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Scriptified compatibility of more Heretic levels
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parent
69222c3c36
commit
950443683b
3 changed files with 90 additions and 65 deletions
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@ -842,6 +842,19 @@ DEFINE_ACTION_FUNCTION(DLevelCompatibility, SetThingFlags)
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return 0;
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}
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DEFINE_ACTION_FUNCTION(DLevelCompatibility, SetVertex)
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{
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PARAM_PROLOGUE;
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PARAM_UINT(vertex);
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PARAM_FLOAT(x);
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PARAM_FLOAT(y);
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if (vertex < level.vertexes.Size())
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{
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level.vertexes[vertex].p = DVector2(x, y);
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}
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return 0;
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}
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//==========================================================================
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@ -249,12 +249,6 @@ DC96228097DD004C40CCB1DB14A91EAA // unloved.pk3:unlovedmaps.wad map05
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B68EB7CFB4CC481796E2919B9C16DFBD // Moc11.wad e1m6
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{
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setvertex 1650 -3072 2671
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setvertex 1642 -2944 2671
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}
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712BB4CFBD0753178CA0C6814BE4C288 // map12 BTSX_E1 - patch some rendering glitches that are problematic to detect
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{
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setsectortag 545 32000
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@ -270,65 +264,6 @@ B68EB7CFB4CC481796E2919B9C16DFBD // Moc11.wad e1m6
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// Cosmetic fixes for Heretic: Shadow of the Serpent Riders
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D94587625BA779644D58151A87897CF1 // e1m2
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{
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// Missing textures
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setwalltexture 477 back top MOSSRCK1
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setwalltexture 478 back top MOSSRCK1
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setwalltexture 479 back top MOSSRCK1
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setwalltexture 1057 front top MOSSRCK1
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}
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ADD0FAC41AFB0B3C9B9F3C0006F93805 // e1m3
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{
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// Broken door between the hallway that leads to a Torch
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// and the passage that has a Bag of Holding at its end
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setsectoroffset 86 floor -128
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setsectoroffset 86 ceil -128
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}
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916318D8B06DAC2D83424B23E4B66531 // e1m4
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{
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// Wrong sector offsets
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setsectoroffset 0 ceil 8
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setsectoroffset 1 ceil 8
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setsectoroffset 2 ceil 8
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setsectoroffset 3 ceil 8
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setsectoroffset 4 ceil 8
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setsectoroffset 6 ceil 8
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setsectoroffset 6 floor 8
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setsectoroffset 17 ceil 8
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// Yellow key door
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setsectoroffset 284 floor -8
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setsectoroffset 284 ceil -8
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// Missing textures
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setwalltexture 490 back bot GRSTNPB
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setwalltexture 722 front bot WOODWL
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setwalltexture 911 front bot WOODWL
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setwalltexture 1296 front bot WOODWL
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}
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397A0E17A39542E4E8294E156FAB0502 // e2m2
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{
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// Missing green door statues on easy and hard difficulties
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setthingskills 17 31
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setthingskills 18 31
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}
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CA3773ED313E8899311F3DD0CA195A68 // e3m6
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{
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// Quartz flask outside of map
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setthingskills 373 0
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// Missing wall torch on hard difficulty
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setthingskills 448 31
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// Missing textures
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setwalltexture 343 front top MOSSRCK1
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setwalltexture 370 front top MOSSRCK1
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}
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5E3FCFDE78310BB89F92B1626A47D0AD // heretic.wad E4M7
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{
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// Missing textures
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setwalltexture 1274 front top CSTLRCK
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setwalltexture 1277 back top CSTLRCK
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setwalltexture 1278 front top CSTLRCK
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}
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39C594CAC07EE51C80F757DA465FCC94 // strife1.wad map10
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{
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@ -407,6 +407,75 @@ class LevelCompatibility play
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break;
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}
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case 'D94587625BA779644D58151A87897CF1': // heretic.wad e1m2
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{
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// Missing textures
