- removed unused cruft in FS code.

This commit is contained in:
Christoph Oelckers 2016-06-22 13:37:35 +02:00
parent 4e1c53af91
commit 96272fc8b8
1 changed files with 0 additions and 64 deletions

View File

@ -3761,30 +3761,6 @@ void FParser::SF_SetCorona(void)
t_return.value.i = 0; t_return.value.i = 0;
} }
//==========================================================================
//
// new for GZDoom: Call a Hexen line special (deprecated, superseded by direct use)
//
//==========================================================================
void FParser::SF_Ls()
{
int args[5]={0,0,0,0,0};
int spc;
if (CheckArgs(1))
{
spc=intvalue(t_argv[0]);
for(int i=0;i<5;i++)
{
if (t_argc>=i+2) args[i]=intvalue(t_argv[i+1]);
}
if (spc>=0 && spc<256)
P_ExecuteSpecial(spc, NULL,Script->trigger,false, args[0],args[1],args[2],args[3],args[4]);
}
}
//========================================================================== //==========================================================================
// //
// new for GZDoom: Gets the levelnum // new for GZDoom: Gets the levelnum
@ -4019,17 +3995,6 @@ void FParser::SF_KillInSector()
} }
} }
//==========================================================================
//
// new for GZDoom: Sets a sector's type
//
//==========================================================================
void FParser::SF_SectorType(void)
{
// I don't think this was ever used publicly so I'm not going to bother fixing it.
}
//========================================================================== //==========================================================================
// //
// new for GZDoom: Sets a new line trigger type (Doom format!) // new for GZDoom: Sets a new line trigger type (Doom format!)
@ -4064,30 +4029,6 @@ void FParser::SF_SetLineTrigger()
} }
//==========================================================================
//
//
//
//==========================================================================
void FParser::SF_ChangeTag()
{
// Development garbage!
}
//==========================================================================
//
//
//
//==========================================================================
void FParser::SF_WallGlow()
{
// Development garbage!
}
//========================================================================== //==========================================================================
// //
// new for GZDoom: Call a Hexen line special // new for GZDoom: Call a Hexen line special
@ -4505,13 +4446,10 @@ void init_functions(void)
// new for GZDoom // new for GZDoom
gscr->NewFunction("spawnshot2", &FParser::SF_SpawnShot2); gscr->NewFunction("spawnshot2", &FParser::SF_SpawnShot2);
gscr->NewFunction("setcolor", &FParser::SF_SetColor); gscr->NewFunction("setcolor", &FParser::SF_SetColor);
gscr->NewFunction("sectortype", &FParser::SF_SectorType);
gscr->NewFunction("wallglow", &FParser::SF_WallGlow);
gscr->NewFunction("objradius", &FParser::SF_MobjRadius); gscr->NewFunction("objradius", &FParser::SF_MobjRadius);
gscr->NewFunction("objheight", &FParser::SF_MobjHeight); gscr->NewFunction("objheight", &FParser::SF_MobjHeight);
gscr->NewFunction("thingcount", &FParser::SF_ThingCount); gscr->NewFunction("thingcount", &FParser::SF_ThingCount);
gscr->NewFunction("killinsector", &FParser::SF_KillInSector); gscr->NewFunction("killinsector", &FParser::SF_KillInSector);
gscr->NewFunction("changetag", &FParser::SF_ChangeTag);
gscr->NewFunction("levelnum", &FParser::SF_LevelNum); gscr->NewFunction("levelnum", &FParser::SF_LevelNum);
// new inventory // new inventory
@ -4520,8 +4458,6 @@ void init_functions(void)
gscr->NewFunction("checkinventory", &FParser::SF_CheckInventory); gscr->NewFunction("checkinventory", &FParser::SF_CheckInventory);
gscr->NewFunction("setweapon", &FParser::SF_SetWeapon); gscr->NewFunction("setweapon", &FParser::SF_SetWeapon);
gscr->NewFunction("ls", &FParser::SF_Ls); // execute Hexen type line special
// Dummies - shut up warnings // Dummies - shut up warnings
gscr->NewFunction("setcorona", &FParser::SF_SetCorona); gscr->NewFunction("setcorona", &FParser::SF_SetCorona);
} }