBuffers = &mDrawCommands->buffer;
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submitInfo.signalSemaphoreCount = 1;
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submitInfo.pSignalSemaphores = &device->renderFinishedSemaphore->semaphore;
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result = vkQueueSubmit(device->graphicsQueue, 1, &submitInfo, device->renderFinishedFence->fence);
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@ -196,7 +195,7 @@ void VulkanFrameBuffer::Update()
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submitInfo.pWaitSemaphores = waitSemaphores;
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submitInfo.pWaitDstStageMask = waitStages;
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submitInfo.commandBufferCount = 1;
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submitInfo.pCommandBuffers = &mPresentCommands->buffer;
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submitInfo.pCommandBuffers = &mDrawCommands->buffer;
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submitInfo.signalSemaphoreCount = 1;
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submitInfo.pSignalSemaphores = &device->renderFinishedSemaphore->semaphore;
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VkResult result = vkQueueSubmit(device->graphicsQueue, 1, &submitInfo, device->renderFinishedFence->fence);
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@ -211,7 +210,7 @@ void VulkanFrameBuffer::Update()
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device->presentFrame();
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device->waitPresent();
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mPresentCommands.reset();
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mDrawCommands.reset();
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mUploadCommands.reset();
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mFrameDeleteList.clear();
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@ -228,7 +227,18 @@ void VulkanFrameBuffer::WriteSavePic(player_t *player, FileWriter *file, int wid
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sector_t *VulkanFrameBuffer::RenderView(player_t *player)
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{
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return nullptr;
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mRenderState->SetVertexBuffer(screen->mVertexData);
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screen->mVertexData->Reset();
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if (!V_IsHardwareRenderer())
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{
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if (!swdrawer) swdrawer.reset(new SWSceneDrawer);
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return swdrawer->RenderView(player);
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}
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else
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{
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return nullptr;
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}
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}
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uint32_t VulkanFrameBuffer::GetCaps()
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@ -337,5 +347,10 @@ VulkanCommandBuffer *VulkanFrameBuffer::GetUploadCommands()
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VulkanCommandBuffer *VulkanFrameBuffer::GetDrawCommands()
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{
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return mPresentCommands.get();
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if (!mDrawCommands)
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{
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mDrawCommands = mGraphicsCommandPool->createBuffer();
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mDrawCommands->begin();
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}
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return mDrawCommands.get();
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}
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@ -10,6 +10,7 @@ class VkRenderPassManager;
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class VkRenderState;
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class VKDataBuffer;
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class VkHardwareTexture;
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class SWSceneDrawer;
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class VulkanFrameBuffer : public SystemBaseFrameBuffer
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{
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@ -34,6 +35,8 @@ public:
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std::vector<std::unique_ptr<VulkanBuffer>> mFrameDeleteList;
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std::unique_ptr<SWSceneDrawer> swdrawer;
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VulkanFrameBuffer(void *hMonitor, bool fullscreen, VulkanDevice *dev);
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~VulkanFrameBuffer();
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@ -75,7 +78,7 @@ private:
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std::unique_ptr<VkRenderPassManager> mRenderPassManager;
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std::unique_ptr<VulkanCommandPool> mGraphicsCommandPool;
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std::unique_ptr<VulkanCommandBuffer> mUploadCommands;
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std::unique_ptr<VulkanCommandBuffer> mPresentCommands;
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std::unique_ptr<VulkanCommandBuffer> mDrawCommands;
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std::unique_ptr<VulkanSemaphore> mUploadSemaphore;
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std::unique_ptr<VkRenderState> mRenderState;
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@ -78,6 +78,9 @@ public:
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int height = 0;
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int mipLevels = 1;
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void *Map(size_t offset, size_t size);
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void Unmap();
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private:
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VulkanDevice *device = nullptr;
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VmaAllocation allocation;
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@ -881,6 +884,18 @@ inline VulkanImage::~VulkanImage()
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vmaDestroyImage(device->allocator, image, allocation);
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}
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inline void *VulkanImage::Map(size_t offset, size_t size)
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{
