Create TopBottom3D mode and begin sketching RowInterleaved3D mode.

This commit is contained in:
Christopher Bruns 2016-09-22 20:44:56 -04:00
parent cfa6b817b5
commit 960d4d6755
8 changed files with 187 additions and 0 deletions

View file

@ -1116,6 +1116,7 @@ set( FASTMATH_SOURCES
gl/stereo3d/gl_anaglyph.cpp
gl/stereo3d/gl_quadstereo.cpp
gl/stereo3d/gl_sidebyside3d.cpp
gl/stereo3d/gl_interleaved3d.cpp
gl/dynlights/gl_dynlight.cpp
gl/dynlights/gl_glow.cpp
gl/dynlights/gl_dynlight1.cpp

View file

@ -0,0 +1,71 @@
/*
** gl_interleaved3d.cpp
** Interleaved image stereoscopic 3D modes for GZDoom
**
**---------------------------------------------------------------------------
** Copyright 2016 Christopher Bruns
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
**
*/
#include "gl_interleaved3d.h"
#include "gl/renderer/gl_renderer.h"
#include "gl/renderer/gl_renderbuffers.h"
namespace s3d {
/* static */
const RowInterleaved3D& RowInterleaved3D::getInstance(float ipd)
{
static RowInterleaved3D instance(ipd);
return instance;
}
void RowInterleaved3D::Present() const
{
GLRenderer->mBuffers->BindOutputFB();
GLRenderer->ClearBorders();
// Compute screen regions to use for left and right eye views
int topHeight = GLRenderer->mOutputLetterbox.height / 2;
int bottomHeight = GLRenderer->mOutputLetterbox.height - topHeight;
GL_IRECT topHalfScreen = GLRenderer->mOutputLetterbox;
topHalfScreen.height = topHeight;
GL_IRECT bottomHalfScreen = GLRenderer->mOutputLetterbox;
bottomHalfScreen.height = bottomHeight;
bottomHalfScreen.top += topHeight;
GLRenderer->mBuffers->BindEyeTexture(0, 0);
GLRenderer->DrawPresentTexture(topHalfScreen, true);
GLRenderer->mBuffers->BindEyeTexture(1, 0);
GLRenderer->DrawPresentTexture(bottomHalfScreen, true);
}
} /* namespace s3d */

View file

@ -0,0 +1,58 @@
/*
** gl_interleaved3d.h
** Interleaved stereoscopic 3D modes for GZDoom
**
**---------------------------------------------------------------------------
** Copyright 2016 Christopher Bruns
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
**
*/
#ifndef GL_INTERLEAVED3D_H_
#define GL_INTERLEAVED3D_H_
#include "gl_stereo3d.h"
#include "gl_stereo_leftright.h"
#include "gl_sidebyside3d.h"
#include "gl/system/gl_system.h"
#include "gl/renderer/gl_renderstate.h"
namespace s3d {
class RowInterleaved3D : public TopBottom3D
{
public:
static const RowInterleaved3D& getInstance(float ipd);
RowInterleaved3D(double ipdMeters) : TopBottom3D(ipdMeters) {}
void Present() const override;
};
} /* namespace s3d */
#endif /* GL_INTERLEAVED3D_H_ */

View file

@ -108,4 +108,42 @@ void SideBySideFull::AdjustPlayerSprites() const /* override */
gl_RenderState.ApplyMatrices();
}
/* static */
const TopBottom3D& TopBottom3D::getInstance(float ipd)
{
static TopBottom3D instance(ipd);
return instance;
}
void TopBottom3D::Present() const
{
GLRenderer->mBuffers->BindOutputFB();
GLRenderer->ClearBorders();
// Compute screen regions to use for left and right eye views
int topHeight = GLRenderer->mOutputLetterbox.height / 2;
int bottomHeight = GLRenderer->mOutputLetterbox.height - topHeight;
GL_IRECT topHalfScreen = GLRenderer->mOutputLetterbox;
topHalfScreen.height = topHeight;
GL_IRECT bottomHalfScreen = GLRenderer->mOutputLetterbox;
bottomHalfScreen.height = bottomHeight;
bottomHalfScreen.top += topHeight;
GLRenderer->mBuffers->BindEyeTexture(0, 0);
GLRenderer->DrawPresentTexture(topHalfScreen, true);
GLRenderer->mBuffers->BindEyeTexture(1, 0);
GLRenderer->DrawPresentTexture(bottomHalfScreen, true);
}
// AdjustViewports() is called from within FLGRenderer::SetOutputViewport(...)
void TopBottom3D::AdjustViewports() const
{
// Change size of renderbuffer, and align to screen
GLRenderer->mSceneViewport.height /= 2;
GLRenderer->mSceneViewport.top /= 2;
GLRenderer->mScreenViewport.height /= 2;
GLRenderer->mScreenViewport.top /= 2;
}
} /* namespace s3d */

View file

@ -88,6 +88,14 @@ private:
SBSFRightEyePose rightEye;
};
class TopBottom3D : public SideBySideSquished
{
public:
static const TopBottom3D& getInstance(float ipd);
TopBottom3D(double ipdMeters) : SideBySideSquished(ipdMeters) {}
void Present() const override;
virtual void AdjustViewports() const override;
};
} /* namespace s3d */

View file

@ -30,6 +30,7 @@
#include "gl/stereo3d/gl_anaglyph.h"
#include "gl/stereo3d/gl_quadstereo.h"
#include "gl/stereo3d/gl_sidebyside3d.h"
#include "gl/stereo3d/gl_interleaved3d.h"
#include "gl/system/gl_cvars.h"
// Set up 3D-specific console variables:
@ -100,6 +101,12 @@ const Stereo3DMode& Stereo3DMode::getCurrentMode()
setCurrentMode(AmberBlue::getInstance(vr_ipd));
break;
// TODO: 10: HTC Vive/OpenVR
case 11:
setCurrentMode(TopBottom3D::getInstance(vr_ipd));
break;
case 12:
setCurrentMode(RowInterleaved3D::getInstance(vr_ipd));
break;
case 0:
default:
setCurrentMode(MonoView::getInstance());

View file

@ -2703,6 +2703,8 @@ OPTVAL_LEFTEYE = "Left Eye";
OPTVAL_RIGHTEYE = "Right Eye";
OPTVAL_SBSFULL = "Side-by-side Full";
OPTVAL_SBSNARROW = "Side-by-side Narrow";
OPTVAL_TOPBOTTOM = "Top/Bottom";
OPTVAL_ROWINTERLEAVED = "Row Interleaved";
OPTVAL_QUADBUFFERED = "Quad-buffered";
OPTVAL_UNCHARTED2 = "Uncharted 2";
OPTVAL_HEJLDAWSON = "Hejl Dawson";

View file

@ -169,6 +169,8 @@ OptionValue VRMode
9, "$OPTVAL_AMBERBLUE"
3, "$OPTVAL_SBSFULL"
4, "$OPTVAL_SBSNARROW"
11, "$OPTVAL_TOPBOTTOM"
12, "$OPTVAL_ROWINTERLEAVED"
5, "$OPTVAL_LEFTEYE"
6, "$OPTVAL_RIGHTEYE"
7, "$OPTVAL_QUADBUFFERED"