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- fixed default initialization of software warp textures
https://forum.zdoom.org/viewtopic.php?t=62979
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1 changed files with 2 additions and 2 deletions
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@ -155,7 +155,7 @@ class FWarpTexture : public FSoftwareTexture
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TArray<uint32_t> WarpedPixelsRgba;
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TArray<uint32_t> WarpedPixelsRgba;
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int bWarped = 0;
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int bWarped = 0;
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uint64_t GenTime[3] = { 0, 0, 0 };
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uint64_t GenTime[3] = { UINT64_MAX, UINT64_MAX, UINT64_MAX };
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int WidthOffsetMultiplier, HeightOffsetMultiplier; // [mxd]
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int WidthOffsetMultiplier, HeightOffsetMultiplier; // [mxd]
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public:
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public:
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@ -195,4 +195,4 @@ public:
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DCanvas *GetCanvasBgra() { return CanvasBgra; }
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DCanvas *GetCanvasBgra() { return CanvasBgra; }
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bool Mipmapped() override { return false; }
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bool Mipmapped() override { return false; }
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};
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};
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