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- Added Skulltag's PowerDoubleFiringSpeed.
SVN r1608 (trunk)
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5 changed files with 53 additions and 1 deletions
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@ -1,5 +1,5 @@
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May 25, 2009
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- Specifiying non-existant directories with -savedir or the save_dir cvar now
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- Specifying non-existent directories with -savedir or the save_dir cvar now
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attempts to create them.
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- I_CheckNativeMouse() now checks the foreground window to determine if the
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mouse should be grabbed. This fixes the case where you start the game in
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@ -1707,6 +1707,41 @@ void APowerHighJump::EndEffect( )
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}
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}
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// Double firing speed rune ---------------------------------------------
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IMPLEMENT_CLASS(APowerDoubleFiringSpeed)
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//===========================================================================
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//
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// APowerDoubleFiringSpeed :: InitEffect
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//
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//===========================================================================
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void APowerDoubleFiringSpeed::InitEffect( )
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{
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if (Owner== NULL || Owner->player == NULL)
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return;
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// Give the player the power to shoot twice as fast.
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Owner->player->cheats |= CF_DOUBLEFIRINGSPEED;
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}
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//===========================================================================
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//
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// APowerDoubleFiringSpeed :: EndEffect
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//
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//===========================================================================
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void APowerDoubleFiringSpeed::EndEffect( )
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{
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// Nothing to do if there's no owner.
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if (Owner != NULL && Owner->player != NULL)
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{
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// Take away the shooting twice as fast power.
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Owner->player->cheats &= ~CF_DOUBLEFIRINGSPEED;
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}
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}
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// Morph powerup ------------------------------------------------------
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IMPLEMENT_CLASS(APowerMorph)
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@ -245,6 +245,14 @@ protected:
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void EndEffect( );
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};
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class APowerDoubleFiringSpeed : public APowerup
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{
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DECLARE_CLASS( APowerDoubleFiringSpeed, APowerup )
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protected:
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void InitEffect( );
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void EndEffect( );
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};
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class APowerMorph : public APowerup
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{
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DECLARE_CLASS( APowerMorph, APowerup )
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@ -772,6 +772,11 @@ void P_MovePsprites (player_t *player)
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if (psp->tics != -1) // a -1 tic count never changes
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{
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psp->tics--;
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// [BC] Apply double firing speed.
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if ( psp->tics && ( player->cheats & CF_DOUBLEFIRINGSPEED ))
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psp->tics--;
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if(!psp->tics)
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{
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P_SetPsprite (player, i, psp->state->GetNextState());
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@ -294,6 +294,10 @@ ACTOR PowerHighJump : Powerup native
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{
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}
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ACTOR PowerDoubleFiringSpeed : Powerup native
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{
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}
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ACTOR PowerMorph : Powerup native
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{
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Powerup.Duration -40
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