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TextureID mossrck1 = TexMan.CheckForTexture("MOSSRCK1", TexMan.Type_Wall);
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SetWallTextureID( 477, Line.back, Side.top, mossrck1);
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SetWallTextureID( 478, Line.back, Side.top, mossrck1);
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SetWallTextureID( 479, Line.back, Side.top, mossrck1);
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SetWallTextureID(1057, Line.front, Side.top, mossrck1);
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break;
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}
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case 'ADD0FAC41AFB0B3C9B9F3C0006F93805': // heretic.wad e1m3
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{
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// Broken door between the hallway that leads to a Torch
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// and the passage that has a Bag of Holding at its end
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OffsetSectorPlane(86, Sector.floor, -128);
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OffsetSectorPlane(86, Sector.ceiling, -128);
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break;
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}
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case '916318D8B06DAC2D83424B23E4B66531': // heretic.wad e1m4
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{
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// Wrong sector offsets
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OffsetSectorPlane( 0, Sector.ceiling, 8);
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OffsetSectorPlane( 1, Sector.ceiling, 8);
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OffsetSectorPlane( 2, Sector.ceiling, 8);
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OffsetSectorPlane( 3, Sector.ceiling, 8);
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OffsetSectorPlane( 4, Sector.ceiling, 8);
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OffsetSectorPlane( 6, Sector.ceiling, 8);
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OffsetSectorPlane( 6, Sector.floor, 8);
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OffsetSectorPlane(17, Sector.ceiling, 8);
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// Yellow key door
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OffsetSectorPlane(284, Sector.floor, -8);
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OffsetSectorPlane(284, Sector.ceiling, -8);
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// Missing textures
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SetWallTexture(490, Line.back, Side.bottom, "GRSTNPB");
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TextureID woodwl = TexMan.CheckForTexture("WOODWL", TexMan.Type_Wall);
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SetWallTextureID( 722, Line.front, Side.bottom, woodwl);
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SetWallTextureID( 911, Line.front, Side.bottom, woodwl);
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SetWallTextureID(1296, Line.front, Side.bottom, woodwl);
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break;
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}
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case '397A0E17A39542E4E8294E156FAB0502': // heretic.wad e2m2
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{
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// Missing green door statues on easy and hard difficulties
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SetThingSkills(17, 31);
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SetThingSkills(18, 31);
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break;
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}
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case 'CA3773ED313E8899311F3DD0CA195A68': // heretic.wad e3m6
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{
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// Quartz flask outside of map
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SetThingSkills(373, 0);
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// Missing wall torch on hard difficulty
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SetThingSkills(448, 31);
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// Missing textures
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TextureID mossrck1 = TexMan.CheckForTexture("MOSSRCK1", TexMan.Type_Wall);
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SetWallTextureID(343, Line.front, Side.top, mossrck1);
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SetWallTextureID(370, Line.front, Side.top, mossrck1);
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break;
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}
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case '5E3FCFDE78310BB89F92B1626A47D0AD': // heretic.wad E4M7
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{
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// Missing textures
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TextureID cstlrck = TexMan.CheckForTexture("CSTLRCK", TexMan.Type_Wall);
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SetWallTextureID(1274, Line.front, Side.top, cstlrck);
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SetWallTextureID(1277, Line.back, Side.top, cstlrck);
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SetWallTextureID(1278, Line.front, Side.top, cstlrck);
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break;
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}
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case 'DB31D71B11E3E4393B9C0CCB44A8639F': // rop_2015.wad e1m5
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{
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// Lower floor a bit so secret switch becomes accessible
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@ -420,6 +489,13 @@ class LevelCompatibility play
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ClearSectorTags(483);
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break;
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}
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case 'B68EB7CFB4CC481796E2919B9C16DFBD': // Moc11.wad e1m6
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{
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SetVertex(1650, -3072, 2671);
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SetVertex(1642, -2944, 2671);
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break;
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}
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}
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}
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@ -429,6 +505,7 @@ class LevelCompatibility play
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private static native void SetThingSkills(int thing, int skills);
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private static native void SetThingZ(int thing, double z);
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private static native void SetThingFlags(int thing, int flags);
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private static native void SetVertex(uint vertex, double x, double y);
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private static void SetWallTexture(int line, int side, int texpart, String texture)
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{
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