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void *data;
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VkResult result = vmaMapMemory(device->allocator, allocation, &data);
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return (result == VK_SUCCESS) ? data : nullptr;
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}
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inline void VulkanImage::Unmap()
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{
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vmaUnmapMemory(device->allocator, allocation);
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}
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/////////////////////////////////////////////////////////////////////////////
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inline VulkanImageView::VulkanImageView(VulkanDevice *device, VkImageView view) : device(device), view(view)
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@ -104,7 +104,7 @@ VulkanDescriptorSet *VkHardwareTexture::GetDescriptorSet(const FMaterialState &s
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mDescriptorSet = fb->GetRenderPassManager()->DescriptorPool->allocate(fb->GetRenderPassManager()->TextureSetLayout.get());
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WriteDescriptors update;
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update.addCombinedImageSampler(mDescriptorSet.get(), 0, mImageView.get(), fb->GetSamplerManager()->Get(0), VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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update.addCombinedImageSampler(mDescriptorSet.get(), 0, mImageView.get(), fb->GetSamplerManager()->Get(0), mImageLayout);
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update.updateSets(fb->device);
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}
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@ -207,6 +207,44 @@ int VkHardwareTexture::GetMipLevels(int w, int h)
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return levels;
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}
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void VkHardwareTexture::AllocateBuffer(int w, int h, int texelsize)
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{
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if (!mImage)
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{
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auto fb = GetVulkanFrameBuffer();
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ImageBuilder imgbuilder;
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imgbuilder.setFormat(VK_FORMAT_B8G8R8A8_UNORM);
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imgbuilder.setSize(w, h);
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imgbuilder.setUsage(VK_IMAGE_USAGE_SAMPLED_BIT, VMA_MEMORY_USAGE_CPU_TO_GPU);
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imgbuilder.setLinearTiling();
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mImage = imgbuilder.create(fb->device);
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mImageLayout = VK_IMAGE_LAYOUT_GENERAL;
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mTexelsize = texelsize;
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ImageViewBuilder viewbuilder;
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viewbuilder.setImage(mImage.get(), texelsize == 4 ? VK_FORMAT_B8G8R8A8_UNORM : VK_FORMAT_R8_UNORM);
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mImageView = viewbuilder.create(fb->device);
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auto cmdbuffer = fb->GetUploadCommands();
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PipelineBarrier imageTransition;
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imageTransition.addImage(mImage.get(), VK_IMAGE_LAYOUT_UNDEFINED, mImageLayout, 0, VK_ACCESS_SHADER_READ_BIT);
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imageTransition.execute(cmdbuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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}
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}
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uint8_t *VkHardwareTexture::MapBuffer()
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{
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return (uint8_t*)mImage->Map(0, mImage->width * mImage->height * mTexelsize);
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}
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unsigned int VkHardwareTexture::CreateTexture(unsigned char * buffer, int w, int h, int texunit, bool mipmap, int translation, const char *name)
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{
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mImage->Unmap();
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return 0;
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}
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#if 0
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//===========================================================================
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@ -28,9 +28,9 @@ public:
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VulkanDescriptorSet *GetDescriptorSet(const FMaterialState &state);
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// Software renderer stuff
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void AllocateBuffer(int w, int h, int texelsize) override { }
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uint8_t *MapBuffer() override { return nullptr; }
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unsigned int CreateTexture(unsigned char * buffer, int w, int h, int texunit, bool mipmap, int translation, const char *name) override { return 0; }
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void AllocateBuffer(int w, int h, int texelsize) override;
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uint8_t *MapBuffer() override;
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unsigned int CreateTexture(unsigned char * buffer, int w, int h, int texunit, bool mipmap, int translation, const char *name) override;
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private:
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void CreateTexture(int w, int h, int pixelsize, VkFormat format, const void *pixels);
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@ -41,6 +41,8 @@ private:
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std::unique_ptr<VulkanImage> mImage;
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std::unique_ptr<VulkanImageView> mImageView;
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std::unique_ptr<VulkanBuffer> mStagingBuffer;
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VkImageLayout mImageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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int mTexelsize = 4;
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};
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#if 0
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